Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
H4Ku_IamGhost_
Set
Level 118
God Stats
0W - 2L
1,320 SR
Queue Stats
27W - 35L
1,469 Elo+
Solo
Danzaburou
Danzaburou
LELOUCH-MANIA
Danzaburou
Level 98
God Stats
3W - 3L
1,457 SR
Queue Stats
303W - 373L
1,446 Elo+
Solo
Thoth
Thoth
THE_DARK_SOLO_-
Thoth
Level 156
God Stats
0W - 7L
1,340 SR
Queue Stats
311W - 330L
1,575 Elo+
Solo
Ares
Ares
This-JHONNY
Ares
Level 68
God Stats
1W - 1L
1,802 SR
Queue Stats
74W - 66L
1,490 Elo+
Solo
Team Averages
Level 118
1,484 SR
1,496 Elo+

VS

Team Averages
Level 119
1,459 SR
1,534 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
CKelly304
Hel
Level 126
God Stats
1W - 1L
1,279 SR
Queue Stats
233W - 217L
1,627 Elo+
Solo
Nemesis
Nemesis
Teo_755
Nemesis
Level 117
God Stats
6W - 1L
1,500 SR
Queue Stats
149W - 134L
1,530 Elo+
Solo
Bacchus
Bacchus
old_okyn
Bacchus
Level 71
God Stats
47W - 48L
1,517 SR
Queue Stats
436W - 438L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
9
0 / 3 / 0
4,953
495
4,239
8,258
7,212
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 1 / 0
5,069
507
1,259
4,495
1,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
LELOUCH-MANIA
Danzaburou
8
0 / 3 / 0
4,816
482
3,552
6,914
1,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 1 / 0
5,419
542
2,954
3,902
1,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 1 / 0
4,608
461
2,107
6,554
3,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
3 / 0 / 1
6,406
641
6,763
7,760
5,110
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apollo
 
Apollo
10
4 / 0 / 0
6,127
613
5,337
6,025
1,613
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 0
5,970
597
2,886
3,687
1,267
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Teo_755
Nemesis
11
1 / 0 / 1
6,081
608
2,081
4,051
1,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
old_okyn
Bacchus
7
0 / 0 / 3
5,085
509
2,973
3,794
2,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
14
0
Kills
9
9
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
3
0
0
W
Zhong Kui
 
Zhong Kui
3
0
1
3.5
W
Apollo
 
Apollo
4
0
0
4
W
1
0
0
1
L
0
1
0
0
L
Danzaburou
LELOUCH-MANIA
Danzaburou
0
3
0
0
L
0
1
0
0
W
Nemesis
Teo_755
Nemesis
1
0
1
1.5
L
0
1
0
0
W
Bacchus
old_okyn
Bacchus
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,111
Damage
20,040
30,123
Taken
25,317
14,679
Mitigated
11,308
9,321
Healing
12,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
4,239
1,658
0
3,494
8,258
7,212
0
4,653
3,605
0
20,763
W
Zhong Kui
 
Zhong Kui
6,763
1,413
0
6,123
7,760
5,110
548
929
6,811
38,407
0
W
Apollo
 
Apollo
5,337
3,620
0
1,808
6,025
1,613
0
747
5,278
0
37,955
W
2,886
3
77
2,526
3,687
1,267
0
1,572
1,959
39,695
0
L
1,259
365
0
790
4,495
1,392
0
1,648
2,847
0
28,890
L
Danzaburou
LELOUCH-MANIA
Danzaburou
3,552
1,495
0
1,879
6,914
1,721
352
1,392
5,522
0
21,543
L
2,954
200
0
1,278
3,902
1,134
0
1,905
1,997
32,743
0
W
Nemesis
Teo_755
Nemesis
2,081
544
0
517
4,051
1,247
0
812
3,121
0
39,914
L
2,107
56
0
1,880
6,554
3,220
0
3,024
3,530
10,431
0
W
Bacchus
old_okyn
Bacchus
2,973
496
0
1,391
3,794
2,071
0
732
3,024
10,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,865
Gold Earned
29,669
250
Minions Killed
350
0
Camps Cleared
0
956,647
Distance Traveled
994,622
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
4,953
495
45
5
0
188,997
1
W
Zhong Kui
6,406
641
79
8
0
160,483
3
W
Apollo
6,127
613
70
7
0
201,283
0
W
Hel
5,970
597
98
10
0
200,636
2
L
Set
5,069
507
64
6
0
211,207
0
L
Danzaburou
4,816
482
46
5
0
182,766
3
L
Thoth
5,419
542
83
8
0
182,370
4
W
Nemesis
6,081
608
84
8
0
229,333
2
L
Ares
4,608
461
12
1
0
191,307
7
W
Bacchus
5,085
509
19
2
0
202,887
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role