Player Matchup

Morgan Le Fay
Morgan Le Fay
AstralSpace7
Morgan Le Fay
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
Emorta1dragon
Fenrir
Level 10
God Stats
4W - 3L
1,409 SR
Queue Stats
4W - 4L
1,437 Elo+
Solo
Sun Wukong
Sun Wukong
Essex117
Sun Wukong
Level 29
God Stats
8W - 5L
1,681 SR
Queue Stats
113W - 85L
1,635 Elo+
Solo
Apollo
Apollo
Hoero_Sukaru
Apollo
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,703 Elo+
Solo
Sylvanus
Sylvanus
purple_sealant0
Sylvanus
Level 14
God Stats
7W - 13L
1,681 SR
Queue Stats
166W - 154L
1,478 Elo+
Solo
Team Averages
Level 17
1,554 SR
1,551 Elo+

VS

Team Averages
Level 18
1,634 SR
1,493 Elo+
Hera
Hera
MIKEY BONITO
Hera
Level 25
God Stats
33W - 21L
1,750 SR
Queue Stats
201W - 188L
1,508 Elo+
Solo
Ymir
Ymir
NardoWick5008
Ymir
Level 6
God Stats
20W - 13L
1,979 SR
Queue Stats
29W - 36L
1,544 Elo+
Solo
Discordia
Discordia
SisGotDemons
Discordia
Level 24
God Stats
4W - 2L
1,472 SR
Queue Stats
24W - 26L
1,429 Elo+
Solo
Thor
Thor
jengo673
Thor
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,569 Elo+
Solo
Artemis
Artemis
legarsdestho
Artemis
Level 18
God Stats
2W - 1L
1,468 SR
Queue Stats
42W - 50L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AstralSpace7
Morgan Le Fay
20
4 / 11 / 13
13,159
940
15,079
26,282
10,372
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
6 / 9 / 15
13,918
994
18,443
31,023
16,107
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sun Wukong
Essex117
Sun Wukong
20
14 / 5 / 18
17,782
1,270
37,041
33,458
45,486
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Apollo
19
4 / 5 / 12
13,272
948
11,200
10,553
3,265
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sylvanus
20
11 / 5 / 18
16,404
1,172
28,390
31,706
23,155
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

0

VS

Team 2 Tickets

23

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 2 / 10
18,628
1,331
43,001
13,402
5,167
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
2 / 10 / 14
12,930
924
15,016
31,941
27,095
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Discordia
SisGotDemons
Discordia
20
4 / 9 / 17
14,413
1,030
24,496
23,324
12,279
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thor
20
5 / 11 / 16
13,933
995
17,025
24,145
8,484
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Artemis
legarsdestho
Artemis
20
7 / 7 / 20
15,283
1,092
24,203
22,799
9,263
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
112
39
Kills
35
35
Deaths
39
76
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
AstralSpace7
Morgan Le Fay
4
11
13
0.95
L
6
9
15
1.5
L
Sun Wukong
Essex117
Sun Wukong
14
5
18
4.6
L
Apollo
4
5
12
2
W
17
2
10
11
W
2
10
14
0.9
W
Discordia
SisGotDemons
Discordia
4
9
17
1.39
W
Thor
5
11
16
1.18
W
Artemis
legarsdestho
Artemis
7
7
20
2.43
L
Sylvanus
11
5
18
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,153
Damage
123,741
133,022
Taken
115,611
98,385
Mitigated
62,288
26,817
Healing
12,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
AstralSpace7
Morgan Le Fay
15,079
2,165
263
2,937
26,282
10,372
0
14,649
11,633
34,824
0
L
18,443
5,019
0
1,010
31,023
16,107
0
20,925
10,098
0
32,311
L
Sun Wukong
Essex117
Sun Wukong
37,041
7,716
0
2,643
33,458
45,486
0
19,347
14,111
7,064
55,838
L
Apollo
11,200
5,027
0
742
10,553
3,265
0
5,955
4,598
0
26,718
W
43,001
12,378
1,128
2,683
13,402
5,167
0
6,751
6,500
84,443
0
W
15,016
5,686
693
3,737
31,941
27,095
0
14,170
17,397
25,663
0
W
Discordia
SisGotDemons
Discordia
24,496
6,072
146
1,684
23,324
12,279
0
8,745
14,049
49,344
0
W
Thor
17,025
2,286
0
0
24,145
8,484
0
10,854
12,711
0
32,123
W
Artemis
legarsdestho
Artemis
24,203
12,771
0
2,191
22,799
9,263
0
6,319
15,932
0
49,643
L
Sylvanus
28,390
6,680
8,994
10,228
31,706
23,155
0
21,637
10,069
50,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,535
Gold Earned
75,187
217
Minions Killed
265
4
Camps Cleared
9
1,204,365
Distance Traveled
1,170,448
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
13,159
940
45
3
0
251,300
0
L
Fenrir
13,918
994
25
2
0
259,547
0
L
Sun Wukong
17,782
1,270
65
5
0
288,700
0
L
Apollo
13,272
948
40
3
4
158,307
2
W
Hera
18,628
1,331
93
7
6
254,801
1
W
Ymir
12,930
924
24
2
0
229,564
2
W
Discordia
14,413
1,030
64
5
2
231,795
3
W
Thor
13,933
995
25
2
1
224,385
1
W
Artemis
15,283
1,092
59
4
0
229,903
0
L
Sylvanus
16,404
1,172
42
3
0
246,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role