Player Matchup

Sol
Sol
Chhinnamasta
Sol
Level 8
God Stats
0W - 2L
1,171 SR
Queue Stats
6W - 7L
1,442 Elo+
Solo
Olorun
Olorun
SmiteFireSucks
Olorun
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 6L
1,790 Elo+
Party 1
Tyr
Tyr
Verdao8284
Tyr
Level 22
God Stats
2W - 2L
1,500 SR
Queue Stats
94W - 78L
1,632 Elo+
Solo
Charybdis
Charybdis
dillbill969000
Charybdis
Level 144
God Stats
4W - 10L
1,136 SR
Queue Stats
220W - 217L
1,474 Elo+
Party 1
Fenrir
Fenrir
senpieddy
Fenrir
Level 28
God Stats
10W - 14L
1,466 SR
Queue Stats
67W - 57L
1,561 Elo+
Solo
Team Averages
Level 42
1,354 SR
1,580 Elo+

VS

Team Averages
Level 19
1,559 SR
1,513 Elo+
Artio
Artio
ESC4NORCRU3L
Artio
Level 30
God Stats
4W - 9L
1,211 SR
Queue Stats
92W - 117L
1,406 Elo+
Solo
Charybdis
Charybdis
Onoru-
Charybdis
Level 27
God Stats
4W - 2L
1,642 SR
Queue Stats
8W - 9L
1,511 Elo+
Solo
Olorun
Olorun
WhytChocolat309
Olorun
Level 6
God Stats
2W - 1L
1,513 SR
Queue Stats
9W - 7L
1,509 Elo+
Solo
Yemoja
Yemoja
XxRaTiNhOxX9445
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,529 Elo+
Solo
Tsukuyomi
Tsukuyomi
xTomah
Tsukuyomi
Level 28
God Stats
3W - 0L
1,926 SR
Queue Stats
42W - 40L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 7
9,167
417
7,291
11,964
2,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
8 / 6 / 7
11,843
538
19,542
17,819
6,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

6
0 / 4 / 1
6,799
309
2,401
5,608
2,524
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Charybdis
dillbill969000
Charybdis
19
4 / 4 / 8
10,978
499
12,083
15,571
4,922
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
senpieddy
Fenrir
20
12 / 6 / 5
13,295
604
17,741
18,409
8,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 4 / 7
14,085
640
16,270
30,081
17,608
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
Onoru-
Charybdis
16
3 / 6 / 2
10,774
490
7,719
14,471
4,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 5 / 1
10,139
461
5,424
14,268
5,511
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
0 / 5 / 3
9,421
428
1,058
10,670
9,183
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
xTomah
Tsukuyomi
20
10 / 6 / 5
14,073
640
16,764
20,934
8,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
43
26
Kills
25
26
Deaths
26
28
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
6
7
0.92
W
8
4
7
2.88
W
Charybdis
Onoru-
Charybdis
3
6
2
0.67
L
8
6
7
1.92
L
0
4
1
0.13
W
4
5
1
0.9
W
0
5
3
0.3
L
Charybdis
dillbill969000
Charybdis
4
4
8
2
L
Fenrir
senpieddy
Fenrir
12
6
5
2.42
W
Tsukuyomi
xTomah
Tsukuyomi
10
6
5
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,058
Damage
47,235
69,371
Taken
90,424
25,061
Mitigated
45,304
17,543
Healing
33,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,291
832
0
2,332
11,964
2,939
262
4,682
7,238
31,139
0
W
16,270
2,267
1,188
16,874
30,081
17,608
2,947
10,229
19,482
91,458
0
W
Charybdis
Onoru-
Charybdis
7,719
3,903
0
2,492
14,471
4,504
1,728
2,548
11,737
0
63,734
L
19,542
7,712
1,104
7,650
17,819
6,118
886
6,376
11,335
74,004
0
L
2,401
578
0
779
5,608
2,524
0
2,439
3,169
0
15,377
W
5,424
1,954
373
4,655
14,268
5,511
223
5,212
8,764
37,289
0
W
1,058
697
1,770
532
10,670
9,183
608
3,416
6,911
20,260
0
L
Charybdis
dillbill969000
Charybdis
12,083
6,066
0
3,619
15,571
4,922
396
4,116
11,325
0
86,401
L
Fenrir
senpieddy
Fenrir
17,741
8,976
0
2,059
18,409
8,558
0
4,775
13,552
0
102,113
W
Tsukuyomi
xTomah
Tsukuyomi
16,764
3,688
0
5,366
20,934
8,498
1,327
4,094
16,020
0
103,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,082
Gold Earned
58,492
496
Minions Killed
523
0
Camps Cleared
0
1,650,899
Distance Traveled
1,805,638
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,167
417
59
3
0
356,549
0
W
Artio
14,085
640
170
8
0
417,417
0
W
Charybdis
10,774
490
104
5
0
345,842
0
L
Olorun
11,843
538
125
6
0
393,178
6
L
Tyr
6,799
309
26
1
0
94,258
0
W
Olorun
10,139
461
66
3
0
310,226
2
W
Yemoja
9,421
428
37
2
0
302,564
0
L
Charybdis
10,978
499
138
6
0
372,892
2
L
Fenrir
13,295
604
148
7
0
434,022
0
W
Tsukuyomi
14,073
640
146
7
0
429,589
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role