Player Matchup

Tyr
Tyr
 
Tyr
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
ErzaScarlettFT
Freya
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Skadi
Skadi
Guts589
Skadi
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 46L
1,524 Elo+
Solo
Yemoja
Yemoja
Skaiman89
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,578 Elo+
Solo
Nemesis
Nemesis
X6Samurai
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,229 Elo+
Solo
Team Averages
Level 16
1,500 SR
1,466 Elo+

VS

Team Averages
Level 14
1,489 SR
1,477 Elo+
Izanami
Izanami
Genericolli
Izanami
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 6L
1,322 Elo+
Party 1
Arachne
Arachne
JaeClipseTTV
Arachne
Level 29
God Stats
17W - 19L
1,447 SR
Queue Stats
98W - 89L
1,454 Elo+
Solo
Odin
Odin
Lubè
Odin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 29L
1,605 Elo+
Solo
Xing Tian
Xing Tian
Oumbal
Xing Tian
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,322 Elo+
Party 1
Ra
Ra
difam0
Ra
Level 4
God Stats
13W - 14L
1,500 SR
Queue Stats
157W - 183L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
1 / 1 / 2
7,134
446
4,880
13,819
7,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 7 / 1
7,511
469
5,551
13,190
4,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Skadi
Guts589
Skadi
12
2 / 4 / 1
7,168
448
6,693
9,056
3,110
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yemoja
Skaiman89
Yemoja
10
0 / 3 / 3
6,249
391
4,588
4,980
2,800
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nemesis
X6Samurai
Nemesis
9
1 / 4 / 0
6,032
377
6,676
10,277
3,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Genericolli
Izanami
12
1 / 2 / 1
7,149
447
2,402
7,437
4,240
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
JaeClipseTTV
Arachne
16
11 / 0 / 1
10,410
651
10,367
10,017
4,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
Lubè
Odin
16
4 / 2 / 3
9,908
619
9,419
10,962
8,357
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Xing Tian
Oumbal
Xing Tian
13
0 / 0 / 4
7,356
460
4,355
8,450
7,968
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ra
16
3 / 2 / 2
10,236
640
10,309
14,437
6,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
6
Kills
19
19
Deaths
6
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
1
2
2
L
2
7
1
0.36
W
Izanami
Genericolli
Izanami
1
2
1
0.75
L
Skadi
Guts589
Skadi
2
4
1
0.63
W
Arachne
JaeClipseTTV
Arachne
11
0
1
11.5
W
Odin
Lubè
Odin
4
2
3
2.75
W
Xing Tian
Oumbal
Xing Tian
0
0
4
2
L
Yemoja
Skaiman89
Yemoja
0
3
3
0.5
L
Nemesis
X6Samurai
Nemesis
1
4
0
0.25
W
Ra
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,388
Damage
36,852
51,322
Taken
51,303
21,140
Mitigated
31,482
9,333
Healing
21,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
4,880
555
0
4,490
13,819
7,681
0
5,840
7,659
0
41,432
L
5,551
2,196
0
2,404
13,190
4,424
0
1,302
11,305
23,508
0
W
Izanami
Genericolli
Izanami
2,402
2,126
0
1,000
7,437
4,240
145
1,898
5,539
0
28,529
L
Skadi
Guts589
Skadi
6,693
3,637
0
350
9,056
3,110
340
4,693
4,312
0
36,643
W
Arachne
JaeClipseTTV
Arachne
10,367
7,000
0
7,594
10,017
4,485
388
1,180
8,837
0
65,519
W
Odin
Lubè
Odin
9,419
3,127
0
3,747
10,962
8,357
707
3,154
7,808
9,288
52,136
W
Xing Tian
Oumbal
Xing Tian
4,355
679
0
940
8,450
7,968
111
2,560
5,890
17,917
0
L
Yemoja
Skaiman89
Yemoja
4,588
638
1,377
46
4,980
2,800
333
851
4,129
24,385
0
L
Nemesis
X6Samurai
Nemesis
6,676
3,226
0
666
10,277
3,125
0
3,210
7,067
0
26,325
W
Ra
10,309
1,473
876
7,528
14,437
6,432
1,242
1,401
13,036
78,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,094
Gold Earned
45,059
296
Minions Killed
468
0
Camps Cleared
0
1,427,502
Distance Traveled
1,556,527
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,134
446
80
5
0
327,015
1
L
Freya
7,511
469
56
4
0
267,414
2
W
Izanami
7,149
447
58
4
0
247,465
0
L
Skadi
7,168
448
70
4
0
281,164
0
W
Arachne
10,410
651
111
7
0
388,427
6
W
Odin
9,908
619
118
7
0
321,267
1
W
Xing Tian
7,356
460
25
2
0
295,319
0
L
Yemoja
6,249
391
39
2
0
233,048
0
L
Nemesis
6,032
377
51
3
0
318,861
4
W
Ra
10,236
640
156
10
0
304,049
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role