Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
AbIoom
Thanatos
Level 124
God Stats
6W - 1L
1,737 SR
Queue Stats
37W - 37L
1,451 Elo+
Party 2
Hercules
Hercules
Liquid Bac0n
Hercules
Level 87
God Stats
19W - 4L
1,786 SR
Queue Stats
61W - 38L
1,437 Elo+
Party 2
Nox
Nox
Sixth Haven
Nox
Level 27
God Stats
16W - 12L
1,598 SR
Queue Stats
40W - 32L
1,441 Elo+
Party 2
Skadi
Skadi
bluenickel1999
Skadi
Level 132
God Stats
4W - 3L
1,728 SR
Queue Stats
85W - 68L
1,411 Elo+
Party 2
Team Averages
Level 95
1,670 SR
1,448 Elo+

VS

Team Averages
Level 76
1,519 SR
1,426 Elo+
Achilles
Achilles
 
Achilles
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
RainnnyDrop3037
Neith
Level 32
God Stats
192W - 174L
1,530 SR
Queue Stats
311W - 329L
1,493 Elo+
Party 3
Raijin
Raijin
Tubofpancake
Raijin
Level 89
God Stats
0W - 4L
1,500 SR
Queue Stats
312W - 329L
1,499 Elo+
Party 3
Zeus
Zeus
babychungus420
Zeus
Level 18
God Stats
0W - 2L
1,540 SR
Queue Stats
0W - 3L
1,279 Elo+
Party 1
Artemis
Artemis
holgrota
Artemis
Level 94
God Stats
0W - 4L
1,526 SR
Queue Stats
2W - 6L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
3 / 0 / 15
7,776
972
5,952
6,110
3,150
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
AbIoom
Thanatos
15
12 / 0 / 8
9,631
1,204
9,856
6,335
2,477
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Liquid Bac0n
Hercules
12
4 / 0 / 10
7,436
930
3,921
7,698
7,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 0 / 6
5,919
740
386
3,180
1,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
6 / 1 / 15
8,290
1,036
8,415
7,304
2,602
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
1 / 5 / 0
5,939
742
4,172
9,045
7,409
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

10
0 / 3 / 1
5,239
655
1,855
4,025
1,087
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Raijin
12
0 / 4 / 0
5,530
691
3,147
6,252
2,234
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 7 / 1
5,176
647
3,581
6,757
1,570
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
holgrota
Artemis
10
0 / 6 / 0
5,145
643
3,423
7,487
1,814
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
3
25
Kills
1
1
Deaths
25
54
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
15
10.5
L
Achilles
 
Achilles
1
5
0
0.2
W
Thanatos
AbIoom
Thanatos
12
0
8
16
W
Hercules
Liquid Bac0n
Hercules
4
0
10
9
L
0
3
1
0.17
W
0
0
6
3
L
Raijin
0
4
0
0
L
0
7
1
0.07
W
6
1
15
13.5
L
Artemis
holgrota
Artemis
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,530
Damage
16,178
30,627
Taken
33,566
16,509
Mitigated
14,114
14,220
Healing
2,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,952
309
37
2,777
6,110
3,150
0
2,114
3,996
17,529
0
L
Achilles
 
Achilles
4,172
1,729
0
250
9,045
7,409
0
1,462
7,583
0
19,167
W
Thanatos
AbIoom
Thanatos
9,856
2,911
0
7,390
6,335
2,477
934
779
5,556
0
22,751
W
Hercules
Liquid Bac0n
Hercules
3,921
1,235
0
1,783
7,698
7,123
152
1,271
6,427
0
9,201
L
1,855
719
0
380
4,025
1,087
0
871
3,065
0
11,262
W
386
0
0
74
3,180
1,157
315
1,279
1,901
10,075
0
L
Raijin
3,147
181
0
971
6,252
2,234
0
990
5,134
18,582
0
L
3,581
676
0
132
6,757
1,570
0
1,859
4,763
10,264
0
W
8,415
3,856
0
2,159
7,304
2,602
1,940
1,911
5,393
0
22,742
L
Artemis
holgrota
Artemis
3,423
593
17
708
7,487
1,814
0
1,528
5,878
0
12,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,052
Gold Earned
27,029
147
Minions Killed
139
8
Camps Cleared
5
808,940
Distance Traveled
591,397
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,776
972
35
4
0
172,743
3
L
Achilles
5,939
742
30
4
1
147,437
4
W
Thanatos
9,631
1,204
31
4
2
169,645
1
W
Hercules
7,436
930
13
2
0
166,599
2
L
Neith
5,239
655
19
2
1
86,500
0
W
Nox
5,919
740
25
3
3
152,901
0
L
Raijin
5,530
691
51
6
1
122,731
1
L
Zeus
5,176
647
16
2
1
110,503
0
W
Skadi
8,290
1,036
43
5
3
147,052
4
L
Artemis
5,145
643
23
3
1
124,226
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role