Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
BiałyJakŚnieg
Merlin
Level 45
God Stats
4W - 3L
1,483 SR
Queue Stats
132W - 133L
1,430 Elo+
Solo
Arachne
Arachne
Twisty-Qtr
Arachne
Level 129
God Stats
27W - 18L
1,500 SR
Queue Stats
581W - 566L
1,502 Elo+
Party 2
Neith
Neith
iafroman
Neith
Level 117
God Stats
18W - 16L
1,607 SR
Queue Stats
87W - 77L
1,538 Elo+
Party 2
Chang'e
Chang'e
m1qatar
Chang'e
Level 39
God Stats
20W - 7L
1,455 SR
Queue Stats
519W - 495L
1,429 Elo+
Party 2
Team Averages
Level 98
1,509 SR
1,480 Elo+

VS

Team Averages
Level 85
1,511 SR
1,420 Elo+
Anubis
Anubis
Bino_D
Anubis
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,253 Elo+
Solo
Mercury
Mercury
escorpion69281
Mercury
Level 78
God Stats
2W - 3L
1,500 SR
Queue Stats
123W - 122L
1,469 Elo+
Solo
Athena
Athena
lx-TANIA-xl
Athena
Level 105
God Stats
34W - 38L
1,533 SR
Queue Stats
449W - 479L
1,449 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
tuhero12
Ah Muzen Cab
Level 90
God Stats
1W - 2L
1,410 SR
Queue Stats
326W - 361L
1,445 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
x-l-TERMI-l-x
Morgan Le Fay
Level 105
God Stats
14W - 9L
1,610 SR
Queue Stats
349W - 309L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
4 / 1 / 3
8,262
551
7,697
13,000
6,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 1 / 6
7,020
468
4,989
6,913
2,023
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Twisty-Qtr
Arachne
14
4 / 1 / 4
8,372
558
3,141
10,265
3,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
iafroman
Neith
12
7 / 1 / 4
8,049
537
12,336
6,672
1,967
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
m1qatar
Chang'e
14
2 / 2 / 3
8,364
558
5,472
10,209
3,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Bino_D
Anubis
9
0 / 5 / 1
6,145
410
6,534
8,200
4,181
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
2 / 3 / 0
7,294
486
5,273
10,604
3,603
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
11
0 / 4 / 1
6,261
417
2,588
15,912
8,031
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
tuhero12
Ah Muzen Cab
8
1 / 4 / 0
5,705
380
3,001
6,735
1,927
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
x-l-TERMI-l-x
Morgan Le Fay
13
2 / 3 / 1
7,576
505
9,143
8,830
3,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
19
Kills
5
6
Deaths
19
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
1
3
5.5
W
2
1
6
5
L
Anubis
Bino_D
Anubis
0
5
1
0.1
W
Arachne
Twisty-Qtr
Arachne
4
1
4
6
L
2
3
0
0.67
W
Neith
iafroman
Neith
7
1
4
9
L
Athena
0
4
1
0.13
W
Chang'e
m1qatar
Chang'e
2
2
3
1.75
L
Ah Muzen Cab
tuhero12
Ah Muzen Cab
1
4
0
0.25
L
Morgan Le Fay
x-l-TERMI-l-x
Morgan Le Fay
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,635
Damage
26,539
47,059
Taken
50,281
17,442
Mitigated
21,456
22,318
Healing
11,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,697
1,654
0
5,321
13,000
6,363
0
6,239
6,761
0
32,433
W
4,989
337
345
3,742
6,913
2,023
74
2,277
4,636
25,009
0
L
Anubis
Bino_D
Anubis
6,534
516
0
1,908
8,200
4,181
0
440
7,133
28,325
0
W
Arachne
Twisty-Qtr
Arachne
3,141
1,364
0
4,084
10,265
3,885
0
3,742
6,523
0
54,523
L
5,273
2,356
0
1,646
10,604
3,603
0
1,835
8,679
0
44,696
W
Neith
iafroman
Neith
12,336
6,844
0
2,551
6,672
1,967
1,160
1,809
4,863
0
46,825
L
Athena
2,588
371
96
4,601
15,912
8,031
0
3,350
12,562
28,639
0
W
Chang'e
m1qatar
Chang'e
5,472
351
451
5,824
10,209
3,204
0
4,268
5,941
52,845
0
L
Ah Muzen Cab
tuhero12
Ah Muzen Cab
3,001
1,105
0
1,406
6,735
1,927
50
1,261
5,474
0
20,602
L
Morgan Le Fay
x-l-TERMI-l-x
Morgan Le Fay
9,143
190
0
1,773
8,830
3,714
231
3,575
5,159
53,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,067
Gold Earned
32,981
389
Minions Killed
322
0
Camps Cleared
0
1,487,642
Distance Traveled
1,255,315
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,262
551
72
5
0
303,149
0
W
Merlin
7,020
468
26
2
0
277,926
4
L
Anubis
6,145
410
56
4
0
173,795
0
W
Arachne
8,372
558
100
7
0
343,052
3
L
Mercury
7,294
486
82
5
0
335,307
0
W
Neith
8,049
537
97
6
0
262,863
3
L
Athena
6,261
417
51
3
0
254,390
2
W
Chang'e
8,364
558
94
6
0
300,652
1
L
Ah Muzen Cab
5,705
380
36
2
0
214,825
1
L
Morgan Le Fay
7,576
505
97
6
0
276,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role