Player Matchup

Charybdis
Charybdis
Jaspercarstairs
Charybdis
Level 78
God Stats
8W - 11L
1,715 SR
Queue Stats
208W - 400L
1,273 Elo+
Party 1
Cerberus
Cerberus
ManuC123
Cerberus
Level 78
God Stats
1W - 2L
1,250 SR
Queue Stats
194W - 360L
1,268 Elo+
Party 1
Bakasura
Bakasura
Usagilawmine4431
Bakasura
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 293L
1,281 Elo+
Party 1
Team Averages
Level 75
1,488 SR
1,274 Elo+

VS

Team Averages
Level 53
1,365 SR
1,385 Elo+
King Arthur
King Arthur
Grayfox9426
King Arthur
Level 48
God Stats
35W - 51L
1,462 SR
Queue Stats
167W - 171L
1,373 Elo+
Solo
Ra
Ra
Kaimbuddy
Ra
Level 81
God Stats
1W - 8L
1,268 SR
Queue Stats
194W - 203L
1,411 Elo+
Party 2
Charybdis
Charybdis
TactikewlWolf
Charybdis
Level 29
God Stats
4W - 4L
1,367 SR
Queue Stats
96W - 121L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Jaspercarstairs
Charybdis
15
7 / 1 / 7
10,416
694
9,909
9,749
3,705
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
ManuC123
Cerberus
15
3 / 0 / 11
11,035
736
14,281
14,990
16,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 3 / 7
10,381
692
8,301
13,614
6,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Grayfox9426
King Arthur
12
0 / 6 / 3
8,744
583
10,591
15,117
7,751
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
4 / 4 / 0
10,264
684
9,152
13,015
4,632
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Charybdis
TactikewlWolf
Charybdis
12
0 / 5 / 2
8,877
592
6,626
10,516
3,221
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
15
Kills
4
4
Deaths
15
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Grayfox9426
King Arthur
0
6
3
0.25
W
Charybdis
Jaspercarstairs
Charybdis
7
1
7
10.5
L
4
4
0
1
W
Cerberus
ManuC123
Cerberus
3
0
11
8.5
L
Charybdis
TactikewlWolf
Charybdis
0
5
2
0.2
W
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,491
Damage
26,369
38,353
Taken
38,648
27,049
Mitigated
15,604
12,533
Healing
9,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Grayfox9426
King Arthur
10,591
2,313
476
3,004
15,117
7,751
0
5,461
9,222
0
20,630
W
Charybdis
Jaspercarstairs
Charybdis
9,909
3,733
128
3,740
9,749
3,705
1,720
2,884
6,865
0
32,216
L
9,152
1,407
1,637
3,098
13,015
4,632
92
6,306
6,139
37,596
0
W
Cerberus
ManuC123
Cerberus
14,281
298
0
4,508
14,990
16,767
470
4,002
10,988
49,220
0
L
Charybdis
TactikewlWolf
Charybdis
6,626
3,475
0
1,437
10,516
3,221
1,140
3,212
6,518
0
31,859
W
8,301
5,386
0
4,157
13,614
6,577
246
3,569
10,045
0
24,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,832
Gold Earned
27,885
181
Minions Killed
154
8
Camps Cleared
7
818,914
Distance Traveled
765,468
17
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,744
583
23
2
2
274,934
2
W
Charybdis
10,416
694
61
4
3
258,722
4
L
Ra
10,264
684
65
4
3
251,922
0
W
Cerberus
11,035
736
79
5
2
293,930
5
L
Charybdis
8,877
592
66
4
2
238,612
0
W
Bakasura
10,381
692
41
3
3
266,262
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role