Player Matchup

Tyr
Tyr
GrimReaper154
Tyr
Level 26
God Stats
9W - 3L
1,722 SR
Queue Stats
140W - 144L
1,572 Elo+
Party 1
Charybdis
Charybdis
JinNixx
Charybdis
Level 149
God Stats
31W - 20L
1,652 SR
Queue Stats
369W - 176L
1,695 Elo+
Party 1
Zhong Kui
Zhong Kui
chestbalanque
Zhong Kui
Level 80
God Stats
17W - 23L
1,402 SR
Queue Stats
597W - 571L
1,512 Elo+
Party 1
Team Averages
Level 85
1,592 SR
1,593 Elo+

VS

Team Averages
Level 41
1,618 SR
1,502 Elo+
Achilles
Achilles
 
Achilles
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ACOLYTEX
Medusa
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 26L
1,284 Elo+
Solo
Scylla
Scylla
FeeDe10
Scylla
Level 17
God Stats
3W - 2L
1,855 SR
Queue Stats
3W - 3L
1,722 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 4
6,443
644
2,389
10,333
9,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
JinNixx
Charybdis
7
1 / 2 / 2
6,167
617
2,563
2,084
506
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Zhong Kui
chestbalanque
Zhong Kui
11
3 / 4 / 1
7,429
743
5,719
8,366
6,272
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
3 / 1 / 7
8,468
847
3,384
10,125
12,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
ACOLYTEX
Medusa
12
5 / 1 / 4
8,131
813
6,600
4,690
1,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Scylla
FeeDe10
Scylla
11
2 / 2 / 7
7,325
733
6,345
4,120
1,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
4
Kills
10
10
Deaths
4
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
1
7
6.5
W
Medusa
ACOLYTEX
Medusa
5
1
4
7
W
Scylla
FeeDe10
Scylla
2
2
7
2.75
L
0
4
4
0.5
L
Charybdis
JinNixx
Charybdis
1
2
2
1
L
Zhong Kui
chestbalanque
Zhong Kui
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,671
Damage
16,329
20,783
Taken
18,935
16,308
Mitigated
15,899
3,474
Healing
5,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
3,384
1,086
0
3,489
10,125
12,566
296
2,397
7,728
0
12,119
W
Medusa
ACOLYTEX
Medusa
6,600
3,666
0
1,490
4,690
1,808
1,547
1,811
2,879
0
37,724
W
Scylla
FeeDe10
Scylla
6,345
1,318
0
969
4,120
1,525
931
1,791
2,329
21,126
0
L
2,389
289
70
1,156
10,333
9,530
0
3,082
7,251
0
13,585
L
Charybdis
JinNixx
Charybdis
2,563
790
0
208
2,084
506
0
236
1,848
0
7,780
L
Zhong Kui
chestbalanque
Zhong Kui
5,719
885
100
1,940
8,366
6,272
0
3,181
5,185
22,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,039
Gold Earned
23,924
84
Minions Killed
120
3
Camps Cleared
6
392,326
Distance Traveled
544,605
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,468
847
14
1
0
188,830
1
W
Medusa
8,131
813
52
5
3
181,215
4
W
Scylla
7,325
733
54
5
3
174,560
0
L
Tyr
6,443
644
19
2
1
183,994
4
L
Charybdis
6,167
617
13
1
0
55,877
0
L
Zhong Kui
7,429
743
52
5
2
152,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role