Player Matchup

Hel
Hel
Enkotsu
Hel
Level 92
God Stats
3W - 1L
1,397 SR
Queue Stats
5W - 6L
1,394 Elo+
Party 1
Gilgamesh
Gilgamesh
Razdel
Gilgamesh
Level 151
God Stats
13W - 7L
1,741 SR
Queue Stats
238W - 229L
1,569 Elo+
Party 1
Bastet
Bastet
element4life2590
Bastet
Level 148
God Stats
5W - 3L
1,794 SR
Queue Stats
171W - 152L
1,523 Elo+
Party 1
Team Averages
Level 130
1,644 SR
1,495 Elo+

VS

Team Averages
Level 121
1,618 SR
1,533 Elo+
Fenrir
Fenrir
Tezhuu
Fenrir
Level 119
God Stats
0W - 1L
1,435 SR
Queue Stats
371W - 256L
1,626 Elo+
Solo
Sol
Sol
jorlex009
Sol
Level 142
God Stats
9W - 9L
1,558 SR
Queue Stats
449W - 511L
1,496 Elo+
Solo
Terra
Terra
xNEMESISx0224
Terra
Level 102
God Stats
1W - 1L
1,863 SR
Queue Stats
183W - 199L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
12
2 / 1 / 10
7,974
725
5,782
5,695
1,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Razdel
Gilgamesh
12
5 / 2 / 7
8,503
773
11,356
11,141
7,271
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
5 / 1 / 6
8,420
765
11,021
8,333
2,696
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Tezhuu
Fenrir
11
3 / 5 / 0
7,337
667
6,121
12,326
6,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 4 / 2
7,081
644
7,695
9,044
2,640
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 3 / 2
6,624
602
3,006
10,864
6,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
12
Kills
4
4
Deaths
12
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hel
2
1
10
7
W
Gilgamesh
Razdel
Gilgamesh
5
2
7
4.25
L
Fenrir
Tezhuu
Fenrir
3
5
0
0.6
W
5
1
6
8
L
1
4
2
0.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,159
Damage
16,822
25,169
Taken
32,234
11,793
Mitigated
15,845
11,778
Healing
7,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
5,782
156
7,599
3,759
5,695
1,826
240
2,875
2,694
21,106
0
W
Gilgamesh
Razdel
Gilgamesh
11,356
2,876
0
375
11,141
7,271
473
4,300
6,671
0
29,108
L
Fenrir
Tezhuu
Fenrir
6,121
675
0
1,364
12,326
6,724
0
2,184
10,142
0
17,772
W
11,021
2,121
0
45
8,333
2,696
612
4,293
3,909
0
23,797
L
7,695
2,211
0
1,750
9,044
2,640
0
1,356
7,688
30,882
0
L
3,006
778
1,892
2,047
10,864
6,481
0
2,584
8,280
11,054
989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,897
Gold Earned
21,042
103
Minions Killed
119
6
Camps Cleared
5
695,832
Distance Traveled
590,061
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,974
725
44
4
2
237,829
1
W
Gilgamesh
8,503
773
25
2
0
208,177
0
L
Fenrir
7,337
667
37
3
3
217,253
3
W
Bastet
8,420
765
34
3
4
249,826
5
L
Sol
7,081
644
47
4
2
180,695
2
L
Terra
6,624
602
35
3
0
192,113
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role