Player Matchup

Artemis
Artemis
ThatNinjaDude
Artemis
Level 80
God Stats
30W - 25L
1,541 SR
Queue Stats
352W - 357L
1,602 Elo+
Party 2
Cthulhu
Cthulhu
Thorin5505
Cthulhu
Level 89
God Stats
10W - 6L
1,601 SR
Queue Stats
245W - 221L
1,556 Elo+
Party 2
Terra
Terra
Twilightbeyond
Terra
Level 27
God Stats
2W - 2L
1,354 SR
Queue Stats
20W - 25L
1,368 Elo+
Party 2
Anubis
Anubis
Zarashia
Anubis
Level 29
God Stats
96W - 70L
1,768 SR
Queue Stats
151W - 162L
1,517 Elo+
Party 3
Thanatos
Thanatos
lilgaynoah
Thanatos
Level 61
God Stats
15W - 14L
1,671 SR
Queue Stats
226W - 226L
1,500 Elo+
Party 3
Team Averages
Level 57
1,587 SR
1,509 Elo+

VS

Team Averages
Level 58
1,564 SR
1,479 Elo+
Mercury
Mercury
DOUBLEoTRIPPLEo
Mercury
Level 134
God Stats
1W - 3L
1,687 SR
Queue Stats
97W - 111L
1,497 Elo+
Party 1
Osiris
Osiris
HotGirlFartzYUM
Osiris
Level 48
God Stats
5W - 2L
1,719 SR
Queue Stats
259W - 237L
1,452 Elo+
Party 1
Ymir
Ymir
LordSmegmaRod
Ymir
Level 40
God Stats
28W - 33L
1,499 SR
Queue Stats
120W - 121L
1,393 Elo+
Party 1
Olorun
Olorun
Potato12493655
Olorun
Level 44
God Stats
6W - 2L
1,723 SR
Queue Stats
203W - 179L
1,636 Elo+
Solo
Medusa
Medusa
Ticonderoga99
Medusa
Level 24
God Stats
8W - 8L
1,191 SR
Queue Stats
65W - 76L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
17
2 / 2 / 1
9,737
541
10,604
8,609
3,228
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Thorin5505
Cthulhu
18
9 / 2 / 4
11,180
621
12,628
15,941
19,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
1 / 3 / 4
7,878
438
1,122
7,324
4,419
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
Zarashia
Anubis
15
4 / 5 / 3
9,349
519
9,271
10,949
6,756
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
lilgaynoah
Thanatos
17
6 / 4 / 7
10,488
583
9,196
14,857
5,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 4 / 1
10,706
595
12,352
13,989
6,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 8 / 5
9,488
527
8,860
15,814
10,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 2 / 5
9,017
501
3,721
10,214
8,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
1 / 5 / 7
9,209
512
6,274
11,482
3,736
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 3 / 3
8,409
467
5,795
9,072
2,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
37
22
Kills
16
16
Deaths
22
19
Assists
21
Player
Kills
Deaths
Assists
KDA
L
9
4
1
2.38
L
2
8
5
0.56
L
2
2
5
2.25
L
1
5
7
0.9
W
Artemis
2
2
1
1.25
W
Cthulhu
Thorin5505
Cthulhu
9
2
4
5.5
L
2
3
3
1.17
W
1
3
4
1
W
Anubis
Zarashia
Anubis
4
5
3
1.1
W
Thanatos
lilgaynoah
Thanatos
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,821
Damage
37,002
57,680
Taken
60,571
40,022
Mitigated
31,881
24,734
Healing
10,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,352
5,893
0
1,522
13,989
6,128
1,544
4,195
9,557
0
79,451
L
8,860
3,092
0
2,561
15,814
10,770
0
7,315
7,637
0
58,238
L
3,721
586
0
1,329
10,214
8,458
0
2,581
7,506
27,815
0
L
6,274
3,112
0
3,804
11,482
3,736
0
6,283
5,002
50,468
0
W
Artemis
10,604
4,430
0
3,222
8,609
3,228
0
662
7,947
0
82,779
W
Cthulhu
Thorin5505
Cthulhu
12,628
751
149
7,108
15,941
19,624
453
1,993
13,948
59,920
0
L
5,795
1,712
0
1,559
9,072
2,789
946
1,503
7,569
0
42,125
W
1,122
197
30
622
7,324
4,419
156
2,651
4,673
12,208
0
W
Anubis
Zarashia
Anubis
9,271
232
0
2,441
10,949
6,756
523
2,475
8,474
53,488
0
W
Thanatos
lilgaynoah
Thanatos
9,196
2,054
0
11,162
14,857
5,995
1,833
2,214
12,643
0
51,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,632
Gold Earned
46,829
476
Minions Killed
416
0
Camps Cleared
0
1,635,515
Distance Traveled
1,734,899
22
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,706
595
107
6
0
401,085
0
L
Osiris
9,488
527
102
6
0
360,775
2
L
Ymir
9,017
501
49
3
0
310,252
1
L
Olorun
9,209
512
87
5
0
326,554
3
W
Artemis
9,737
541
151
8
0
310,900
6
W
Cthulhu
11,180
621
121
7
0
368,790
7
L
Medusa
8,409
467
71
4
0
336,233
0
W
Terra
7,878
438
17
1
0
329,204
0
W
Anubis
9,349
519
96
5
0
300,022
4
W
Thanatos
10,488
583
91
5
0
326,599
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role