Player Matchup

Susano
Susano
Masters
SusanosQuirk
Susano
Masters
Level 49
God Stats
8W - 2L
1,864 SR
Queue Stats
38W - 22L
2,570 MMR
Party 1
Sol
Sol
Masters
Trapbros
Sol
Masters
Level 158
God Stats
16W - 6L
1,871 SR
Queue Stats
127W - 48L
2,578 MMR
Party 1
Sun Wukong
Sun Wukong
Masters
edgareza96
Sun Wukong
Masters
Level 148
God Stats
33W - 30L
1,743 SR
Queue Stats
204W - 142L
2,298 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 118
1,826 SR
2,482 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 105
1,500 SR
1,742 MMR
Merlin
Merlin
Diamond III
 
Merlin
Diamond III
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Neith
Neith
Diamond IV
 
Neith
Diamond IV
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fafnir
Fafnir
Diamond III
Civitz
Fafnir
Diamond III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 45L
2,225 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
12
2 / 2 / 9
8,685
724
9,064
12,550
7,277
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 1 / 8
8,922
744
17,002
8,411
3,353
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
edgareza96
Sun Wukong
13
6 / 1 / 5
9,385
782
7,295
14,898
13,087
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
GilgameshCabrakanOdinAthenaTiamat

VS

Bans
Morgan Le FayAresArtioSobekCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
3 / 3 / 1
8,451
704
11,115
9,691
5,264
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
 
Neith
11
1 / 5 / 3
8,166
681
6,037
12,748
8,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
Civitz
Fafnir
10
0 / 3 / 4
7,594
633
4,088
15,369
17,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
11
Kills
4
4
Deaths
11
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
3
1
1.17
L
Neith
 
Neith
1
5
3
0.5
L
Fafnir
Civitz
Fafnir
0
3
4
0.67
W
Susano
2
2
9
3.25
W
3
1
8
7
W
Sun Wukong
edgareza96
Sun Wukong
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,361
Damage
21,240
35,859
Taken
37,808
23,717
Mitigated
31,549
14,152
Healing
3,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
11,115
678
0
976
9,691
5,264
0
4,073
5,618
40,832
0
L
Neith
 
Neith
6,037
2,313
0
736
12,748
8,946
437
5,787
6,961
0
24,708
L
Fafnir
Civitz
Fafnir
4,088
1,558
0
1,746
15,369
17,339
0
7,497
7,872
9,047
0
W
Susano
9,064
2,515
0
4,132
12,550
7,277
548
5,164
6,979
0
22,876
W
17,002
5,046
0
5,513
8,411
3,353
2,500
5,151
3,130
54,565
0
W
Sun Wukong
edgareza96
Sun Wukong
7,295
507
0
4,507
14,898
13,087
133
5,014
9,585
6
24,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,992
Gold Earned
24,211
138
Minions Killed
116
8
Camps Cleared
3
774,298
Distance Traveled
656,262
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,451
704
62
5
2
220,579
7
L
Neith
8,166
681
48
4
1
212,473
2
L
Fafnir
7,594
633
6
1
0
223,210
4
W
Susano
8,685
724
27
2
0
270,415
3
W
Sol
8,922
744
81
7
6
230,735
2
W
Sun Wukong
9,385
782
30
3
2
273,148
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role