Player Matchup

Tiamat
Tiamat
Chuub
Tiamat
Level 76
God Stats
1W - 1L
1,744 SR
Queue Stats
155W - 172L
1,394 Elo+
Party 1
Cerberus
Cerberus
DOA86
Cerberus
Level 86
God Stats
1W - 2L
1,495 SR
Queue Stats
132W - 134L
1,413 Elo+
Party 1
Artemis
Artemis
jcag
Artemis
Level 3
God Stats
37W - 39L
1,500 SR
Queue Stats
37W - 43L
1,500 Elo+
Party 1
Team Averages
Level 55
1,580 SR
1,436 Elo+

VS

Team Averages
Level 82
1,398 SR
1,429 Elo+
Medusa
Medusa
ItzGrebe
Medusa
Level 108
God Stats
8W - 6L
1,445 SR
Queue Stats
133W - 136L
1,424 Elo+
Solo
Sobek
Sobek
Teonyi08
Sobek
Level 51
God Stats
4W - 2L
1,288 SR
Queue Stats
11W - 19L
1,415 Elo+
Solo
Sol
Sol
llando94
Sol
Level 87
God Stats
29W - 26L
1,461 SR
Queue Stats
349W - 361L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Chuub
Tiamat
12
0 / 6 / 1
8,794
550
9,653
11,523
7,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
DOA86
Cerberus
12
2 / 8 / 0
9,818
614
7,884
21,444
20,125
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
jcag
Artemis
12
0 / 4 / 0
8,236
515
2,505
8,988
2,876
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ItzGrebe
Medusa
16
9 / 2 / 8
12,056
754
14,596
9,817
3,910
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sobek
Teonyi08
Sobek
14
3 / 0 / 12
10,643
665
4,882
10,362
10,725
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
6 / 0 / 10
11,524
720
13,998
12,268
4,762
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
48
2
Kills
18
18
Deaths
2
1
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Chuub
Tiamat
0
6
1
0.08
L
Cerberus
DOA86
Cerberus
2
8
0
0.25
W
Medusa
ItzGrebe
Medusa
9
2
8
6.5
W
Sobek
Teonyi08
Sobek
3
0
12
9
L
Artemis
jcag
Artemis
0
4
0
0
W
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,042
Damage
33,476
41,955
Taken
32,447
30,375
Mitigated
19,397
8,452
Healing
12,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Chuub
Tiamat
9,653
1,180
0
2,126
11,523
7,374
0
5,272
6,251
31,381
0
L
Cerberus
DOA86
Cerberus
7,884
279
0
4,111
21,444
20,125
0
8,522
12,922
29,114
0
W
Medusa
ItzGrebe
Medusa
14,596
7,975
695
3,255
9,817
3,910
1,267
6,917
2,900
0
50,322
W
Sobek
Teonyi08
Sobek
4,882
276
0
3,234
10,362
10,725
28
4,708
5,654
18,002
0
L
Artemis
jcag
Artemis
2,505
2,171
0
2,215
8,988
2,876
0
4,381
4,607
0
15,267
W
13,998
4,144
0
5,526
12,268
4,762
1,809
7,019
5,249
60,507
6,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,848
Gold Earned
34,223
149
Minions Killed
196
3
Camps Cleared
10
704,175
Distance Traveled
903,445
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,794
550
56
4
2
248,559
3
L
Cerberus
9,818
614
60
4
1
271,592
6
W
Medusa
12,056
754
82
5
2
317,379
2
W
Sobek
10,643
665
27
2
2
281,157
0
L
Artemis
8,236
515
33
2
0
184,024
0
W
Sol
11,524
720
87
5
6
304,909
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role