Player Matchup

Sol
Sol
Groddtek
Sol
Level 62
God Stats
9W - 6L
1,591 SR
Queue Stats
28W - 27L
1,435 Elo+
Party 1
Neith
Neith
Loddtek
Neith
Level 4
God Stats
0W - 2L
1,433 SR
Queue Stats
0W - 2L
1,236 Elo+
Party 1
Cthulhu
Cthulhu
hELP11
Cthulhu
Level 7
God Stats
4W - 4L
1,311 SR
Queue Stats
66W - 79L
1,460 Elo+
Party 1
Team Averages
Level 24
1,445 SR
1,377 Elo+

VS

Team Averages
Level 74
1,395 SR
1,505 Elo+
Pele
Pele
BrandontheBro
Pele
Level 103
God Stats
7W - 13L
1,286 SR
Queue Stats
57W - 112L
1,345 Elo+
Party 2
Merlin
Merlin
BrittheBro
Merlin
Level 114
God Stats
9W - 15L
1,400 SR
Queue Stats
134W - 272L
1,377 Elo+
Party 2
Chaac
Chaac
MFdareal
Chaac
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,794 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 7 / 1
10,230
853
14,064
15,095
4,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Loddtek
Neith
10
0 / 7 / 4
7,126
594
2,284
7,412
2,221
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
hELP11
Cthulhu
11
2 / 4 / 7
8,776
731
8,074
14,936
9,247
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 4 / 7
9,392
783
9,974
11,022
3,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Merlin
BrittheBro
Merlin
14
6 / 5 / 9
9,399
783
11,138
9,496
2,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
MFdareal
Chaac
14
6 / 1 / 8
9,353
779
11,173
11,349
9,271
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
42
10
Kills
18
18
Deaths
10
12
Assists
24
Player
Kills
Deaths
Assists
KDA
W
6
4
7
2.38
W
Merlin
BrittheBro
Merlin
6
5
9
2.1
L
8
7
1
1.21
L
Neith
Loddtek
Neith
0
7
4
0.29
W
Chaac
MFdareal
Chaac
6
1
8
10
L
Cthulhu
hELP11
Cthulhu
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,422
Damage
32,285
37,443
Taken
31,867
15,602
Mitigated
16,163
7,901
Healing
10,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,974
2,945
255
2,511
11,022
3,898
380
7,056
3,966
0
30,736
W
Merlin
BrittheBro
Merlin
11,138
417
519
3,342
9,496
2,994
909
7,540
1,956
28,999
0
L
14,064
5,362
0
4,649
15,095
4,134
0
3,592
11,228
32,306
0
L
Neith
Loddtek
Neith
2,284
254
0
126
7,412
2,221
0
4,194
3,178
0
4,510
W
Chaac
MFdareal
Chaac
11,173
1,296
0
4,315
11,349
9,271
945
8,189
3,160
3,929
28,489
L
Cthulhu
hELP11
Cthulhu
8,074
892
390
2,736
14,936
9,247
0
4,626
9,900
19,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,132
Gold Earned
28,144
87
Minions Killed
125
0
Camps Cleared
10
552,141
Distance Traveled
641,630
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,392
783
32
3
4
222,059
3
W
Merlin
9,399
783
49
4
5
201,584
5
L
Sol
10,230
853
49
4
0
191,719
3
L
Neith
7,126
594
10
1
0
155,611
0
W
Chaac
9,353
779
44
4
1
217,987
0
L
Cthulhu
8,776
731
28
2
0
204,811
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role