Player Matchup

Cerberus
Cerberus
Gold I
Patrilu
Cerberus
Gold I
Level 149
God Stats
44W - 25L
1,712 SR
Queue Stats
174W - 148L
1,403 MMR
Party 1
Medusa
Medusa
Platinum III
Rythology
Medusa
Platinum III
Level 154
God Stats
51W - 40L
1,654 SR
Queue Stats
99W - 99L
1,983 MMR
Solo
Scylla
Scylla
Platinum III
xR4F4x
Scylla
Platinum III
Level 152
God Stats
7W - 10L
1,586 SR
Queue Stats
143W - 123L
1,713 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 152
1,651 SR
1,700 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,644 SR
1,710 MMR
Chiron
Chiron
Silver I
Lèeroy
Chiron
Silver I
Level 114
God Stats
10W - 18L
1,471 SR
Queue Stats
59W - 82L
1,341 MMR
Solo
Sobek
Sobek
Gold I
Piglin
Sobek
Gold I
Level 117
God Stats
18W - 12L
1,647 SR
Queue Stats
239W - 218L
1,709 MMR
Solo
Sol
Sol
Masters
işsiz
Sol
Masters
Level 160
God Stats
17W - 13L
1,815 SR
Queue Stats
594W - 477L
2,079 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Patrilu
Cerberus
13
3 / 4 / 13
11,217
801
7,039
21,973
24,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
Rythology
Medusa
14
2 / 6 / 12
10,084
720
18,540
13,612
5,107
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
xR4F4x
Scylla
17
16 / 5 / 5
12,656
904
18,097
13,322
5,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
Morgan Le FayThothPersephoneTiamatAthena

VS

Bans
GilgameshArtemisOdinHou YiBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Lèeroy
Chiron
13
7 / 9 / 4
10,152
725
12,884
15,530
4,385
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
Piglin
Sobek
11
1 / 7 / 6
9,244
660
5,421
16,811
15,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
işsiz
Sol
13
7 / 5 / 7
10,541
753
20,845
16,536
9,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
32
21
Kills
15
15
Deaths
21
30
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chiron
Lèeroy
Chiron
7
9
4
1
W
Cerberus
Patrilu
Cerberus
3
4
13
2.38
L
Sobek
Piglin
Sobek
1
7
6
0.57
W
Medusa
Rythology
Medusa
2
6
12
1.33
L
Sol
işsiz
Sol
7
5
7
2.1
W
Scylla
xR4F4x
Scylla
16
5
5
3.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,676
Damage
39,150
48,907
Taken
48,877
34,318
Mitigated
28,748
11,458
Healing
11,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Lèeroy
Chiron
12,884
4,188
466
1,829
15,530
4,385
176
8,958
6,197
0
36,309
W
Cerberus
Patrilu
Cerberus
7,039
598
0
5,941
21,973
24,065
370
10,765
10,228
16,139
0
L
Sobek
Piglin
Sobek
5,421
423
0
2,962
16,811
15,103
156
7,574
8,908
17,992
0
W
Medusa
Rythology
Medusa
18,540
8,855
0
1,272
13,612
5,107
1,358
6,849
6,214
0
53,446
L
Sol
işsiz
Sol
20,845
6,703
235
6,134
16,536
9,260
225
7,769
8,445
38,730
0
W
Scylla
xR4F4x
Scylla
18,097
2,064
408
3,837
13,322
5,146
750
7,274
5,756
41,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,957
Gold Earned
29,937
157
Minions Killed
141
5
Camps Cleared
5
820,019
Distance Traveled
730,867
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,152
725
64
5
5
212,864
3
W
Cerberus
11,217
801
31
2
2
282,282
2
L
Sobek
9,244
660
18
1
0
257,043
5
W
Medusa
10,084
720
63
5
0
276,132
5
L
Sol
10,541
753
59
4
0
260,960
0
W
Scylla
12,656
904
63
5
3
261,605
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role