Player Matchup

Yemoja
Yemoja
Mondo96Mania
Yemoja
Level 29
God Stats
127W - 132L
1,572 SR
Queue Stats
319W - 323L
1,513 Elo+
Party 2
Odin
Odin
Zequle
Odin
Level 86
God Stats
10W - 10L
1,493 SR
Queue Stats
610W - 636L
1,554 Elo+
Party 2
Merlin
Merlin
fragtrap303
Merlin
Level 82
God Stats
10W - 8L
1,562 SR
Queue Stats
85W - 67L
1,525 Elo+
Party 3
Arachne
Arachne
ponczek345
Arachne
Level 47
God Stats
13W - 1L
1,962 SR
Queue Stats
179W - 159L
1,492 Elo+
Party 3
Izanami
Izanami
wojak876
Izanami
Level 125
God Stats
9W - 6L
1,600 SR
Queue Stats
227W - 228L
1,470 Elo+
Party 3
Team Averages
Level 74
1,638 SR
1,511 Elo+

VS

Team Averages
Level 53
1,448 SR
1,402 Elo+
Merlin
Merlin
BillyButcher752
Merlin
Level 39
God Stats
2W - 4L
1,442 SR
Queue Stats
13W - 18L
1,420 Elo+
Solo
Yemoja
Yemoja
BlackBacon-strip
Yemoja
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 42L
1,404 Elo+
Party 1
Artemis
Artemis
Chupachup_123
Artemis
Level 29
God Stats
3W - 7L
1,498 SR
Queue Stats
112W - 126L
1,398 Elo+
Party 1
Horus
Horus
WhiteBacon-strip
Horus
Level 122
God Stats
27W - 28L
1,423 SR
Queue Stats
331W - 335L
1,374 Elo+
Party 1
Loki
Loki
bgthebeast
Loki
Level 46
God Stats
25W - 35L
1,378 SR
Queue Stats
268W - 291L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
3 / 0 / 4
7,999
533
3,696
8,618
7,178
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Odin
Zequle
Odin
16
0 / 0 / 3
9,210
614
6,594
9,204
8,541
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
15
2 / 1 / 1
8,548
570
5,342
4,885
1,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
ponczek345
Arachne
15
9 / 1 / 3
9,367
624
10,663
9,723
5,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
wojak876
Izanami
14
3 / 1 / 2
8,355
557
6,867
6,950
2,168
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 1
7,989
533
4,325
6,157
1,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 3 / 0
6,557
437
3,746
9,494
7,221
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
11
0 / 5 / 1
6,467
431
3,322
8,008
2,292
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
0 / 3 / 1
7,405
494
6,231
10,860
6,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 5 / 1
7,276
485
5,433
13,314
4,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
17
Kills
3
3
Deaths
17
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
L
1
3
0
0.33
L
Artemis
0
5
1
0.1
W
Yemoja
3
0
4
5
L
0
3
1
0.17
W
Odin
Zequle
Odin
0
0
3
1.5
L
1
5
1
0.3
W
Merlin
2
1
1
2.5
W
Arachne
ponczek345
Arachne
9
1
3
10.5
W
Izanami
wojak876
Izanami
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,162
Damage
23,057
39,380
Taken
47,833
24,856
Mitigated
21,806
16,117
Healing
10,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,325
160
0
704
6,157
1,970
336
2,731
3,379
56,885
0
L
3,746
910
714
1,545
9,494
7,221
15
2,880
6,614
25,188
0
L
Artemis
3,322
1,249
230
1,481
8,008
2,292
0
592
7,416
0
34,279
W
Yemoja
3,696
178
1,385
2,353
8,618
7,178
0
2,070
6,460
17,338
0
L
6,231
2,616
718
4,337
10,860
6,123
0
1,139
8,968
985
45,117
W
Odin
Zequle
Odin
6,594
1,138
0
3,787
9,204
8,541
1,265
808
8,183
5,011
55,309
L
5,433
1,323
0
500
13,314
4,200
0
2,604
10,522
0
39,540
W
Merlin
5,342
142
0
994
4,885
1,519
368
1,687
3,198
61,295
0
W
Arachne
ponczek345
Arachne
10,663
5,165
0
5,426
9,723
5,450
0
2,046
7,677
0
62,496
W
Izanami
wojak876
Izanami
6,867
2,886
0
2,172
6,950
2,168
474
1,760
5,143
0
76,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,479
Gold Earned
35,694
541
Minions Killed
420
0
Camps Cleared
0
1,600,784
Distance Traveled
1,411,571
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,989
533
128
9
0
316,275
6
L
Yemoja
6,557
437
37
2
0
260,862
0
L
Artemis
6,467
431
81
5
0
248,141
2
W
Yemoja
7,999
533
31
2
0
321,164
3
L
Horus
7,405
494
103
7
0
290,145
3
W
Odin
9,210
614
147
10
0
284,337
0
L
Loki
7,276
485
71
5
0
296,148
2
W
Merlin
8,548
570
117
8
0
317,640
2
W
Arachne
9,367
624
99
7
0
385,364
1
W
Izanami
8,355
557
147
10
0
292,279
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role