Player Matchup

Artio
Artio
Bronze III
Basicks
Artio
Bronze III
Level 144
God Stats
0W - 1L
1,284 SR
Queue Stats
20W - 26L
1,600 MMR
Solo
Arachne
Arachne
Platinum V
ItsMrelk
Arachne
Platinum V
Level 128
God Stats
12W - 5L
1,766 SR
Queue Stats
459W - 450L
1,814 MMR
Party 2
Bacchus
Bacchus
Gold V
JstJsh
Bacchus
Gold V
Level 108
God Stats
3W - 6L
1,774 SR
Queue Stats
255W - 256L
1,369 MMR
Party 2
Janus
Janus
Platinum V
ManLikeMedina
Janus
Platinum V
Level 88
God Stats
0W - 3L
1,380 SR
Queue Stats
32W - 26L
1,698 MMR
Party 1
Chiron
Chiron
Gold II
Torzions
Chiron
Gold II
Level 108
God Stats
3W - 1L
1,635 SR
Queue Stats
52W - 52L
1,525 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,568 SR
1,601 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 115
1,690 SR
1,583 MMR
Hercules
Hercules
Gold II
 
Hercules
Gold II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
Chibo
Erlang Shen
Gold V
Level 149
God Stats
6W - 2L
1,856 SR
Queue Stats
25W - 18L
1,612 MMR
Solo
Poseidon
Poseidon
Platinum V
DSOYR2
Poseidon
Platinum V
Level 66
God Stats
14W - 14L
1,606 SR
Queue Stats
231W - 234L
1,573 MMR
Solo
Thoth
Thoth
Gold III
SheerVoltage
Thoth
Gold III
Level 128
God Stats
2W - 0L
1,696 SR
Queue Stats
41W - 37L
1,615 MMR
Solo
Chronos
Chronos
Gold III
g1eesh
Chronos
Gold III
Level 86
God Stats
8W - 5L
1,791 SR
Queue Stats
76W - 81L
1,613 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Basicks
Artio
12
1 / 3 / 2
7,458
439
4,349
14,754
14,166
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
ItsMrelk
Arachne
9
2 / 5 / 1
6,717
395
3,674
9,166
3,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
JstJsh
Bacchus
9
2 / 6 / 1
6,949
409
5,338
13,106
13,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 9 / 1
7,778
458
4,766
11,636
4,221
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
Torzions
Chiron
16
1 / 4 / 1
9,073
534
8,607
12,667
3,362
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
TiamatAthenaSetArtemisMorgan Le Fay

VS

Bans
GilgameshDanzaburouTsukuyomiOsirisNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
3 / 1 / 9
10,596
623
5,806
12,265
14,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Erlang Shen
Chibo
Erlang Shen
18
8 / 1 / 4
11,718
689
8,278
13,964
8,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Poseidon
DSOYR2
Poseidon
17
3 / 1 / 5
10,749
632
14,312
12,603
8,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
10 / 2 / 7
11,807
695
12,976
9,037
3,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
g1eesh
Chronos
16
3 / 2 / 5
10,516
619
7,834
12,003
5,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
57
6
Kills
27
27
Deaths
7
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
1
9
7.5
L
Artio
Basicks
Artio
1
3
2
0.67
W
Erlang Shen
Chibo
Erlang Shen
8
1
4
10
W
Poseidon
DSOYR2
Poseidon
3
1
5
5.5
L
Arachne
ItsMrelk
Arachne
2
5
1
0.5
L
Bacchus
JstJsh
Bacchus
2
6
1
0.42
L
0
9
1
0.06
W
10
2
7
6.75
L
Chiron
Torzions
Chiron
1
4
1
0.38
W
Chronos
g1eesh
Chronos
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,734
Damage
49,206
61,329
Taken
59,872
37,806
Mitigated
40,390
16,495
Healing
26,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,806
1,316
0
4,683
12,265
14,488
437
3,602
8,663
133
27,181
L
Artio
Basicks
Artio
4,349
445
89
4,715
14,754
14,166
0
11,361
3,393
35,877
0
W
Erlang Shen
Chibo
Erlang Shen
8,278
4,910
0
7,499
13,964
8,893
2,603
2,791
11,173
0
100,560
W
Poseidon
DSOYR2
Poseidon
14,312
4,115
0
6,291
12,603
8,495
1,268
5,457
7,146
74,775
0
L
Arachne
ItsMrelk
Arachne
3,674
2,068
0
3,260
9,166
3,043
0
2,673
6,493
0
29,578
L
Bacchus
JstJsh
Bacchus
5,338
754
0
1,209
13,106
13,014
0
7,023
6,083
12,974
0
L
4,766
226
0
1,481
11,636
4,221
0
5,562
6,074
57,334
0
W
12,976
304
0
3,885
9,037
3,321
1,617
3,501
5,536
78,072
0
L
Chiron
Torzions
Chiron
8,607
4,678
212
5,529
12,667
3,362
0
7,668
4,999
0
82,620
W
Chronos
g1eesh
Chronos
7,834
3,905
0
4,574
12,003
5,193
5,529
1,690
10,313
64,138
7,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,975
Gold Earned
55,386
405
Minions Killed
580
0
Camps Cleared
0
1,432,959
Distance Traveled
1,679,415
25
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,596
623
41
2
0
348,430
8
L
Artio
7,458
439
68
4
0
309,696
0
W
Erlang Shen
11,718
689
150
9
0
377,235
6
W
Poseidon
10,749
632
122
7
0
317,556
5
L
Arachne
6,717
395
59
3
0
247,250
4
L
Bacchus
6,949
409
13
1
0
270,609
12
L
Janus
7,778
458
109
6
0
313,700
4
W
Thoth
11,807
695
137
8
0
321,138
3
L
Chiron
9,073
534
156
9
0
291,704
5
W
Chronos
10,516
619
130
8
0
315,056
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role