Player Matchup

Ra
Ra
Silver III
Black JesusS555
Ra
Silver III
Level 85
God Stats
6W - 1L
1,518 SR
Queue Stats
18W - 21L
1,364 MMR
Party 3
Sun Wukong
Sun Wukong
Silver I
ClumsyMechaMike
Sun Wukong
Silver I
Level 140
God Stats
3W - 1L
1,908 SR
Queue Stats
19W - 18L
1,435 MMR
Solo
Hera
Hera
Gold IV
LegendX20
Hera
Gold IV
Level 122
God Stats
10W - 10L
1,740 SR
Queue Stats
338W - 359L
1,429 MMR
Solo
Loki
Loki
Gold IV
Thicc_Stromboli
Loki
Gold IV
Level 145
God Stats
2W - 2L
1,535 SR
Queue Stats
38W - 37L
1,434 MMR
Solo
Skadi
Skadi
Gold IV
amazingchickin
Skadi
Gold IV
Level 123
God Stats
5W - 5L
1,552 SR
Queue Stats
52W - 49L
1,455 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,651 SR
1,423 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,581 SR
1,455 MMR
Medusa
Medusa
Silver I
 
Medusa
Silver I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Odin
Odin
Gold V
BurtonGuster773
Odin
Gold V
Level 122
God Stats
6W - 8L
1,612 SR
Queue Stats
197W - 209L
1,261 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
SleezaFT
Sylvanus
Bronze III
Level 110
God Stats
4W - 5L
1,448 SR
Queue Stats
57W - 58L
1,541 MMR
Party 2
Cupid
Cupid
Gold III
SteveAnitaaSmith
Cupid
Gold III
Level 128
God Stats
0W - 1L
1,711 SR
Queue Stats
121W - 128L
1,446 MMR
Solo
Sol
Sol
Gold III
TmuBoom
Sol
Gold III
Level 103
God Stats
31W - 23L
1,637 SR
Queue Stats
136W - 143L
1,527 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 9 / 12
11,192
430
11,651
20,909
16,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
ClumsyMechaMike
Sun Wukong
19
3 / 5 / 9
13,264
510
18,348
27,143
28,422
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Hera
20
5 / 5 / 11
14,107
543
21,852
12,915
4,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
10 / 4 / 5
14,791
569
15,538
19,583
7,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
4 / 9 / 6
13,216
508
26,993
24,093
7,338
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
Morgan Le FayPersephoneGilgameshTiamatCu Chulainn

VS

Bans
CthulhuDa JiTsukuyomiKaliBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
7 / 5 / 12
14,938
575
18,842
24,424
12,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
3 / 4 / 9
13,232
509
11,828
25,529
30,946
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
SleezaFT
Sylvanus
19
5 / 3 / 16
13,246
509
11,166
25,203
42,988
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
3 / 6 / 8
12,483
480
9,661
24,731
11,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sol
20
14 / 6 / 4
14,976
576
24,131
25,922
13,394
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
81
24
Kills
32
32
Deaths
24
43
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
7
5
12
2.6
W
2
9
12
0.89
L
3
4
9
1.88
W
Sun Wukong
ClumsyMechaMike
Sun Wukong
3
5
9
1.5
W
Hera
5
5
11
2.1
L
Sylvanus
SleezaFT
Sylvanus
5
3
16
4.33
L
3
6
8
1.17
W
10
4
5
3.13
L
Sol
14
6
4
2.67
W
4
9
6
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,382
Damage
75,628
104,643
Taken
125,809
63,931
Mitigated
112,009
30,316
Healing
44,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
18,842
10,141
0
6,726
24,424
12,696
2,823
6,567
17,857
0
103,193
W
11,651
821
5,151
5,503
20,909
16,615
649
10,156
10,596
48,048
0
L
11,828
2,569
0
6,716
25,529
30,946
254
4,928
20,601
0
83,880
W
Sun Wukong
ClumsyMechaMike
Sun Wukong
18,348
4,348
0
6,309
27,143
28,422
738
6,553
19,791
0
84,535
W
Hera
21,852
6,752
0
626
12,915
4,482
1,119
4,982
7,933
84,096
0
L
Sylvanus
SleezaFT
Sylvanus
11,166
3,475
2,896
6,104
25,203
42,988
689
8,457
16,746
43,337
0
L
9,661
5,940
1,551
9,015
24,731
11,985
352
5,303
19,428
0
78,213
W
15,538
2,446
0
6,460
19,583
7,074
1,172
4,687
14,752
0
94,003
L
Sol
24,131
9,159
0
11,580
25,922
13,394
668
11,997
13,925
125,218
8,619
W
26,993
15,243
0
6,267
24,093
7,338
3,679
8,237
15,704
0
127,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,570
Gold Earned
68,875
640
Minions Killed
637
0
Camps Cleared
0
2,467,694
Distance Traveled
2,316,504
43
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
14,938
575
153
6
0
478,361
0
W
Ra
11,192
430
52
2
0
478,429
1
L
Odin
13,232
509
146
6
0
471,952
8
W
Sun Wukong
13,264
510
151
6
0
514,170
11
W
Hera
14,107
543
137
5
0
464,885
9
L
Sylvanus
13,246
509
56
2
0
445,197
1
L
Cupid
12,483
480
105
4
0
465,478
2
W
Loki
14,791
569
156
6
0
579,592
9
L
Sol
14,976
576
177
7
0
455,516
6
W
Skadi
13,216
508
144
6
0
430,618
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role