Player Matchup

Ymir
Ymir
CrayPaulings
Ymir
Level 66
God Stats
30W - 27L
1,614 SR
Queue Stats
63W - 49L
1,543 Elo+
Party 1
Izanami
Izanami
DanielBellings
Izanami
Level 56
God Stats
0W - 2L
1,331 SR
Queue Stats
30W - 30L
1,515 Elo+
Party 1
Mercury
Mercury
davidwill123
Mercury
Level 89
God Stats
23W - 16L
1,662 SR
Queue Stats
282W - 275L
1,542 Elo+
Party 1
Baron Samedi
Baron Samedi
djslayer117
Baron Samedi
Level 67
God Stats
16W - 8L
1,666 SR
Queue Stats
204W - 183L
1,533 Elo+
Party 1
Bellona
Bellona
gamy-mosaic4
Bellona
Level 63
God Stats
30W - 30L
1,481 SR
Queue Stats
214W - 221L
1,463 Elo+
Solo
Team Averages
Level 68
1,551 SR
1,519 Elo+

VS

Team Averages
Level 116
1,481 SR
1,515 Elo+
Ymir
Ymir
 
Ymir
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Dame_917
Chaac
Level 74
God Stats
49W - 30L
1,560 SR
Queue Stats
258W - 250L
1,489 Elo+
Solo
Tiamat
Tiamat
MxrlboroQlf
Tiamat
Level 123
God Stats
5W - 15L
1,268 SR
Queue Stats
235W - 246L
1,575 Elo+
Solo
Achilles
Achilles
bradw1994
Achilles
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
141W - 135L
1,476 Elo+
Solo
Danzaburou
Danzaburou
juli19sebold1
Danzaburou
Level 159
God Stats
13W - 9L
1,578 SR
Queue Stats
283W - 310L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 6 / 3
4,586
459
4,655
10,393
4,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
3 / 4 / 0
5,174
517
4,899
6,247
1,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
davidwill123
Mercury
9
0 / 2 / 2
5,146
515
3,191
6,166
1,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
djslayer117
Baron Samedi
9
2 / 5 / 2
5,404
540
3,752
7,306
3,048
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
gamy-mosaic4
Bellona
11
2 / 1 / 0
5,904
590
6,612
6,035
5,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
1 / 2 / 10
5,700
570
3,499
8,993
3,172
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chaac
Dame_917
Chaac
11
0 / 1 / 0
5,904
590
2,806
8,554
4,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
11
5 / 0 / 6
6,686
669
6,038
5,790
4,431
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
bradw1994
Achilles
10
3 / 3 / 3
5,946
595
3,859
7,538
2,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
juli19sebold1
Danzaburou
12
9 / 1 / 3
7,484
748
9,660
6,630
2,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
7
Kills
18
18
Deaths
7
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
2
10
3
L
0
6
3
0.25
W
Chaac
Dame_917
Chaac
0
1
0
0
L
3
4
0
0.75
W
Tiamat
5
0
6
8
W
Achilles
bradw1994
Achilles
3
3
3
1.5
L
Mercury
davidwill123
Mercury
0
2
2
0.5
L
Baron Samedi
djslayer117
Baron Samedi
2
5
2
0.6
L
Bellona
gamy-mosaic4
Bellona
2
1
0
2
W
Danzaburou
juli19sebold1
Danzaburou
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,109
Damage
25,862
36,147
Taken
37,505
15,904
Mitigated
17,062
9,641
Healing
15,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,499
1,200
0
2,140
8,993
3,172
0
3,872
5,121
9,453
0
L
4,655
1,717
0
1,055
10,393
4,523
0
3,898
6,495
10,863
0
W
Chaac
Dame_917
Chaac
2,806
1,041
0
5,282
8,554
4,547
758
0
8,554
0
27,716
L
4,899
3,642
0
1,975
6,247
1,594
0
1,654
4,593
0
27,452
W
Tiamat
6,038
812
0
2,294
5,790
4,431
0
1,881
3,909
30,218
0
W
Achilles
bradw1994
Achilles
3,859
1,236
0
2,637
7,538
2,490
0
1,113
6,425
0
29,309
L
Mercury
davidwill123
Mercury
3,191
1,343
0
2,534
6,166
1,535
0
1,542
4,624
0
24,226
L
Baron Samedi
djslayer117
Baron Samedi
3,752
715
106
2,200
7,306
3,048
0
2,183
5,123
23,395
0
L
Bellona
gamy-mosaic4
Bellona
6,612
2,198
0
1,771
6,035
5,204
0
260
5,775
0
34,227
W
Danzaburou
juli19sebold1
Danzaburou
9,660
4,626
0
2,710
6,630
2,422
0
1,603
5,027
0
43,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,214
Gold Earned
31,720
222
Minions Killed
270
0
Camps Cleared
0
961,508
Distance Traveled
982,271
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,700
570
11
1
0
204,223
0
L
Ymir
4,586
459
16
2
0
182,645
4
W
Chaac
5,904
590
62
6
0
189,940
2
L
Izanami
5,174
517
51
5
0
179,386
0
W
Tiamat
6,686
669
55
6
0
212,362
2
W
Achilles
5,946
595
60
6
0
187,245
2
L
Mercury
5,146
515
56
6
0
236,070
1
L
Baron Samedi
5,404
540
37
4
0
162,850
0
L
Bellona
5,904
590
62
6
0
200,557
4
W
Danzaburou
7,484
748
82
8
0
188,501
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role