Player Matchup

Nu Wa
Nu Wa
Silver III
 
Nu Wa
Silver III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Silver II
 
Cupid
Silver II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver III
 
Sobek
Silver III
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Silver V
geminimnida
Nike
Silver V
Level 107
God Stats
19W - 22L
1,570 SR
Queue Stats
176W - 200L
567 MMR
Solo
Pele
Pele
Silver V
shadowrunner00
Pele
Silver V
Level 59
God Stats
20W - 25L
1,490 SR
Queue Stats
269W - 272L
390 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 102
1,512 SR
1,091 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 104
1,499 SR
714 MMR
Cthulhu
Cthulhu
Silver III
FlextapeCar
Cthulhu
Silver III
Level 134
God Stats
1W - 4L
1,400 SR
Queue Stats
25W - 46L
1,015 MMR
Solo
Aphrodite
Aphrodite
Bronze II
Luniita
Aphrodite
Bronze II
Level 53
God Stats
11W - 13L
1,496 SR
Queue Stats
25W - 60L
212 MMR
Solo
The Morrigan
The Morrigan
Silver II
RaidersHm
The Morrigan
Silver II
Level 126
God Stats
4W - 5L
1,442 SR
Queue Stats
566W - 572L
1,017 MMR
Solo
Izanami
Izanami
Silver V
Violeett
Izanami
Silver V
Level 102
God Stats
1W - 1L
1,731 SR
Queue Stats
53W - 63L
629 MMR
Solo
Susano
Susano
Silver IV
lllGamerGilr1
Susano
Silver IV
Level 106
God Stats
3W - 6L
1,424 SR
Queue Stats
248W - 270L
699 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 0 / 4
7,148
715
4,042
3,055
1,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
 
Cupid
9
1 / 1 / 2
5,275
528
1,941
3,292
1,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
 
Sobek
8
0 / 0 / 1
5,198
520
1,604
6,046
3,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 0 / 0
6,075
608
3,891
5,289
1,771
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
5 / 1 / 1
6,443
644
4,070
5,568
1,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
Morgan Le FayAthenaCu ChulainnGilgameshSet

VS

Bans
TiamatPersephoneKuzenboJanusArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FlextapeCar
Cthulhu
7
0 / 1 / 1
4,577
458
1,693
4,024
1,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Aphrodite
Luniita
Aphrodite
9
0 / 1 / 0
5,262
526
1,957
6,607
4,861
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

The Morrigan
RaidersHm
The Morrigan
10
0 / 3 / 0
5,304
530
2,435
4,537
1,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Violeett
Izanami
8
1 / 3 / 0
4,807
481
2,951
6,151
1,328
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 1 / 1
4,164
416
595
3,264
750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
9
Kills
1
2
Deaths
9
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
0
4
4
W
Cupid
 
Cupid
1
1
2
2
W
Sobek
 
Sobek
0
0
1
0.5
L
Cthulhu
FlextapeCar
Cthulhu
0
1
1
0.5
L
Aphrodite
Luniita
Aphrodite
0
1
0
0
L
The Morrigan
RaidersHm
The Morrigan
0
3
0
0
L
Izanami
Violeett
Izanami
1
3
0
0.33
W
1
0
0
1
L
0
1
1
0.5
W
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,548
Damage
9,631
23,250
Taken
24,583
8,960
Mitigated
10,243
7,818
Healing
7,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
4,042
633
0
735
3,055
1,023
18
1,013
2,042
49,279
0
W
Cupid
 
Cupid
1,941
1,133
0
1,580
3,292
1,013
456
679
2,613
0
35,071
W
Sobek
 
Sobek
1,604
202
0
2,709
6,046
3,279
0
1,355
4,691
9,225
0
L
Cthulhu
FlextapeCar
Cthulhu
1,693
364
200
301
4,024
1,952
0
1,107
2,917
10,514
0
L
Aphrodite
Luniita
Aphrodite
1,957
294
0
4,017
6,607
4,861
0
455
6,152
20,939
0
L
The Morrigan
RaidersHm
The Morrigan
2,435
315
0
530
4,537
1,352
0
1,940
2,597
33,946
0
L
Izanami
Violeett
Izanami
2,951
1,855
0
1,012
6,151
1,328
0
1,356
4,795
0
30,059
W
3,891
271
0
1,228
5,289
1,771
0
1,957
3,332
0
30,112
L
595
245
0
1,200
3,264
750
0
788
2,476
0
10,675
W
4,070
721
0
1,566
5,568
1,874
0
1,081
4,487
0
37,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,139
Gold Earned
24,114
319
Minions Killed
230
0
Camps Cleared
0
961,952
Distance Traveled
809,218
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,148
715
98
10
0
192,502
3
W
Cupid
5,275
528
69
7
0
169,021
4
W
Sobek
5,198
520
9
1
0
217,311
2
L
Cthulhu
4,577
458
16
2
0
163,596
6
L
Aphrodite
5,262
526
55
6
0
175,965
3
L
The Morrigan
5,304
530
72
7
0
173,463
4
L
Izanami
4,807
481
60
6
0
185,446
2
W
Nike
6,075
608
64
6
0
178,454
1
L
Susano
4,164
416
27
3
0
110,748
2
W
Pele
6,443
644
79
8
0
204,664
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role