Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
AnchorDaddy
Nike
Level 155
God Stats
5W - 5L
1,675 SR
Queue Stats
251W - 235L
1,510 Elo+
Solo
Ah Puch
Ah Puch
GaijinSama
Ah Puch
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,640 Elo+
Solo
Jing Wei
Jing Wei
M4TtsChApt3r49
Jing Wei
Level 137
God Stats
2W - 3L
1,342 SR
Queue Stats
207W - 240L
1,546 Elo+
Solo
Cabrakan
Cabrakan
SCA-DOUCH
Cabrakan
Level 128
God Stats
4W - 2L
1,562 SR
Queue Stats
184W - 186L
1,569 Elo+
Solo
Team Averages
Level 137
1,516 SR
1,553 Elo+

VS

Team Averages
Level 139
1,508 SR
1,567 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
ACL NINJA
Chiron
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 60L
1,452 Elo+
Solo
Janus
Janus
HiPNoTiX
Janus
Level 160
God Stats
0W - 4L
1,439 SR
Queue Stats
549W - 563L
1,610 Elo+
Party 1
Athena
Athena
XxR4G3PR0D1GYxX
Athena
Level 122
God Stats
5W - 1L
1,966 SR
Queue Stats
143W - 143L
1,582 Elo+
Party 1
Erlang Shen
Erlang Shen
sadaesd
Erlang Shen
Level 139
God Stats
0W - 1L
1,133 SR
Queue Stats
28W - 21L
1,688 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
1 / 3 / 12
10,625
759
8,049
19,061
26,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
8 / 4 / 12
11,052
789
17,508
22,742
16,453
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
GaijinSama
Ah Puch
17
5 / 2 / 13
10,658
761
15,838
13,908
6,606
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
19
6 / 2 / 17
11,811
844
14,863
13,798
6,779
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
SCA-DOUCH
Cabrakan
18
3 / 2 / 15
11,682
834
8,130
21,426
30,235
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
14
3 / 7 / 5
9,216
658
17,497
14,740
10,687
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
ACL NINJA
Chiron
16
2 / 3 / 8
10,085
720
11,933
11,002
5,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
HiPNoTiX
Janus
19
6 / 3 / 6
10,903
779
20,763
10,907
4,616
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
0 / 4 / 11
8,862
633
11,452
16,476
20,428
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erlang Shen
sadaesd
Erlang Shen
16
1 / 6 / 7
8,869
634
9,625
18,477
22,788
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
49
23
Kills
12
13
Deaths
23
69
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
3
12
2.33
L
Tsukuyomi
 
Tsukuyomi
3
7
5
0.79
L
Chiron
ACL NINJA
Chiron
2
3
8
2
W
8
4
12
3.5
W
Ah Puch
GaijinSama
Ah Puch
5
2
13
5.75
L
Janus
HiPNoTiX
Janus
6
3
6
3
W
Jing Wei
6
2
17
7.25
W
Cabrakan
SCA-DOUCH
Cabrakan
3
2
15
5.25
L
0
4
11
1.38
L
Erlang Shen
sadaesd
Erlang Shen
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,388
Damage
71,270
90,935
Taken
71,602
86,956
Mitigated
64,406
32,762
Healing
19,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,049
554
1,057
1,772
19,061
26,883
125
8,259
10,576
23,371
0
L
Tsukuyomi
 
Tsukuyomi
17,497
3,186
1,931
2,073
14,740
10,687
0
6,432
8,308
0
30,829
L
Chiron
ACL NINJA
Chiron
11,933
3,419
4,017
2,632
11,002
5,887
94
5,215
5,787
0
25,395
W
17,508
2,608
2,157
3,282
22,742
16,453
1,274
6,165
16,005
3,708
28,929
W
Ah Puch
GaijinSama
Ah Puch
15,838
676
3,522
6,249
13,908
6,606
610
5,207
8,435
25,664
0
L
Janus
HiPNoTiX
Janus
20,763
1,187
1,426
1,058
10,907
4,616
1,153
4,961
5,946
50,139
0
W
Jing Wei
14,863
9,765
3,513
2,210
13,798
6,779
3,100
6,263
7,410
0
47,879
W
Cabrakan
SCA-DOUCH
Cabrakan
8,130
1,027
3,961
5,039
21,426
30,235
188
6,321
14,629
11,821
0
L
11,452
2,385
1,391
2,501
16,476
20,428
251
8,556
7,864
14,162
0
L
Erlang Shen
sadaesd
Erlang Shen
9,625
2,592
0
2,515
18,477
22,788
349
8,387
10,090
0
14,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,828
Gold Earned
47,935
156
Minions Killed
133
0
Camps Cleared
0
1,335,487
Distance Traveled
1,408,701
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,625
759
19
1
0
264,164
0
L
Tsukuyomi
9,216
658
15
1
0
283,975
1
L
Chiron
10,085
720
29
2
0
298,486
1
W
Nike
11,052
789
25
2
0
261,303
0
W
Ah Puch
10,658
761
22
2
0
289,416
0
L
Janus
10,903
779
71
5
0
291,258
0
W
Jing Wei
11,811
844
83
6
0
255,905
0
W
Cabrakan
11,682
834
7
1
0
264,699
1
L
Athena
8,862
633
7
1
0
272,666
0
L
Erlang Shen
8,869
634
11
1
0
262,316
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role