Player Matchup

Kukulkan
Kukulkan
Silver IV
BlinkHead
Kukulkan
Silver IV
Level 127
God Stats
1W - 4L
1,390 SR
Queue Stats
6W - 14L
1,314 MMR
Solo
Artio
Artio
Bronze III
Nexail
Artio
Bronze III
Level 64
God Stats
0W - 2L
1,301 SR
Queue Stats
9W - 12L
1,400 MMR
Party 2
Ymir
Ymir
Silver I
PanzerOfTheDeep
Ymir
Silver I
Level 117
God Stats
6W - 7L
1,491 SR
Queue Stats
427W - 437L
1,135 MMR
Party 2
Hun Batz
Hun Batz
Gold II
Quantum5103
Hun Batz
Gold II
Level 124
God Stats
3W - 2L
1,852 SR
Queue Stats
654W - 649L
1,292 MMR
Solo
Jing Wei
Jing Wei
Bronze III
jingwei420
Jing Wei
Bronze III
Level 38
God Stats
25W - 31L
1,557 SR
Queue Stats
146W - 147L
1,297 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 94
1,518 SR
1,288 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 139
1,553 SR
1,357 MMR
Apollo
Apollo
Gold II
 
Apollo
Gold II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hera
Hera
Gold IV
 
Hera
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Silver I
DaddyMilkers
Cthulhu
Silver I
Level 123
God Stats
3W - 2L
1,686 SR
Queue Stats
178W - 185L
1,259 MMR
Solo
Sylvanus
Sylvanus
Gold IV
Marsth
Sylvanus
Gold IV
Level 145
God Stats
3W - 3L
1,500 SR
Queue Stats
290W - 289L
1,258 MMR
Solo
Ne Zha
Ne Zha
Silver III
MooseTheDapper
Ne Zha
Silver III
Level 126
God Stats
3W - 2L
1,578 SR
Queue Stats
17W - 22L
1,270 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BlinkHead
Kukulkan
11
0 / 2 / 2
6,106
509
2,779
5,128
1,502
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
Nexail
Artio
10
0 / 4 / 0
5,781
482
3,159
9,811
5,404
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
2 / 0 / 1
6,152
513
3,157
8,419
5,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hun Batz
Quantum5103
Hun Batz
10
1 / 1 / 1
6,146
512
1,972
4,942
1,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
jingwei420
Jing Wei
9
0 / 4 / 3
5,406
451
1,676
5,594
1,348
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AthenaArtemisTiamatMorgan Le FaySet

VS

Bans
OdinSobekGilgameshKaliOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
2 / 0 / 3
7,955
663
3,825
5,223
1,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Hera
 
Hera
13
2 / 0 / 2
7,432
619
4,591
4,855
1,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
DaddyMilkers
Cthulhu
13
2 / 0 / 1
7,174
598
5,341
6,638
4,708
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
Marsth
Sylvanus
10
2 / 3 / 0
6,121
510
5,575
9,462
6,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

11
3 / 0 / 0
7,075
590
2,820
6,184
1,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
3
Kills
11
11
Deaths
3
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
0
3
3.5
W
Hera
 
Hera
2
0
2
3
L
Kukulkan
BlinkHead
Kukulkan
0
2
2
0.5
W
Cthulhu
DaddyMilkers
Cthulhu
2
0
1
2.5
W
Sylvanus
Marsth
Sylvanus
2
3
0
0.67
W
3
0
0
3
L
Artio
Nexail
Artio
0
4
0
0
L
2
0
1
2.5
L
Hun Batz
Quantum5103
Hun Batz
1
1
1
1.5
L
Jing Wei
jingwei420
Jing Wei
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,743
Damage
22,152
33,894
Taken
32,362
14,947
Mitigated
15,829
7,514
Healing
12,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
3,825
2,015
0
1,577
5,223
1,477
0
314
4,909
0
53,965
W
Hera
 
Hera
4,591
586
0
2,606
4,855
1,590
572
1,001
3,854
53,659
0
L
Kukulkan
BlinkHead
Kukulkan
2,779
197
0
1,025
5,128
1,502
0
2,867
2,261
47,083
0
W
Cthulhu
DaddyMilkers
Cthulhu
5,341
743
0
2,230
6,638
4,708
0
2,838
3,800
37,245
0
W
Sylvanus
Marsth
Sylvanus
5,575
2,056
278
1,804
9,462
6,213
305
4,531
4,931
21,242
8,501
W
2,820
963
0
3,815
6,184
1,841
1
411
5,773
0
37,495
L
Artio
Nexail
Artio
3,159
245
0
3,132
9,811
5,404
0
5,255
4,160
22,591
0
L
3,157
692
0
2,054
8,419
5,364
0
3,306
5,113
16,981
0
L
Hun Batz
Quantum5103
Hun Batz
1,972
880
0
285
4,942
1,329
0
1,345
3,554
0
36,735
L
Jing Wei
jingwei420
Jing Wei
1,676
1,127
0
1,018
5,594
1,348
0
1,439
4,155
0
20,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,591
Gold Earned
35,757
315
Minions Killed
411
0
Camps Cleared
0
1,207,364
Distance Traveled
1,180,269
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,955
663
113
9
0
248,434
4
W
Hera
7,432
619
107
9
0
218,646
5
L
Kukulkan
6,106
509
104
9
0
255,164
4
W
Cthulhu
7,174
598
66
6
0
238,644
0
W
Sylvanus
6,121
510
47
4
0
214,975
5
W
Ne Zha
7,075
590
78
7
0
259,570
3
L
Artio
5,781
482
55
5
0
241,305
9
L
Ymir
6,152
513
26
2
0
242,562
5
L
Hun Batz
6,146
512
79
7
0
275,332
5
L
Jing Wei
5,406
451
51
4
0
193,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role