Player Matchup

Sol
Sol
Azitxhi
Sol
Level 17
God Stats
1W - 0L
1,340 SR
Queue Stats
103W - 68L
1,578 Elo+
Party 1
Merlin
Merlin
ZeusSlaps
Merlin
Level 18
God Stats
10W - 7L
1,671 SR
Queue Stats
23W - 22L
1,446 Elo+
Party 1
Ne Zha
Ne Zha
leefiredragon
Ne Zha
Level 148
God Stats
7W - 2L
1,813 SR
Queue Stats
142W - 117L
1,594 Elo+
Party 1
Team Averages
Level 61
1,608 SR
1,539 Elo+

VS

Team Averages
Level 77
1,593 SR
1,490 Elo+
Thoth
Thoth
 
Thoth
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Ricinx
Bacchus
Level 101
God Stats
5W - 5L
1,558 SR
Queue Stats
272W - 299L
1,542 Elo+
Solo
Artemis
Artemis
TyAmLegend
Artemis
Level 5
God Stats
0W - 4L
1,721 SR
Queue Stats
4W - 10L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
9
3 / 1 / 2
5,395
899
4,638
3,077
1,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Merlin
ZeusSlaps
Merlin
8
0 / 1 / 4
4,700
783
1,889
1,628
522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
2 / 1 / 2
5,200
867
1,735
2,245
1,031
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
7
2 / 0 / 1
4,699
783
2,074
1,048
267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Ricinx
Bacchus
8
1 / 2 / 2
4,918
820
1,383
5,667
4,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Artemis
TyAmLegend
Artemis
8
0 / 3 / 0
4,240
707
1,039
4,012
1,242
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
5
Kills
3
3
Deaths
5
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
2
0
1
2.5
W
Sol
3
1
2
4
L
Bacchus
Ricinx
Bacchus
1
2
2
1
L
Artemis
TyAmLegend
Artemis
0
3
0
0
W
Merlin
ZeusSlaps
Merlin
0
1
4
2
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,262
Damage
4,496
6,950
Taken
10,727
2,620
Mitigated
6,507
1,223
Healing
2,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
2,074
40
0
500
1,048
267
0
553
453
11,692
0
W
Sol
4,638
1,877
0
1,145
3,077
1,067
839
1,206
1,871
17,795
1,697
L
Bacchus
Ricinx
Bacchus
1,383
28
0
1,368
5,667
4,998
0
2,807
2,730
7,830
0
L
Artemis
TyAmLegend
Artemis
1,039
546
0
338
4,012
1,242
138
2,403
1,445
0
6,025
W
Merlin
ZeusSlaps
Merlin
1,889
98
0
4
1,628
522
264
926
702
5,145
0
W
1,735
49
0
74
2,245
1,031
429
1,542
703
0
9,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,295
Gold Earned
13,857
70
Minions Killed
60
3
Camps Cleared
2
333,166
Distance Traveled
292,616
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
4,699
783
24
4
1
75,110
1
W
Sol
5,395
899
33
6
1
114,395
3
L
Bacchus
4,918
820
20
3
0
124,124
2
L
Artemis
4,240
707
16
3
1
93,382
0
W
Merlin
4,700
783
24
4
0
110,791
2
W
Ne Zha
5,200
867
13
2
2
107,980
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role