Player Matchup

Osiris
Osiris
Aeegnov
Osiris
Level 15
God Stats
10W - 6L
1,805 SR
Queue Stats
38W - 28L
1,417 Elo+
Solo
Arachne
Arachne
Carlosvskp
Arachne
Level 4
God Stats
4W - 5L
1,554 SR
Queue Stats
10W - 9L
1,504 Elo+
Solo
Merlin
Merlin
Joao2020lucas15
Merlin
Level 25
God Stats
43W - 40L
1,575 SR
Queue Stats
85W - 104L
1,338 Elo+
Solo
Neith
Neith
YTGokuC
Neith
Level 7
God Stats
3W - 4L
1,465 SR
Queue Stats
5W - 6L
1,378 Elo+
Solo
Yemoja
Yemoja
jgbgamer1
Yemoja
Level 29
God Stats
0W - 3L
1,347 SR
Queue Stats
128W - 155L
1,386 Elo+
Solo
Team Averages
Level 16
1,549 SR
1,405 Elo+

VS

Team Averages
Level 22
1,591 SR
1,595 Elo+
Skadi
Skadi
HFgabox
Skadi
Level 22
God Stats
4W - 2L
1,514 SR
Queue Stats
11W - 4L
1,603 Elo+
Party 1
Nike
Nike
Lea030303
Nike
Level 10
God Stats
3W - 0L
1,872 SR
Queue Stats
10W - 1L
1,734 Elo+
Party 1
Set
Set
ajipapuhc
Set
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 6L
1,645 Elo+
Party 1
Chronos
Chronos
androxus14
Chronos
Level 54
God Stats
5W - 2L
1,570 SR
Queue Stats
245W - 231L
1,491 Elo+
Party 1
Ares
Ares
dudimas1
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Aeegnov
Osiris
12
2 / 6 / 1
7,332
489
7,327
12,994
7,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
Carlosvskp
Arachne
12
1 / 3 / 1
7,044
470
4,665
10,079
3,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
1 / 5 / 2
6,786
452
3,228
6,748
1,890
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
YTGokuC
Neith
9
0 / 5 / 0
5,878
392
5,980
9,362
2,415
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
jgbgamer1
Yemoja
11
1 / 1 / 2
7,237
482
3,407
7,246
4,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
HFgabox
Skadi
12
0 / 0 / 2
7,282
485
4,015
6,321
1,906
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nike
14
4 / 1 / 3
8,310
554
4,017
7,194
6,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
7 / 0 / 5
9,421
628
10,871
11,155
9,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chronos
androxus14
Chronos
16
9 / 2 / 1
9,990
666
12,500
10,813
4,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ares
9
0 / 2 / 3
6,252
417
1,208
7,619
3,677
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
5
Kills
20
20
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Osiris
Aeegnov
Osiris
2
6
1
0.42
L
Arachne
Carlosvskp
Arachne
1
3
1
0.5
W
Skadi
HFgabox
Skadi
0
0
2
1
L
1
5
2
0.4
W
Nike
4
1
3
5.5
L
Neith
YTGokuC
Neith
0
5
0
0
W
7
0
5
9.5
W
Chronos
androxus14
Chronos
9
2
1
4.75
W
Ares
0
2
3
0.75
L
Yemoja
jgbgamer1
Yemoja
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,607
Damage
32,611
46,429
Taken
43,102
19,899
Mitigated
25,014
15,791
Healing
11,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Aeegnov
Osiris
7,327
3,034
0
3,537
12,994
7,426
0
2,700
9,656
0
37,346
L
Arachne
Carlosvskp
Arachne
4,665
3,002
0
5,880
10,079
3,865
0
2,735
7,190
0
42,492
W
Skadi
HFgabox
Skadi
4,015
1,833
0
1,890
6,321
1,906
1,703
627
5,694
0
45,316
L
3,228
161
72
224
6,748
1,890
0
4,533
1,955
30,556
0
W
Nike
4,017
552
0
1,943
7,194
6,242
884
535
6,515
0
33,134
L
Neith
YTGokuC
Neith
5,980
2,830
0
2,511
9,362
2,415
315
1,629
7,693
0
33,846
W
10,871
5,516
0
2,334
11,155
9,086
38
484
10,605
0
74,756
W
Chronos
androxus14
Chronos
12,500
5,535
0
4,876
10,813
4,103
3,836
3,732
7,081
70,165
0
W
Ares
1,208
0
0
0
7,619
3,677
138
1,257
6,362
3,837
0
L
Yemoja
jgbgamer1
Yemoja
3,407
980
1,338
2,229
7,246
4,303
69
1,920
5,236
12,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,277
Gold Earned
41,255
281
Minions Killed
430
0
Camps Cleared
0
1,292,221
Distance Traveled
1,429,877
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,332
489
68
5
0
252,834
5
L
Arachne
7,044
470
86
6
0
327,132
1
W
Skadi
7,282
485
98
7
0
275,459
0
L
Merlin
6,786
452
55
4
0
258,979
0
W
Nike
8,310
554
70
5
0
283,804
0
L
Neith
5,878
392
55
4
0
215,960
3
W
Set
9,421
628
124
8
0
355,665
3
W
Chronos
9,990
666
134
9
0
273,061
1
W
Ares
6,252
417
4
0
0
241,888
1
L
Yemoja
7,237
482
17
1
0
237,316
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role