Player Matchup

Chronos
Chronos
Masters
IzaNahMate
Chronos
Masters
Level 157
God Stats
12W - 8L
1,702 SR
Queue Stats
550W - 546L
2,587 MMR
Solo
Bacchus
Bacchus
Diamond II
KapiX471
Bacchus
Diamond II
Level 158
God Stats
3W - 3L
1,676 SR
Queue Stats
237W - 219L
2,263 MMR
Solo
Serqet
Serqet
Diamond II
Natza97
Serqet
Diamond II
Level 158
God Stats
0W - 1L
1,326 SR
Queue Stats
254W - 235L
2,230 MMR
Solo
Janus
Janus
Masters
javierbatrez
Janus
Masters
Level 125
God Stats
26W - 18L
1,743 SR
Queue Stats
282W - 266L
2,522 MMR
Solo
Thoth
Thoth
Masters
raid_uwu
Thoth
Masters
Level 158
God Stats
12W - 7L
1,799 SR
Queue Stats
373W - 352L
2,559 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 151
1,649 SR
2,432 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 120
1,612 SR
2,230 MMR
Artio
Artio
Masters
 
Artio
Masters
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Platinum I
 
Cerberus
Platinum I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Diamond III
Alex-_-SG00
Izanami
Diamond III
Level 144
God Stats
4W - 4L
1,647 SR
Queue Stats
441W - 437L
2,302 MMR
Party 1
Hel
Hel
Masters
BrokeMilkshake
Hel
Masters
Level 45
God Stats
2W - 0L
1,740 SR
Queue Stats
53W - 26L
2,945 MMR
Party 2
Kali
Kali
Masters
IdontlikeVodka
Kali
Masters
Level 156
God Stats
11W - 9L
1,675 SR
Queue Stats
290W - 239L
2,905 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
IzaNahMate
Chronos
5
0 / 2 / 0
3,007
601
1,501
2,478
765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
KapiX471
Bacchus
6
1 / 0 / 0
3,368
674
918
1,909
902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Natza97
Serqet
5
0 / 1 / 0
3,203
641
1,190
2,442
811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 0 / 0
906
181
0
0
0
Thoth
raid_uwu
Thoth
5
0 / 2 / 0
3,083
617
2,416
2,252
596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
TiamatMorgan Le FayPersephoneOdinGilgamesh

VS

Bans
AthenaOsirisSobekArtemisGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
5
1 / 0 / 3
3,532
706
1,029
1,958
919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
 
Cerberus
6
0 / 0 / 1
3,512
702
827
2,665
1,251
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Izanami
Alex-_-SG00
Izanami
6
0 / 1 / 0
3,528
706
805
1,706
462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

6
1 / 0 / 2
3,751
750
1,565
2,193
518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
3 / 0 / 1
4,001
800
1,404
3,259
1,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
12
1
Kills
5
5
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
0
3
2.5
W
Cerberus
 
Cerberus
0
0
1
0.5
W
Izanami
Alex-_-SG00
Izanami
0
1
0
0
W
1
0
2
2
W
3
0
1
3.5
L
Chronos
IzaNahMate
Chronos
0
2
0
0
L
Bacchus
KapiX471
Bacchus
1
0
0
1
L
Serqet
Natza97
Serqet
0
1
0
0
L
0
0
0
0
L
Thoth
raid_uwu
Thoth
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,025
Damage
5,630
9,081
Taken
11,781
3,074
Mitigated
4,317
2,363
Healing
6,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
1,029
416
240
808
1,958
919
0
453
1,505
3,556
0
W
Cerberus
 
Cerberus
827
0
0
1,514
2,665
1,251
0
1,379
1,286
14,828
0
W
Izanami
Alex-_-SG00
Izanami
805
478
0
545
1,706
462
98
918
788
0
18,721
W
1,565
0
597
1,442
2,193
518
0
748
1,445
15,783
0
W
1,404
710
0
1,594
3,259
1,167
0
938
2,243
0
14,645
L
Chronos
IzaNahMate
Chronos
1,501
392
0
478
2,478
765
0
1,094
1,384
10,652
975
L
Bacchus
KapiX471
Bacchus
918
293
0
636
1,909
902
0
0
1,909
9,210
0
L
Serqet
Natza97
Serqet
1,190
136
0
638
2,442
811
0
863
1,579
0
10,715
L
0
0
0
0
0
0
0
0
0
0
0
L
Thoth
raid_uwu
Thoth
2,416
573
0
611
2,252
596
0
1,464
788
9,897
1,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,567
Gold Earned
18,324
87
Minions Killed
163
0
Camps Cleared
0
374,570
Distance Traveled
480,151
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
3,532
706
6
1
0
91,811
2
W
Cerberus
3,512
702
44
9
0
96,765
2
W
Izanami
3,528
706
42
8
0
94,641
1
W
Hel
3,751
750
38
8
0
97,034
4
W
Kali
4,001
800
33
7
0
99,900
2
L
Chronos
3,007
601
22
4
0
91,501
2
L
Bacchus
3,368
674
17
3
0
98,504
1
L
Serqet
3,203
641
31
6
0
107,936
2
L
Janus
906
181
0
0
0
0
0
L
Thoth
3,083
617
17
3
0
76,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role