Player Matchup

Charybdis
Charybdis
Harkelton
Charybdis
Level 113
God Stats
2W - 0L
1,707 SR
Queue Stats
60W - 40L
1,654 Elo+
Party 1
Cthulhu
Cthulhu
I501i5I
Cthulhu
Level 99
God Stats
47W - 38L
1,575 SR
Queue Stats
184W - 131L
1,644 Elo+
Party 1
Vulcan
Vulcan
Jimmehhh
Vulcan
Level 157
God Stats
9W - 4L
1,689 SR
Queue Stats
173W - 125L
1,647 Elo+
Party 1
Team Averages
Level 123
1,657 SR
1,649 Elo+

VS

Team Averages
Level 53
1,409 SR
1,271 Elo+
Thor
Thor
Alcatreziodox
Thor
Level 74
God Stats
1W - 4L
1,304 SR
Queue Stats
18W - 28L
1,274 Elo+
Party 2
Zeus
Zeus
Godhelmi
Zeus
Level 78
God Stats
16W - 18L
1,424 SR
Queue Stats
30W - 37L
1,411 Elo+
Party 2
Bellona
Bellona
Борисович
Bellona
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 33L
1,128 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Harkelton
Charybdis
13
7 / 1 / 6
9,085
826
7,944
9,024
2,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
I501i5I
Cthulhu
12
4 / 1 / 7
8,385
762
5,048
11,788
8,885
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vulcan
Jimmehhh
Vulcan
13
6 / 3 / 8
9,114
829
12,122
7,687
2,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 3
7,437
676
1,977
5,614
1,396
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Zeus
11
1 / 5 / 2
7,469
679
9,485
9,335
2,317
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 10 / 1
7,943
722
7,631
15,051
13,118
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
17
Kills
4
5
Deaths
17
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
2
3
1.25
L
Zeus
1
5
2
0.4
W
Charybdis
Harkelton
Charybdis
7
1
6
10
W
Cthulhu
I501i5I
Cthulhu
4
1
7
7.5
W
Vulcan
Jimmehhh
Vulcan
6
3
8
3.33
L
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,114
Damage
19,093
28,499
Taken
30,000
14,340
Mitigated
16,831
6,528
Healing
1,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,977
208
0
0
5,614
1,396
0
2,386
3,180
0
5,474
L
Zeus
9,485
361
0
0
9,335
2,317
0
6,052
2,995
33,162
0
W
Charybdis
Harkelton
Charybdis
7,944
5,247
0
2,675
9,024
2,865
1,275
3,548
5,476
0
29,899
W
Cthulhu
I501i5I
Cthulhu
5,048
447
98
1,800
11,788
8,885
376
3,137
8,651
17,285
0
W
Vulcan
Jimmehhh
Vulcan
12,122
2,057
0
1,955
7,687
2,590
890
3,297
4,390
40,668
0
L
7,631
2,410
0
1,423
15,051
13,118
0
8,276
6,427
0
19,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,584
Gold Earned
22,849
133
Minions Killed
90
10
Camps Cleared
0
695,194
Distance Traveled
438,030
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,437
676
9
1
0
88,569
2
L
Zeus
7,469
679
51
5
0
177,627
2
W
Charybdis
9,085
826
45
4
4
220,415
3
W
Cthulhu
8,385
762
25
2
1
239,454
2
W
Vulcan
9,114
829
63
6
5
235,325
0
L
Bellona
7,943
722
30
3
0
171,834
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role