Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Mosquito1991
Freya
Level 146
God Stats
12W - 14L
1,447 SR
Queue Stats
458W - 428L
1,514 Elo+
Party 2
Sylvanus
Sylvanus
NarwhalNinja360
Sylvanus
Level 53
God Stats
0W - 1L
1,557 SR
Queue Stats
23W - 25L
1,541 Elo+
Solo
Gilgamesh
Gilgamesh
Trailler_Joe_
Gilgamesh
Level 143
God Stats
3W - 3L
1,703 SR
Queue Stats
285W - 251L
1,550 Elo+
Party 2
Susano
Susano
dehn8063
Susano
Level 126
God Stats
4W - 2L
1,585 SR
Queue Stats
32W - 15L
1,687 Elo+
Solo
Team Averages
Level 119
1,559 SR
1,558 Elo+

VS

Team Averages
Level 107
1,510 SR
1,521 Elo+
Danzaburou
Danzaburou
Colz998
Danzaburou
Level 107
God Stats
9W - 8L
1,403 SR
Queue Stats
271W - 320L
1,479 Elo+
Solo
Tiamat
Tiamat
GlassHim3840
Tiamat
Level 126
God Stats
2W - 3L
1,229 SR
Queue Stats
88W - 82L
1,587 Elo+
Party 3
Fenrir
Fenrir
IMainHammer9458
Fenrir
Level 118
God Stats
10W - 3L
1,722 SR
Queue Stats
104W - 103L
1,576 Elo+
Party 3
Odin
Odin
Rising30
Odin
Level 108
God Stats
37W - 32L
1,553 SR
Queue Stats
767W - 786L
1,485 Elo+
Party 1
Ares
Ares
r0ch BoO
Ares
Level 78
God Stats
50W - 30L
1,645 SR
Queue Stats
562W - 587L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
0 / 2 / 0
7,166
896
7,889
7,240
2,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 1 / 0
6,998
875
3,802
4,015
1,531
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
13
0 / 7 / 1
7,516
940
3,249
14,547
11,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gilgamesh
Trailler_Joe_
Gilgamesh
13
0 / 2 / 0
7,101
888
6,213
12,246
9,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Susano
dehn8063
Susano
13
3 / 7 / 0
8,177
1,022
8,575
9,728
3,173
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

239

VS

Team 2 Tickets

319

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Colz998
Danzaburou
15
5 / 0 / 11
9,058
1,132
10,540
4,901
1,798
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
14
2 / 1 / 12
8,376
1,047
8,219
4,315
2,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
9 / 1 / 4
9,408
1,176
8,258
8,407
6,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Odin
14
1 / 1 / 15
8,197
1,025
9,192
7,455
7,609
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
14
2 / 0 / 12
8,112
1,014
6,250
8,554
8,617
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
73
3
Kills
19
19
Deaths
3
1
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
2
0
0
W
Danzaburou
Colz998
Danzaburou
5
0
11
10.5
W
Tiamat
2
1
12
8
W
9
1
4
11
L
0
1
0
0
L
Sylvanus
0
7
1
0.07
W
Odin
1
1
15
8.5
L
Gilgamesh
Trailler_Joe_
Gilgamesh
0
2
0
0
L
Susano
dehn8063
Susano
3
7
0
0.43
W
Ares
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,728
Damage
42,459
47,776
Taken
33,632
28,612
Mitigated
26,463
4,436
Healing
4,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
7,889
409
0
516
7,240
2,753
0
1,388
5,641
23,205
0
W
Danzaburou
Colz998
Danzaburou
10,540
1,892
0
1,226
4,901
1,798
0
1,671
3,140
0
41,166
W
Tiamat
8,219
394
0
1,000
4,315
2,190
0
2,019
2,127
12,555
0
W
8,258
1,738
0
1,466
8,407
6,249
0
4,722
3,569
0
16,316
L
3,802
1,189
0
796
4,015
1,531
0
1,255
2,687
17,795
0
L
Sylvanus
3,249
1,062
1,651
1,377
14,547
11,737
0
4,094
9,750
10,070
0
W
Odin
9,192
686
0
387
7,455
7,609
0
2,111
5,196
0
14,008
L
Gilgamesh
Trailler_Joe_
Gilgamesh
6,213
1,024
0
96
12,246
9,418
0
5,085
6,454
0
18,406
L
Susano
dehn8063
Susano
8,575
2,386
0
0
9,728
3,173
0
1,911
7,415
0
22,435
W
Ares
6,250
93
0
0
8,554
8,617
0
3,664
4,660
12,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,958
Gold Earned
43,151
148
Minions Killed
133
5
Camps Cleared
7
748,864
Distance Traveled
850,469
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,166
896
34
4
3
161,375
0
W
Danzaburou
9,058
1,132
79
10
0
160,868
0
W
Tiamat
8,376
1,047
11
1
1
157,870
1
W
Fenrir
9,408
1,176
20
3
4
179,405
0
L
Freya
6,998
875
33
4
1
131,391
0
L
Sylvanus
7,516
940
20
3
0
127,248
0
W
Odin
8,197
1,025
14
2
1
180,249
0
L
Gilgamesh
7,101
888
28
4
1
165,049
1
L
Susano
8,177
1,022
33
4
0
163,801
0
W
Ares
8,112
1,014
9
1
1
172,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role