Player Matchup

Ymir
Ymir
 
Ymir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Gonyashy
Gilgamesh
Level 75
God Stats
4W - 5L
1,469 SR
Queue Stats
267W - 281L
1,469 Elo+
Solo
Tsukuyomi
Tsukuyomi
ice02
Tsukuyomi
Level 45
God Stats
0W - 1L
1,731 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Medusa
Medusa
ВасилиЙизСССР
Medusa
Level 123
God Stats
16W - 34L
1,353 SR
Queue Stats
397W - 438L
1,415 Elo+
Solo
Scylla
Scylla
晨曦下的意淫
Scylla
Level 79
God Stats
40W - 59L
1,342 SR
Queue Stats
541W - 585L
1,446 Elo+
Solo
Team Averages
Level 94
1,479 SR
1,466 Elo+

VS

Team Averages
Level 68
1,421 SR
1,445 Elo+
Anubis
Anubis
Fennee
Anubis
Level 102
God Stats
4W - 5L
1,505 SR
Queue Stats
179W - 169L
1,611 Elo+
Solo
Fenrir
Fenrir
ShowMeDaWei
Fenrir
Level 67
God Stats
8W - 9L
1,335 SR
Queue Stats
138W - 179L
1,369 Elo+
Party 1
Artemis
Artemis
Utopium
Artemis
Level 39
God Stats
49W - 41L
1,560 SR
Queue Stats
174W - 196L
1,380 Elo+
Solo
Ao Kuang
Ao Kuang
kakkuna
Ao Kuang
Level 86
God Stats
5W - 7L
1,352 SR
Queue Stats
253W - 278L
1,491 Elo+
Party 1
Horus
Horus
moustakalis
Horus
Level 44
God Stats
3W - 2L
1,354 SR
Queue Stats
59W - 80L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
3 / 2 / 6
9,881
449
7,631
17,636
20,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
Gonyashy
Gilgamesh
17
1 / 5 / 8
10,670
485
14,028
20,208
15,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
ice02
Tsukuyomi
15
6 / 6 / 5
10,810
491
15,244
15,981
5,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 10 / 3
9,668
439
10,155
20,643
5,272
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 5 / 4
10,842
493
13,526
9,727
2,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Fennee
Anubis
20
3 / 3 / 8
12,592
572
10,126
16,334
10,057
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
18
2 / 6 / 9
11,227
510
9,177
19,003
10,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Artemis
Utopium
Artemis
20
11 / 2 / 9
13,163
598
24,853
19,611
9,179
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
kakkuna
Ao Kuang
19
7 / 3 / 3
12,779
581
15,423
16,979
14,023
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
5 / 2 / 11
10,354
471
6,503
17,199
17,078
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
68
16
Kills
28
28
Deaths
16
26
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
2
6
3
W
Anubis
Fennee
Anubis
3
3
8
2.33
L
Gilgamesh
Gonyashy
Gilgamesh
1
5
8
1
W
Fenrir
2
6
9
1.08
W
Artemis
Utopium
Artemis
11
2
9
7.75
L
Tsukuyomi
ice02
Tsukuyomi
6
6
5
1.42
W
Ao Kuang
kakkuna
Ao Kuang
7
3
3
2.83
W
5
2
11
5.25
L
2
10
3
0.35
L
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,584
Damage
66,082
84,195
Taken
89,126
49,032
Mitigated
61,078
16,616
Healing
38,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
7,631
1,159
0
2,588
17,636
20,143
206
5,676
11,960
26,799
0
W
Anubis
Fennee
Anubis
10,126
499
0
9,226
16,334
10,057
599
4,739
11,281
96,886
0
L
Gilgamesh
Gonyashy
Gilgamesh
14,028
3,660
0
5,111
20,208
15,681
318
11,850
8,358
0
66,766
W
Fenrir
9,177
2,233
0
2,933
19,003
10,741
73
4,299
14,550
0
82,814
W
Artemis
Utopium
Artemis
24,853
16,670
0
10,809
19,611
9,179
3,397
4,229
15,282
0
90,507
L
Tsukuyomi
ice02
Tsukuyomi
15,244
4,220
0
3,573
15,981
5,276
0
4,476
11,505
0
60,182
W
Ao Kuang
kakkuna
Ao Kuang
15,423
3,522
0
5,387
16,979
14,023
2,400
2,107
14,838
75,764
0
W
6,503
2,671
3,359
6,388
17,199
17,078
189
5,107
11,941
407
19,581
L
10,155
2,375
1,014
3,669
20,643
5,272
106
2,412
18,231
0
61,988
L
13,526
752
0
661
9,727
2,660
974
1,737
7,990
64,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,871
Gold Earned
60,115
465
Minions Killed
589
0
Camps Cleared
0
1,864,663
Distance Traveled
1,973,231
23
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,881
449
34
2
0
327,102
9
W
Anubis
12,592
572
183
8
0
362,681
17
L
Gilgamesh
10,670
485
118
5
0
401,106
1
W
Fenrir
11,227
510
115
5
0
384,584
6
W
Artemis
13,163
598
140
6
0
385,926
3
L
Tsukuyomi
10,810
491
86
4
0
416,296
2
W
Ao Kuang
12,779
581
132
6
0
425,766
1
W
Horus
10,354
471
19
1
0
414,274
2
L
Medusa
9,668
439
100
5
0
360,693
6
L
Scylla
10,842
493
127
6
0
359,466
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role