Player Matchup

Cthulhu
Cthulhu
DM_reggiedabear
Cthulhu
Level 56
God Stats
3W - 1L
1,473 SR
Queue Stats
122W - 126L
1,334 Elo+
Party 2
Thanatos
Thanatos
DeadliftHell34
Thanatos
Level 19
God Stats
19W - 9L
1,418 SR
Queue Stats
116W - 129L
1,279 Elo+
Party 2
Neith
Neith
KillbotDan
Neith
Level 25
God Stats
9W - 6L
1,693 SR
Queue Stats
86W - 128L
1,211 Elo+
Solo
Team Averages
Level 33
1,528 SR
1,275 Elo+

VS

Team Averages
Level 51
1,382 SR
1,347 Elo+
Thor
Thor
LilHomieFaded
Thor
Level 4
God Stats
0W - 4L
1,266 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Bacchus
Bacchus
cloudywolfx13
Bacchus
Level 59
God Stats
8W - 12L
1,428 SR
Queue Stats
114W - 202L
1,196 Elo+
Party 1
Scylla
Scylla
kidchaos5__
Scylla
Level 89
God Stats
11W - 24L
1,452 SR
Queue Stats
253W - 403L
1,345 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 13
10,153
781
11,274
14,643
17,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
12
6 / 2 / 7
9,518
732
9,057
9,778
3,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
13
9 / 1 / 5
10,250
788
8,872
7,450
2,731
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 12 / 2
7,704
593
6,610
17,056
8,440
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Bacchus
10
0 / 3 / 1
7,297
561
5,785
9,999
10,122
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Scylla
12
4 / 3 / 0
9,104
700
9,384
11,099
3,458
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
18
Kills
5
5
Deaths
18
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
2
13
4.75
W
Thanatos
6
2
7
4.75
W
Neith
9
1
5
11.5
L
1
12
2
0.17
L
Bacchus
0
3
1
0.17
L
Scylla
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,203
Damage
21,779
31,871
Taken
38,154
23,652
Mitigated
22,020
9,920
Healing
2,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,274
1,458
703
3,074
14,643
17,388
198
5,120
9,523
35,433
0
W
Thanatos
9,057
2,967
0
5,280
9,778
3,533
0
5,883
3,895
0
23,509
W
Neith
8,872
2,383
0
863
7,450
2,731
1,864
5,089
2,361
0
27,030
L
6,610
2,331
0
0
17,056
8,440
38
4,567
12,489
0
16,016
L
Bacchus
5,785
602
317
806
9,999
10,122
0
3,140
6,859
12,248
0
L
Scylla
9,384
640
166
1,686
11,099
3,458
0
3,767
7,332
29,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,921
Gold Earned
24,105
131
Minions Killed
85
7
Camps Cleared
2
736,689
Distance Traveled
651,026
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,153
781
63
5
4
268,726
0
W
Thanatos
9,518
732
15
1
3
255,546
1
W
Neith
10,250
788
53
4
0
212,417
0
L
Thor
7,704
593
24
2
2
211,280
1
L
Bacchus
7,297
561
12
1
0
220,541
0
L
Scylla
9,104
700
49
4
0
219,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role