Player Matchup

Gilgamesh
Gilgamesh
Diamond II
JonasCexum
Gilgamesh
Diamond II
Level 97
God Stats
32W - 13L
1,687 SR
Queue Stats
138W - 149L
2,436 MMR
Solo
Loki
Loki
Masters
Strokе
Loki
Masters
Level 126
God Stats
0W - 1L
1,707 SR
Queue Stats
264W - 206L
2,979 MMR
Party 2
Jing Wei
Jing Wei
Diamond I
Torchic
Jing Wei
Diamond I
Level 159
God Stats
1W - 4L
1,511 SR
Queue Stats
191W - 177L
2,373 MMR
Solo
Khepri
Khepri
Diamond II
mmrgoblin
Khepri
Diamond II
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 76L
2,266 MMR
Solo
Tiamat
Tiamat
Masters
xjor
Tiamat
Masters
Level 144
God Stats
0W - 4L
1,513 SR
Queue Stats
370W - 328L
2,783 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 121
1,584 SR
2,567 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 111
1,656 SR
2,610 MMR
Achilles
Achilles
Masters
PieceesHotSister
Achilles
Masters
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 112L
2,690 MMR
Party 3
Guan Yu
Guan Yu
Diamond III
Scarfacê
Guan Yu
Diamond III
Level 67
God Stats
34W - 29L
1,737 SR
Queue Stats
261W - 256L
2,134 MMR
Solo
Izanami
Izanami
Masters
Square
Izanami
Masters
Level 160
God Stats
13W - 11L
1,793 SR
Queue Stats
153W - 111L
2,710 MMR
Party 1
Osiris
Osiris
Masters
TheSuhlayer
Osiris
Masters
Level 160
God Stats
2W - 3L
1,568 SR
Queue Stats
316W - 277L
2,830 MMR
Party 1
Raijin
Raijin
Masters
jadedreamer
Raijin
Masters
Level 84
God Stats
3W - 2L
1,682 SR
Queue Stats
180W - 159L
2,685 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JonasCexum
Gilgamesh
10
1 / 2 / 0
5,834
530
3,938
8,039
3,829
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Loki
Strokе
Loki
9
1 / 6 / 1
5,585
508
2,762
6,931
2,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jing Wei
Torchic
Jing Wei
9
0 / 4 / 0
4,984
453
3,071
7,487
1,529
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Khepri
mmrgoblin
Khepri
9
0 / 2 / 2
5,392
490
2,344
8,542
4,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
xjor
Tiamat
9
1 / 5 / 1
5,617
511
3,153
7,043
2,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
ArtioRatatoskrSolSerqetErlang Shen

VS

Bans
FenrirCerberusMorgan Le FaySobekScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 6
6,325
575
6,257
7,679
3,101
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Guan Yu
Scarfacê
Guan Yu
10
0 / 0 / 3
6,379
580
5,550
7,730
5,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Square
Izanami
12
3 / 0 / 4
7,404
673
6,725
5,216
1,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Osiris
12
7 / 1 / 4
7,753
705
6,404
8,049
5,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Raijin
13
5 / 1 / 5
7,756
705
5,569
6,668
1,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
3
Kills
19
19
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
JonasCexum
Gilgamesh
1
2
0
0.5
W
4
1
6
7
W
Guan Yu
Scarfacê
Guan Yu
0
0
3
1.5
W
Izanami
Square
Izanami
3
0
4
5
L
Loki
Strokе
Loki
1
6
1
0.25
W
Osiris
7
1
4
9
L
Jing Wei
Torchic
Jing Wei
0
4
0
0
W
Raijin
5
1
5
7.5
L
Khepri
mmrgoblin
Khepri
0
2
2
0.5
L
Tiamat
xjor
Tiamat
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,268
Damage
30,505
38,042
Taken
35,342
15,012
Mitigated
17,505
8,031
Healing
14,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
JonasCexum
Gilgamesh
3,938
938
0
3,198
8,039
3,829
0
0
7,265
956
19,509
W
6,257
3,322
0
2,694
7,679
3,101
0
1,687
5,992
0
17,928
W
Guan Yu
Scarfacê
Guan Yu
5,550
767
384
4,404
7,730
5,864
0
254
7,138
0
22,562
W
Izanami
Square
Izanami
6,725
4,579
0
2,102
5,216
1,386
997
706
4,510
0
50,185
L
Loki
Strokе
Loki
2,762
742
0
1,387
6,931
2,995
0
349
6,512
0
28,137
W
Osiris
6,404
2,242
0
2,797
8,049
5,361
0
931
7,118
0
54,827
L
Jing Wei
Torchic
Jing Wei
3,071
2,142
0
1,260
7,487
1,529
354
700
6,723
0
29,148
W
Raijin
5,569
361
0
2,559
6,668
1,793
0
2,312
4,313
41,298
0
L
Khepri
mmrgoblin
Khepri
2,344
371
0
1,434
8,542
4,122
0
1,923
6,539
14,964
0
L
Tiamat
xjor
Tiamat
3,153
201
0
752
7,043
2,537
0
2,269
4,660
28,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,412
Gold Earned
35,617
244
Minions Killed
360
0
Camps Cleared
0
1,097,367
Distance Traveled
1,156,415
7
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,834
530
44
4
0
209,867
0
W
Achilles
6,325
575
28
3
0
240,008
8
W
Guan Yu
6,379
580
55
5
0
236,997
6
W
Izanami
7,404
673
102
9
0
221,630
4
L
Loki
5,585
508
58
5
0
227,343
3
W
Osiris
7,753
705
79
7
0
247,510
1
L
Jing Wei
4,984
453
58
5
0
218,949
2
W
Raijin
7,756
705
96
9
0
210,270
3
L
Khepri
5,392
490
15
1
0
221,762
1
L
Tiamat
5,617
511
69
6
0
219,446
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role