Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BIG__JAIME__1973
Izanami
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 7L
1,488 Elo+
Solo
Cthulhu
Cthulhu
stoneb167
Cthulhu
Level 22
God Stats
4W - 8L
1,551 SR
Queue Stats
17W - 21L
1,490 Elo+
Solo
Team Averages
Level 22
1,517 SR
1,493 Elo+

VS

Team Averages
Level 49
1,505 SR
1,356 Elo+
Charybdis
Charybdis
RengokuKyojuro_
Charybdis
Level 17
God Stats
2W - 5L
1,240 SR
Queue Stats
13W - 20L
1,292 Elo+
Solo
Cthulhu
Cthulhu
Voodooheehaa
Cthulhu
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 18L
1,303 Elo+
Party 1
Fenrir
Fenrir
caveman128
Fenrir
Level 44
God Stats
1W - 0L
1,776 SR
Queue Stats
8W - 10L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
9 / 4 / 2
9,030
903
8,302
7,635
3,397
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 8 / 8
6,962
696
5,609
9,323
3,287
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
stoneb167
Cthulhu
10
2 / 5 / 9
7,561
756
8,886
11,432
8,974
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
RengokuKyojuro_
Charybdis
11
3 / 4 / 13
8,286
829
6,710
7,165
2,605
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
Voodooheehaa
Cthulhu
12
3 / 4 / 13
8,647
865
8,001
12,101
6,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
caveman128
Fenrir
13
11 / 3 / 4
9,916
992
9,156
9,134
3,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
47
11
Kills
17
17
Deaths
11
19
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
9
4
2
2.5
L
0
8
8
0.5
W
Charybdis
RengokuKyojuro_
Charybdis
3
4
13
2.38
W
Cthulhu
Voodooheehaa
Cthulhu
3
4
13
2.38
W
Fenrir
caveman128
Fenrir
11
3
4
4.33
L
Cthulhu
stoneb167
Cthulhu
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,797
Damage
23,867
28,390
Taken
28,400
15,658
Mitigated
13,198
3,677
Healing
7,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
8,302
2,430
0
1,799
7,635
3,397
1,031
1,865
5,770
17,946
0
L
5,609
4,053
0
413
9,323
3,287
611
4,204
5,119
0
18,953
W
Charybdis
RengokuKyojuro_
Charybdis
6,710
4,501
0
958
7,165
2,605
174
5,054
1,950
0
16,836
W
Cthulhu
Voodooheehaa
Cthulhu
8,001
847
494
3,414
12,101
6,847
328
6,972
4,930
26,696
0
W
Fenrir
caveman128
Fenrir
9,156
3,709
573
2,356
9,134
3,746
1,998
4,954
4,138
0
14,594
L
Cthulhu
stoneb167
Cthulhu
8,886
1,194
281
1,184
11,432
8,974
174
2,599
8,833
17,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,553
Gold Earned
26,849
88
Minions Killed
83
5
Camps Cleared
2
506,173
Distance Traveled
576,219
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
9,030
903
27
3
2
177,061
3
L
Izanami
6,962
696
37
4
2
156,862
1
W
Charybdis
8,286
829
32
3
1
166,234
0
W
Cthulhu
8,647
865
34
3
0
210,451
2
W
Fenrir
9,916
992
17
2
1
199,534
0
L
Cthulhu
7,561
756
24
2
1
172,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role