Player Matchup

Baron Samedi
Baron Samedi
Napistum
Baron Samedi
Level 86
God Stats
5W - 4L
1,534 SR
Queue Stats
198W - 220L
1,433 Elo+
Party 2
Thanatos
Thanatos
NotThatGuyPal
Thanatos
Level 108
God Stats
1W - 2L
1,553 SR
Queue Stats
91W - 76L
1,503 Elo+
Party 2
Sylvanus
Sylvanus
box4thehigh
Sylvanus
Level 67
God Stats
1W - 2L
1,761 SR
Queue Stats
228W - 206L
1,530 Elo+
Party 2
Team Averages
Level 87
1,616 SR
1,489 Elo+

VS

Team Averages
Level 76
1,570 SR
1,599 Elo+
Sylvanus
Sylvanus
Koloroko
Sylvanus
Level 125
God Stats
3W - 3L
1,430 SR
Queue Stats
97W - 126L
1,449 Elo+
Solo
Hou Yi
Hou Yi
MOMENTO_PANA743
Hou Yi
Level 86
God Stats
2W - 1L
1,463 SR
Queue Stats
217W - 206L
1,441 Elo+
Party 1
Sol
Sol
RichiRG29
Sol
Level 16
God Stats
2W - 0L
1,818 SR
Queue Stats
6W - 2L
1,907 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Napistum
Baron Samedi
12
3 / 3 / 7
7,579
758
6,740
9,151
5,002
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
NotThatGuyPal
Thanatos
9
5 / 9 / 0
7,214
721
8,468
12,647
5,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sylvanus
box4thehigh
Sylvanus
11
2 / 3 / 7
7,723
772
7,384
12,569
11,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Koloroko
Sylvanus
11
1 / 6 / 12
7,399
740
5,772
10,760
4,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
5 / 3 / 9
8,310
831
11,497
7,453
2,368
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
9 / 1 / 6
9,145
915
13,505
10,271
3,268
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
42
10
Kills
15
15
Deaths
10
14
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Koloroko
Sylvanus
1
6
12
1.17
W
5
3
9
3.17
L
Baron Samedi
Napistum
Baron Samedi
3
3
7
2.17
L
Thanatos
NotThatGuyPal
Thanatos
5
9
0
0.56
W
9
1
6
12
L
Sylvanus
box4thehigh
Sylvanus
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,592
Damage
30,774
34,367
Taken
28,484
21,589
Mitigated
10,063
13,566
Healing
12,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Koloroko
Sylvanus
5,772
1,710
1,513
2,726
10,760
4,427
516
5,587
5,173
13,498
3,032
W
11,497
5,670
0
1,881
7,453
2,368
498
5,533
1,920
0
20,250
L
Baron Samedi
Napistum
Baron Samedi
6,740
609
1,020
3,049
9,151
5,002
0
4,394
4,757
27,976
0
L
Thanatos
NotThatGuyPal
Thanatos
8,468
2,355
0
4,671
12,647
5,370
0
9,155
3,492
0
18,702
W
13,505
6,754
0
6,508
10,271
3,268
1,016
3,301
6,970
45,915
0
L
Sylvanus
box4thehigh
Sylvanus
7,384
2,367
1,030
3,796
12,569
11,217
0
5,701
6,868
14,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,516
Gold Earned
24,854
103
Minions Killed
130
2
Camps Cleared
7
504,616
Distance Traveled
521,827
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,399
740
24
2
4
156,696
3
W
Hou Yi
8,310
831
25
3
1
177,411
0
L
Baron Samedi
7,579
758
63
6
1
173,403
0
L
Thanatos
7,214
721
19
2
0
171,528
3
W
Sol
9,145
915
81
8
2
187,720
3
L
Sylvanus
7,723
772
21
2
1
159,685
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role