Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
BadNGroovyy
Bellona
Level 22
God Stats
20W - 17L
1,760 SR
Queue Stats
151W - 119L
1,650 Elo+
Party 1
Sylvanus
Sylvanus
JoeyDus
Sylvanus
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
131W - 99L
1,668 Elo+
Party 1
Arachne
Arachne
LordChooski
Arachne
Level 17
God Stats
3W - 5L
1,624 SR
Queue Stats
35W - 20L
1,742 Elo+
Party 1
Charybdis
Charybdis
WooloosOnlyFans
Charybdis
Level 14
God Stats
3W - 4L
1,447 SR
Queue Stats
30W - 17L
1,556 Elo+
Party 1
Team Averages
Level 19
1,566 SR
1,623 Elo+

VS

Team Averages
Level 14
1,566 SR
1,630 Elo+
Ares
Ares
BaseVegeta1
Ares
Level 17
God Stats
3W - 6L
1,500 SR
Queue Stats
127W - 91L
1,751 Elo+
Solo
Danzaburou
Danzaburou
Cappy15
Danzaburou
Level 4
God Stats
1W - 1L
1,583 SR
Queue Stats
2W - 1L
1,788 Elo+
Solo
Ymir
Ymir
OBcana
Ymir
Level 8
God Stats
2W - 2L
1,614 SR
Queue Stats
7W - 8L
1,559 Elo+
Solo
Thanatos
Thanatos
Rocko0404
Thanatos
Level 18
God Stats
10W - 10L
1,455 SR
Queue Stats
11W - 12L
1,557 Elo+
Solo
Hou Yi
Hou Yi
naldington
Hou Yi
Level 21
God Stats
7W - 4L
1,675 SR
Queue Stats
30W - 36L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
3 / 1 / 1
6,903
628
2,828
3,128
1,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
BadNGroovyy
Bellona
12
2 / 0 / 0
6,816
620
6,176
7,891
7,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
JoeyDus
Sylvanus
10
1 / 2 / 5
5,528
503
4,353
8,070
5,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Arachne
LordChooski
Arachne
10
4 / 3 / 3
6,288
572
6,451
7,276
2,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charybdis
WooloosOnlyFans
Charybdis
9
2 / 1 / 5
5,618
511
3,985
4,838
1,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,053
550
4,727
8,562
6,857
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
Cappy15
Danzaburou
7
0 / 2 / 0
4,720
429
438
2,951
848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
OBcana
Ymir
8
1 / 3 / 3
5,143
468
2,800
8,302
3,209
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
Rocko0404
Thanatos
10
4 / 2 / 0
6,293
572
5,622
7,769
2,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hou Yi
naldington
Hou Yi
9
1 / 4 / 3
5,346
486
5,586
6,895
1,782
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
12
Kills
7
7
Deaths
13
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
3
1
1
3.5
W
Bellona
BadNGroovyy
Bellona
2
0
0
2
L
1
2
0
0.5
L
Danzaburou
Cappy15
Danzaburou
0
2
0
0
W
Sylvanus
JoeyDus
Sylvanus
1
2
5
1.75
W
Arachne
LordChooski
Arachne
4
3
3
1.83
L
Ymir
OBcana
Ymir
1
3
3
0.83
L
Thanatos
Rocko0404
Thanatos
4
2
0
2
W
Charybdis
WooloosOnlyFans
Charybdis
2
1
5
4.5
L
Hou Yi
naldington
Hou Yi
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,793
Damage
19,173
31,203
Taken
34,479
17,818
Mitigated
15,098
11,435
Healing
11,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
2,828
331
0
1,105
3,128
1,380
182
0
3,128
34,289
0
W
Bellona
BadNGroovyy
Bellona
6,176
2,081
0
2,978
7,891
7,346
0
3,875
3,588
0
42,949
L
4,727
560
0
3,198
8,562
6,857
0
0
8,562
29,520
0
L
Danzaburou
Cappy15
Danzaburou
438
199
0
345
2,951
848
0
1,510
1,245
0
14,436
W
Sylvanus
JoeyDus
Sylvanus
4,353
1,669
616
2,042
8,070
5,429
62
1,598
6,472
19,316
7,777
W
Arachne
LordChooski
Arachne
6,451
4,205
0
3,586
7,276
2,471
0
904
6,332
0
31,793
L
Ymir
OBcana
Ymir
2,800
962
0
250
8,302
3,209
0
2,381
5,913
10,985
0
L
Thanatos
Rocko0404
Thanatos
5,622
1,778
0
5,740
7,769
2,402
0
716
7,007
0
36,792
W
Charybdis
WooloosOnlyFans
Charybdis
3,985
2,264
0
1,108
4,838
1,192
242
682
4,156
0
20,206
L
Hou Yi
naldington
Hou Yi
5,586
4,230
0
1,899
6,895
1,782
157
1,717
5,138
0
31,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,153
Gold Earned
27,555
336
Minions Killed
247
0
Camps Cleared
0
1,060,175
Distance Traveled
949,911
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,903
628
87
8
0
222,521
0
W
Bellona
6,816
620
106
10
0
230,908
1
L
Ares
6,053
550
58
5
0
212,674
2
L
Danzaburou
4,720
429
31
3
0
112,195
2
W
Sylvanus
5,528
503
49
4
0
184,987
2
W
Arachne
6,288
572
55
5
0
217,962
0
L
Ymir
5,143
468
21
2
0
207,725
3
L
Thanatos
6,293
572
70
6
0
218,261
1
W
Charybdis
5,618
511
39
4
0
203,797
0
L
Hou Yi
5,346
486
67
6
0
199,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role