Player Matchup

Ymir
Ymir
Guntime528
Ymir
Level 17
God Stats
1W - 4L
1,423 SR
Queue Stats
19W - 36L
1,227 Elo+
Party 1
Chiron
Chiron
HazelOnNutella
Chiron
Level 21
God Stats
2W - 3L
1,171 SR
Queue Stats
47W - 51L
1,412 Elo+
Party 1
Odin
Odin
Teequel
Odin
Level 22
God Stats
2W - 8L
1,260 SR
Queue Stats
29W - 49L
1,233 Elo+
Solo
Set
Set
h1gashikata
Set
Level 15
God Stats
6W - 16L
1,301 SR
Queue Stats
23W - 36L
1,259 Elo+
Party 1
Ra
Ra
kyuutenhachi
Ra
Level 11
God Stats
1W - 5L
1,303 SR
Queue Stats
4W - 11L
1,109 Elo+
Party 1
Team Averages
Level 17
1,292 SR
1,248 Elo+

VS

Team Averages
Level 25
1,551 SR
1,388 Elo+
Horus
Horus
FenjuAlloatti
Horus
Level 19
God Stats
5W - 4L
1,582 SR
Queue Stats
14W - 8L
1,418 Elo+
Solo
Gilgamesh
Gilgamesh
GodZekee
Gilgamesh
Level 28
God Stats
7W - 2L
1,981 SR
Queue Stats
39W - 41L
1,383 Elo+
Solo
Chernobog
Chernobog
HEIlCat
Chernobog
Level 21
God Stats
7W - 9L
1,342 SR
Queue Stats
114W - 137L
1,361 Elo+
Solo
Kali
Kali
doySwaglord
Kali
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
82W - 99L
1,413 Elo+
Solo
Kukulkan
Kukulkan
martin153
Kukulkan
Level 27
God Stats
26W - 22L
1,352 SR
Queue Stats
109W - 137L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 3
8,721
436
4,669
20,262
21,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
2 / 5 / 6
8,084
404
12,075
10,992
3,082
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
Teequel
Odin
12
1 / 8 / 4
7,963
398
2,555
14,709
4,805
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 8 / 5
7,521
376
7,270
15,194
4,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 8 / 1
8,273
414
6,067
12,662
3,109
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 9
9,030
452
4,303
13,115
6,191
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
GodZekee
Gilgamesh
16
7 / 1 / 6
10,830
542
13,121
18,398
15,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
HEIlCat
Chernobog
4
0 / 1 / 0
6,210
311
0
1,132
157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
8 / 4 / 11
11,355
568
14,278
14,427
7,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
martin153
Kukulkan
18
17 / 0 / 5
12,005
600
25,290
11,506
4,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
66
8
Kills
35
35
Deaths
8
19
Assists
31
Player
Kills
Deaths
Assists
KDA
W
3
2
9
3.75
W
Gilgamesh
GodZekee
Gilgamesh
7
1
6
10
L
3
6
3
0.75
W
Chernobog
HEIlCat
Chernobog
0
1
0
0
L
2
5
6
1
L
Odin
Teequel
Odin
1
8
4
0.38
W
8
4
11
3.38
L
0
8
5
0.31
L
2
8
1
0.31
W
Kukulkan
martin153
Kukulkan
17
0
5
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,636
Damage
56,992
73,819
Taken
58,578
37,426
Mitigated
33,787
9,951
Healing
19,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,303
1,339
899
3,656
13,115
6,191
622
2,488
10,627
0
19,803
W
Gilgamesh
GodZekee
Gilgamesh
13,121
2,006
0
7,524
18,398
15,709
1,235
1,596
16,802
14,422
54,362
L
4,669
838
0
1,828
20,262
21,811
300
7,126
13,136
13,664
0
W
Chernobog
HEIlCat
Chernobog
0
0
0
414
1,132
157
0
177
955
0
3,046
L
12,075
4,389
865
2,426
10,992
3,082
610
2,969
8,013
0
40,369
L
Odin
Teequel
Odin
2,555
595
0
1,281
14,709
4,805
274
4,637
10,072
0
24,152
W
14,278
5,903
0
5,133
14,427
7,109
713
2,168
12,259
0
75,667
L
7,270
2,655
0
1,512
15,194
4,619
336
5,841
9,353
0
38,978
L
6,067
438
534
1,505
12,662
3,109
0
7,263
5,399
37,486
0
W
Kukulkan
martin153
Kukulkan
25,290
2,312
0
2,258
11,506
4,621
2,414
4,307
7,199
87,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,562
Gold Earned
49,430
266
Minions Killed
397
0
Camps Cleared
0
1,667,565
Distance Traveled
1,557,107
23
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,030
452
31
2
0
384,302
21
W
Gilgamesh
10,830
542
109
5
0
390,182
6
L
Ymir
8,721
436
12
1
0
312,327
9
W
Chernobog
6,210
311
8
0
0
21,208
0
L
Chiron
8,084
404
75
4
0
322,221
4
L
Odin
7,963
398
40
2
0
350,725
2
W
Kali
11,355
568
124
6
0
360,336
1
L
Set
7,521
376
68
3
0
348,375
7
L
Ra
8,273
414
71
4
0
333,917
1
W
Kukulkan
12,005
600
125
6
0
401,079
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role