Player Matchup

Ra
Ra
Mother-sucker13
Ra
Level 25
God Stats
25W - 16L
1,607 SR
Queue Stats
262W - 209L
1,491 Elo+
Party 1
Vamana
Vamana
Ullr4-2-0
Vamana
Level 49
God Stats
3W - 0L
1,860 SR
Queue Stats
361W - 293L
1,598 Elo+
Party 1
Hachiman
Hachiman
xIxLUCIFERxIx
Hachiman
Level 26
God Stats
9W - 24L
1,350 SR
Queue Stats
22W - 48L
1,208 Elo+
Solo
Team Averages
Level 33
1,606 SR
1,433 Elo+

VS

Team Averages
Level 39
1,423 SR
1,389 Elo+
Fenrir
Fenrir
 
Fenrir
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
DieselWagen
Kuzenbo
Level 28
God Stats
13W - 16L
1,416 SR
Queue Stats
80W - 88L
1,374 Elo+
Party 2
Baron Samedi
Baron Samedi
SvicenzoS29
Baron Samedi
Level 24
God Stats
9W - 13L
1,353 SR
Queue Stats
14W - 26L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 5
9,751
813
13,155
10,331
4,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
Ullr4-2-0
Vamana
13
5 / 2 / 9
9,292
774
9,751
16,796
13,004
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
xIxLUCIFERxIx
Hachiman
12
2 / 4 / 11
8,784
732
7,998
7,723
2,600
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
4 / 8 / 2
8,746
729
8,329
12,910
5,306
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
DieselWagen
Kuzenbo
12
4 / 2 / 4
8,973
748
8,551
15,341
22,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
SvicenzoS29
Baron Samedi
8
0 / 4 / 4
6,735
561
2,965
8,876
3,191
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
14
Kills
8
8
Deaths
14
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
8
2
0.63
L
Kuzenbo
DieselWagen
Kuzenbo
4
2
4
3
W
7
2
5
4.75
L
Baron Samedi
SvicenzoS29
Baron Samedi
0
4
4
0.5
W
Vamana
Ullr4-2-0
Vamana
5
2
9
4.75
W
Hachiman
xIxLUCIFERxIx
Hachiman
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,904
Damage
19,845
34,850
Taken
37,127
19,835
Mitigated
31,441
14,820
Healing
2,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,329
977
0
416
12,910
5,306
0
5,686
7,224
0
18,484
L
Kuzenbo
DieselWagen
Kuzenbo
8,551
1,788
0
589
15,341
22,944
0
5,665
9,676
17,647
0
W
13,155
1,006
2,991
6,365
10,331
4,231
794
4,532
5,799
60,302
0
L
Baron Samedi
SvicenzoS29
Baron Samedi
2,965
214
333
1,178
8,876
3,191
0
2,124
6,752
11,307
0
W
Vamana
Ullr4-2-0
Vamana
9,751
5,547
0
4,805
16,796
13,004
893
4,076
11,970
0
24,428
W
Hachiman
xIxLUCIFERxIx
Hachiman
7,998
4,456
253
406
7,723
2,600
798
3,663
4,060
0
21,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,827
Gold Earned
24,454
164
Minions Killed
56
11
Camps Cleared
1
655,627
Distance Traveled
543,164
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,746
729
31
3
0
201,501
4
L
Kuzenbo
8,973
748
11
1
1
233,748
3
W
Ra
9,751
813
93
8
7
214,862
2
L
Baron Samedi
6,735
561
14
1
0
107,915
0
W
Vamana
9,292
774
31
3
2
245,834
2
W
Hachiman
8,784
732
40
3
2
194,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role