Player Matchup

Chang'e
Chang'e
AzurePrime
Chang'e
Level 49
God Stats
11W - 10L
1,505 SR
Queue Stats
309W - 333L
1,435 Elo+
Solo
Nu Wa
Nu Wa
Nieuleczalna
Nu Wa
Level 105
God Stats
8W - 16L
1,414 SR
Queue Stats
179W - 230L
1,372 Elo+
Solo
Achilles
Achilles
UNFORGIVENwes
Achilles
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 66L
1,401 Elo+
Solo
Bakasura
Bakasura
catien2
Bakasura
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,195 Elo+
Solo
Geb
Geb
g_jungleman
Geb
Level 156
God Stats
7W - 4L
1,735 SR
Queue Stats
701W - 790L
1,427 Elo+
Solo
Team Averages
Level 98
1,531 SR
1,366 Elo+

VS

Team Averages
Level 69
1,420 SR
1,440 Elo+
He Bo
He Bo
Baileyrayy
He Bo
Level 67
God Stats
2W - 2L
1,239 SR
Queue Stats
75W - 68L
1,431 Elo+
Solo
Neith
Neith
DawgYoAce
Neith
Level 46
God Stats
102W - 107L
1,474 SR
Queue Stats
448W - 460L
1,432 Elo+
Solo
Cthulhu
Cthulhu
Gunnaru14
Cthulhu
Level 99
God Stats
2W - 2L
1,394 SR
Queue Stats
93W - 73L
1,539 Elo+
Solo
Loki
Loki
J-Maretti
Loki
Level 86
God Stats
3W - 2L
1,518 SR
Queue Stats
47W - 52L
1,349 Elo+
Solo
Ra
Ra
Sion2390
Ra
Level 49
God Stats
110W - 121L
1,478 SR
Queue Stats
258W - 286L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AzurePrime
Chang'e
20
2 / 6 / 13
13,517
901
14,680
23,459
9,785
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
5 / 9 / 10
14,850
990
31,782
29,116
11,358
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
UNFORGIVENwes
Achilles
20
11 / 4 / 7
16,097
1,073
27,675
21,488
13,170
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bakasura
catien2
Bakasura
20
1 / 11 / 12
13,025
868
7,892
27,112
11,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
1 / 4 / 13
14,139
943
14,778
24,038
11,674
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

0

VS

Team 2 Tickets

70

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
20
3 / 7 / 15
13,644
910
16,339
17,839
5,086
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
DawgYoAce
Neith
20
2 / 2 / 20
14,453
964
32,630
17,621
5,930
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Gunnaru14
Cthulhu
20
7 / 2 / 18
15,470
1,031
22,276
24,780
34,587
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Loki
20
18 / 8 / 7
17,447
1,163
26,584
23,707
9,435
20
4 / 1 / 20
14,677
978
21,377
19,233
28,909
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
114
20
Kills
34
34
Deaths
20
55
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Chang'e
AzurePrime
Chang'e
2
6
13
1.42
W
He Bo
3
7
15
1.5
W
Neith
DawgYoAce
Neith
2
2
20
6
W
Cthulhu
Gunnaru14
Cthulhu
7
2
18
8
W
Loki
18
8
7
2.69
L
5
9
10
1.11
W
4
1
20
14
L
Achilles
UNFORGIVENwes
Achilles
11
4
7
3.63
L
Bakasura
catien2
Bakasura
1
11
12
0.64
L
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,807
Damage
119,206
125,213
Taken
103,180
57,900
Mitigated
83,947
22,152
Healing
17,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
AzurePrime
Chang'e
14,680
1,057
9,099
5,911
23,459
9,785
0
12,529
10,930
37,890
0
W
He Bo
16,339
3,252
0
1,704
17,839
5,086
0
9,546
8,293
37,225
0
W
Neith
DawgYoAce
Neith
32,630
12,319
0
4,223
17,621
5,930
0
11,867
5,754
0
83,512
W
Cthulhu
Gunnaru14
Cthulhu
22,276
1,417
1,324
2,249
24,780
34,587
0
15,838
8,827
56,515
0
W
Loki
26,584
9,369
701
1,751
23,707
9,435
0
12,286
11,263
0
76,331
L
31,782
7,160
384
1,952
29,116
11,358
0
14,446
14,670
86,064
0
W
21,377
2,424
2,170
3,524
19,233
28,909
0
11,703
7,318
58,179
0
L
Achilles
UNFORGIVENwes
Achilles
27,675
7,476
0
576
21,488
13,170
0
9,316
12,172
0
47,266
L
Bakasura
catien2
Bakasura
7,892
4,850
791
1,811
27,112
11,913
0
13,783
13,329
0
19,648
L
14,778
159
443
1,185
24,038
11,674
0
9,918
14,120
56,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,628
Gold Earned
75,691
313
Minions Killed
397
6
Camps Cleared
13
1,496,318
Distance Traveled
1,335,116
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
13,517
901
49
3
0
301,797
0
W
He Bo
13,644
910
56
4
0
241,884
2
W
Neith
14,453
964
131
9
1
280,898
1
W
Cthulhu
15,470
1,031
70
5
1
256,855
0
W
Loki
17,447
1,163
70
5
10
275,674
1
L
Nu Wa
14,850
990
111
7
1
269,032
4
W
Ra
14,677
978
70
5
1
279,805
0
L
Achilles
16,097
1,073
38
3
2
315,791
0
L
Bakasura
13,025
868
28
2
0
278,712
0
L
Geb
14,139
943
87
6
3
330,986
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role