Player Matchup

Chang'e
Chang'e
CyberBoomy
Chang'e
Level 42
God Stats
0W - 1L
1,421 SR
Queue Stats
3W - 7L
1,094 Elo+
Party 2
Sobek
Sobek
MrFruffers
Sobek
Level 105
God Stats
5W - 13L
1,397 SR
Queue Stats
135W - 139L
1,470 Elo+
Party 2
Medusa
Medusa
kage16
Medusa
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,109 Elo+
Party 2
Team Averages
Level 83
1,439 SR
1,224 Elo+

VS

Team Averages
Level 109
1,419 SR
1,372 Elo+
Sylvanus
Sylvanus
BOOMERANG-PR
Sylvanus
Level 144
God Stats
8W - 12L
1,397 SR
Queue Stats
129W - 156L
1,362 Elo+
Party 1
Chang'e
Chang'e
Boogeyman2689
Chang'e
Level 128
God Stats
5W - 2L
1,464 SR
Queue Stats
197W - 231L
1,422 Elo+
Party 1
Jing Wei
Jing Wei
Ralickpr
Jing Wei
Level 56
God Stats
2W - 3L
1,395 SR
Queue Stats
253W - 301L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CyberBoomy
Chang'e
15
1 / 10 / 6
12,662
551
10,219
25,018
10,405
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
16
2 / 3 / 7
13,718
596
20,549
40,835
66,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Medusa
kage16
Medusa
16
6 / 9 / 0
13,864
603
24,706
25,830
11,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BOOMERANG-PR
Sylvanus
17
2 / 2 / 15
14,098
613
17,265
28,425
38,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
18
11 / 2 / 7
15,354
668
34,184
27,032
12,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
Ralickpr
Jing Wei
18
9 / 5 / 7
15,111
657
25,293
19,744
8,274
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
51
9
Kills
22
22
Deaths
9
13
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BOOMERANG-PR
Sylvanus
2
2
15
4.75
W
Chang'e
11
2
7
7.25
L
Chang'e
CyberBoomy
Chang'e
1
10
6
0.4
L
Sobek
2
3
7
1.83
W
Jing Wei
Ralickpr
Jing Wei
9
5
7
2.5
L
Medusa
kage16
Medusa
6
9
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,474
Damage
76,742
91,683
Taken
75,201
87,886
Mitigated
59,393
27,809
Healing
33,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BOOMERANG-PR
Sylvanus
17,265
6,776
3,716
7,103
28,425
38,563
673
11,423
15,806
40,282
9,381
W
Chang'e
34,184
2,294
5,823
13,205
27,032
12,556
705
11,648
14,536
71,072
0
L
Chang'e
CyberBoomy
Chang'e
10,219
4,082
5,513
5,012
25,018
10,405
0
14,965
9,647
27,450
0
L
Sobek
20,549
1,959
0
12,835
40,835
66,181
0
18,903
20,974
40,334
0
W
Jing Wei
Ralickpr
Jing Wei
25,293
16,170
1,243
2,791
19,744
8,274
682
6,716
12,368
0
77,958
L
Medusa
kage16
Medusa
24,706
12,200
0
4,449
25,830
11,300
0
14,483
10,909
0
85,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,244
Gold Earned
44,563
215
Minions Killed
214
7
Camps Cleared
8
1,067,077
Distance Traveled
1,180,772
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
14,098
613
62
3
2
359,351
2
W
Chang'e
15,354
668
84
4
4
416,013
3
L
Chang'e
12,662
551
40
2
1
280,747
1
L
Sobek
13,718
596
48
2
2
440,850
3
W
Jing Wei
15,111
657
68
3
2
405,408
4
L
Medusa
13,864
603
127
6
4
345,480
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role