Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Chelestrod
Ares
Level 3
God Stats
3W - 1L
1,500 SR
Queue Stats
15W - 8L
1,500 Elo+
Party 2
Bellona
Bellona
Hookwin
Bellona
Level 4
God Stats
1W - 1L
1,291 SR
Queue Stats
2W - 4L
1,259 Elo+
Solo
Chang'e
Chang'e
KuRoo29
Chang'e
Level 63
God Stats
12W - 16L
1,579 SR
Queue Stats
60W - 65L
1,364 Elo+
Party 2
Anhur
Anhur
spleyleadeR
Anhur
Level 15
God Stats
8W - 2L
1,721 SR
Queue Stats
67W - 68L
1,314 Elo+
Solo
Team Averages
Level 21
1,518 SR
1,387 Elo+

VS

Team Averages
Level 20
1,455 SR
1,281 Elo+
Ares
Ares
CameloAstronomo
Ares
Level 11
God Stats
25W - 17L
1,687 SR
Queue Stats
143W - 160L
1,314 Elo+
Solo
Sol
Sol
Infernalxrr
Sol
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
60W - 120L
1,290 Elo+
Party 1
Persephone
Persephone
Maradoninha
Persephone
Level 48
God Stats
2W - 6L
1,256 SR
Queue Stats
50W - 97L
1,274 Elo+
Party 1
Bakasura
Bakasura
Nearlesss
Bakasura
Level 13
God Stats
0W - 2L
1,262 SR
Queue Stats
22W - 45L
1,260 Elo+
Party 1
Guan Yu
Guan Yu
i0bJeCtiveX
Guan Yu
Level 22
God Stats
11W - 11L
1,567 SR
Queue Stats
25W - 46L
1,268 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
10 / 2 / 0
8,835
680
10,413
6,575
2,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 2 / 4
5,312
409
1,520
5,814
4,283
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
Hookwin
Bellona
9
2 / 0 / 3
5,892
453
3,229
5,385
2,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
KuRoo29
Chang'e
12
2 / 0 / 4
7,198
554
5,187
6,871
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
5 / 0 / 2
6,740
518
5,452
5,235
1,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 2
5,196
400
2,120
8,683
3,498
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
1 / 6 / 0
5,221
402
3,080
8,199
1,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Persephone
Maradoninha
Persephone
11
1 / 3 / 0
6,806
524
5,756
7,552
2,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
Nearlesss
Bakasura
8
0 / 4 / 0
5,237
403
1,438
6,502
2,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
i0bJeCtiveX
Guan Yu
10
2 / 3 / 0
6,512
501
2,916
7,816
5,193
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
19
Kills
4
4
Deaths
19
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
10
2
0
5
L
0
3
2
0.33
W
0
2
4
1
W
Bellona
Hookwin
Bellona
2
0
3
3.5
L
1
6
0
0.17
W
Chang'e
KuRoo29
Chang'e
2
0
4
4
L
Persephone
Maradoninha
Persephone
1
3
0
0.33
L
Bakasura
Nearlesss
Bakasura
0
4
0
0
L
Guan Yu
i0bJeCtiveX
Guan Yu
2
3
0
0.67
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,801
Damage
15,310
29,880
Taken
38,752
13,507
Mitigated
14,890
9,356
Healing
8,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
10,413
4,501
0
986
6,575
2,586
267
85
6,072
0
58,785
L
2,120
119
0
1,058
8,683
3,498
0
889
7,794
8,826
0
W
1,520
261
0
0
5,814
4,283
0
3,428
2,386
6,129
0
W
Bellona
Hookwin
Bellona
3,229
880
0
950
5,385
2,875
640
1,788
3,547
0
23,918
L
3,080
998
0
2,242
8,199
1,453
171
715
7,484
22,452
0
W
Chang'e
KuRoo29
Chang'e
5,187
322
597
4,281
6,871
2,107
212
4,039
2,832
40,948
0
L
Persephone
Maradoninha
Persephone
5,756
420
0
1,563
7,552
2,353
0
4,633
2,916
42,225
0
L
Bakasura
Nearlesss
Bakasura
1,438
984
0
1,717
6,502
2,393
0
469
6,033
0
19,805
L
Guan Yu
i0bJeCtiveX
Guan Yu
2,916
541
85
1,650
7,816
5,193
0
0
7,816
2,655
22,393
W
5,452
2,865
0
2,542
5,235
1,656
200
2,164
3,046
0
24,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,977
Gold Earned
28,972
282
Minions Killed
232
0
Camps Cleared
0
1,101,873
Distance Traveled
1,245,060
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,835
680
109
8
0
235,991
2
L
Ares
5,196
400
10
1
0
244,132
1
W
Ares
5,312
409
7
1
0
152,906
0
W
Bellona
5,892
453
36
3
0
255,502
0
L
Sol
5,221
402
37
3
0
232,574
1
W
Chang'e
7,198
554
82
6
0
236,336
7
L
Persephone
6,806
524
75
6
0
243,141
3
L
Bakasura
5,237
403
49
4
0
264,288
0
L
Guan Yu
6,512
501
61
5
0
260,925
1
W
Anhur
6,740
518
48
4
0
221,138
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role