Player Matchup

Neith
Neith
Gold II
C10iRaul
Neith
Gold II
Level 153
God Stats
4W - 7L
1,444 SR
Queue Stats
878W - 871L
1,600 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
ChronicaaL
Erlang Shen
Gold III
Level 130
God Stats
5W - 4L
1,439 SR
Queue Stats
172W - 176L
1,555 MMR
Solo
Cthulhu
Cthulhu
Silver I
HNC-Carnage
Cthulhu
Silver I
Level 117
God Stats
6W - 6L
1,692 SR
Queue Stats
6W - 7L
1,596 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold IV
HNC-Nitroxygen
Cu Chulainn
Gold IV
Level 106
God Stats
4W - 2L
1,660 SR
Queue Stats
8W - 7L
1,690 MMR
Party 1
Ra
Ra
Gold V
LiquidSnakey
Ra
Gold V
Level 108
God Stats
3W - 0L
1,555 SR
Queue Stats
11W - 6L
1,657 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,558 SR
1,620 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 140
1,582 SR
1,620 MMR
Ares
Ares
Gold II
TravZilla843
Ares
Gold II
Level 147
God Stats
68W - 53L
1,670 SR
Queue Stats
444W - 441L
1,616 MMR
Solo
Ganesha
Ganesha
Gold II
X1xELxDIABLOx1X
Ganesha
Gold II
Level 106
God Stats
1W - 1L
1,414 SR
Queue Stats
21W - 20L
1,553 MMR
Solo
Merlin
Merlin
Gold I
Yarberbros
Merlin
Gold I
Level 160
God Stats
6W - 7L
1,472 SR
Queue Stats
255W - 242L
1,661 MMR
Solo
Thanatos
Thanatos
Platinum II
boopidybopp
Thanatos
Platinum II
Level 158
God Stats
1W - 3L
1,526 SR
Queue Stats
341W - 327L
1,659 MMR
Solo
Hachiman
Hachiman
Gold I
theknud9
Hachiman
Gold I
Level 128
God Stats
3W - 1L
1,829 SR
Queue Stats
339W - 346L
1,609 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
C10iRaul
Neith
20
9 / 3 / 13
16,914
604
32,120
22,475
9,772
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Erlang Shen
ChronicaaL
Erlang Shen
20
11 / 5 / 12
15,818
565
22,470
28,061
19,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cthulhu
HNC-Carnage
Cthulhu
19
6 / 5 / 11
13,345
477
17,765
34,023
44,109
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cu Chulainn
HNC-Nitroxygen
Cu Chulainn
20
3 / 6 / 13
14,378
514
20,046
24,810
25,015
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
6 / 1 / 9
16,019
572
21,944
13,574
5,643
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ArachneTiamatMorgan Le FayAthenaKhepri

VS

Bans
GilgameshSetArtemisOdinChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 8 / 6
13,957
498
19,287
37,393
44,134
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
0 / 7 / 13
11,891
425
6,922
38,671
53,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Yarberbros
Merlin
18
0 / 6 / 4
12,102
432
17,440
20,509
9,276
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
boopidybopp
Thanatos
20
4 / 10 / 5
13,242
473
19,182
29,414
16,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
theknud9
Hachiman
20
6 / 4 / 5
14,461
516
19,992
19,371
8,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
52
35
Kills
19
20
Deaths
35
58
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Neith
C10iRaul
Neith
9
3
13
5.17
W
Erlang Shen
ChronicaaL
Erlang Shen
11
5
12
3.4
W
Cthulhu
HNC-Carnage
Cthulhu
6
5
11
2.3
W
Cu Chulainn
HNC-Nitroxygen
Cu Chulainn
3
6
13
1.58
W
6
1
9
10.5
L
9
8
6
1.5
L
0
7
13
0.93
L
Merlin
Yarberbros
Merlin
0
6
4
0.33
L
Thanatos
boopidybopp
Thanatos
4
10
5
0.65
L
Hachiman
theknud9
Hachiman
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,345
Damage
82,823
122,943
Taken
145,358
103,842
Mitigated
132,039
49,901
Healing
37,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
C10iRaul
Neith
32,120
17,931
0
9,759
22,475
9,772
5,470
6,005
16,470
0
165,150
W
Erlang Shen
ChronicaaL
Erlang Shen
22,470
10,137
0
8,331
28,061
19,303
1,865
15,331
12,730
0
124,249
W
Cthulhu
HNC-Carnage
Cthulhu
17,765
1,495
1,883
10,550
34,023
44,109
205
9,382
24,641
54,967
0
W
Cu Chulainn
HNC-Nitroxygen
Cu Chulainn
20,046
3,380
0
5,818
24,810
25,015
321
8,892
15,918
7,580
80,325
W
21,944
1,454
6,111
7,449
13,574
5,643
780
4,961
8,613
126,499
0
L
19,287
475
0
7,511
37,393
44,134
0
9,632
27,761
63,857
0
L
6,922
837
1,818
5,104
38,671
53,574
58
11,285
27,386
38,153
0
L
Merlin
Yarberbros
Merlin
17,440
484
185
3,619
20,509
9,276
377
5,915
14,594
109,681
0
L
Thanatos
boopidybopp
Thanatos
19,182
5,298
0
17,176
29,414
16,594
133
8,355
21,059
0
107,997
L
Hachiman
theknud9
Hachiman
19,992
12,205
0
2,188
19,371
8,461
2,170
6,624
12,747
0
118,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,474
Gold Earned
65,653
764
Minions Killed
636
0
Camps Cleared
0
2,734,167
Distance Traveled
2,542,480
19
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
16,914
604
220
8
0
500,121
2
W
Erlang Shen
15,818
565
139
5
0
572,900
4
W
Cthulhu
13,345
477
60
2
0
519,711
4
W
Cu Chulainn
14,378
514
145
5
0
513,516
6
W
Ra
16,019
572
200
7
0
627,919
3
L
Ares
13,957
498
87
3
0
470,429
11
L
Ganesha
11,891
425
18
1
0
522,216
7
L
Merlin
12,102
432
181
6
0
489,731
10
L
Thanatos
13,242
473
143
5
0
540,335
11
L
Hachiman
14,461
516
207
7
0
519,769
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role