Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
BadNGroovyy
Bellona
Level 22
God Stats
20W - 17L
1,865 SR
Queue Stats
151W - 119L
1,660 Elo+
Party 1
Cthulhu
Cthulhu
JoeyDus
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 99L
1,679 Elo+
Party 1
Awilix
Awilix
LordChooski
Awilix
Level 17
God Stats
28W - 9L
1,781 SR
Queue Stats
35W - 20L
1,753 Elo+
Party 1
Charybdis
Charybdis
WooloosOnlyFans
Charybdis
Level 14
God Stats
3W - 4L
1,587 SR
Queue Stats
30W - 17L
1,588 Elo+
Party 1
Team Averages
Level 19
1,646 SR
1,636 Elo+

VS

Team Averages
Level 15
1,592 SR
1,605 Elo+
Bellona
Bellona
JvonTheLeg
Bellona
Level 10
God Stats
2W - 0L
1,738 SR
Queue Stats
22W - 13L
1,665 Elo+
Solo
Heimdallr
Heimdallr
OdinOneTrick
Heimdallr
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 1L
1,558 Elo+
Party 2
Bakasura
Bakasura
SoloTrollo
Bakasura
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,528 Elo+
Party 2
Tiamat
Tiamat
Zesthor
Tiamat
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 95L
1,568 Elo+
Solo
Aphrodite
Aphrodite
lovelysnowie
Aphrodite
Level 29
God Stats
31W - 21L
1,722 SR
Queue Stats
122W - 77L
1,705 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
2 / 3 / 4
7,882
464
9,131
10,056
4,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
BadNGroovyy
Bellona
12
1 / 2 / 5
7,746
456
8,071
14,115
12,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
JoeyDus
Cthulhu
12
4 / 1 / 3
7,182
422
8,202
12,609
10,155
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
11
5 / 4 / 6
7,847
462
10,332
14,329
4,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
WooloosOnlyFans
Charybdis
11
0 / 4 / 4
6,482
381
2,942
9,879
3,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JvonTheLeg
Bellona
15
2 / 4 / 3
9,109
536
11,047
15,821
12,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heimdallr
OdinOneTrick
Heimdallr
14
3 / 1 / 3
8,470
498
12,921
11,920
5,072
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bakasura
SoloTrollo
Bakasura
16
2 / 2 / 6
9,284
546
7,472
14,443
6,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tiamat
Zesthor
Tiamat
14
3 / 3 / 3
8,474
498
6,851
9,996
6,213
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Aphrodite
lovelysnowie
Aphrodite
13
4 / 2 / 4
8,131
478
10,076
13,727
10,593
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
33
12
Kills
14
14
Deaths
12
22
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
3
4
1.33
L
Bellona
BadNGroovyy
Bellona
1
2
5
1.75
L
Cthulhu
JoeyDus
Cthulhu
4
1
3
5.5
W
Bellona
JvonTheLeg
Bellona
2
4
3
0.88
L
Awilix
5
4
6
2
W
Heimdallr
OdinOneTrick
Heimdallr
3
1
3
4.5
W
Bakasura
SoloTrollo
Bakasura
2
2
6
2.5
L
Charybdis
WooloosOnlyFans
Charybdis
0
4
4
0.5
W
Tiamat
Zesthor
Tiamat
3
3
3
1.5
W
Aphrodite
lovelysnowie
Aphrodite
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,678
Damage
48,367
60,988
Taken
65,907
35,449
Mitigated
41,114
12,927
Healing
25,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,131
769
0
1,980
10,056
4,850
0
2,747
7,004
41,363
0
L
Bellona
BadNGroovyy
Bellona
8,071
2,843
0
3,890
14,115
12,787
0
2,495
11,110
0
41,026
L
Cthulhu
JoeyDus
Cthulhu
8,202
482
58
2,483
12,609
10,155
0
5,882
6,727
32,570
0
W
Bellona
JvonTheLeg
Bellona
11,047
4,313
0
5,772
15,821
12,612
310
1,918
12,980
0
55,103
L
Awilix
10,332
3,908
278
2,562
14,329
4,598
0
2,632
11,265
0
33,874
W
Heimdallr
OdinOneTrick
Heimdallr
12,921
5,302
0
2,723
11,920
5,072
1,710
3,494
8,319
0
72,010
W
Bakasura
SoloTrollo
Bakasura
7,472
4,304
0
2,533
14,443
6,624
246
2,959
11,230
0
70,323
L
Charybdis
WooloosOnlyFans
Charybdis
2,942
1,462
0
1,676
9,879
3,059
0
3,171
6,624
0
28,266
W
Tiamat
Zesthor
Tiamat
6,851
377
0
3,344
9,996
6,213
318
3,142
6,631
48,753
0
W
Aphrodite
lovelysnowie
Aphrodite
10,076
1,676
4,078
7,437
13,727
10,593
496
5,150
8,112
26,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,139
Gold Earned
43,468
301
Minions Killed
482
0
Camps Cleared
0
1,705,017
Distance Traveled
1,674,062
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,882
464
83
5
0
366,711
2
L
Bellona
7,746
456
85
5
0
322,150
4
L
Cthulhu
7,182
422
35
2
0
344,196
4
W
Bellona
9,109
536
118
7
0
317,271
4
L
Awilix
7,847
462
46
3
0
339,899
0
W
Heimdallr
8,470
498
114
7
0
302,378
0
W
Bakasura
9,284
546
142
8
0
396,039
5
L
Charybdis
6,482
381
52
3
0
332,061
0
W
Tiamat
8,474
498
83
5
0
338,224
2
W
Aphrodite
8,131
478
25
1
0
320,150
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role