Player Matchup

Jormungandr
Jormungandr
ArthurZIMM
Jormungandr
Level 15
God Stats
4W - 5L
1,624 SR
Queue Stats
19W - 27L
1,321 Elo+
Party 2
Fenrir
Fenrir
GUPP1
Fenrir
Level 25
God Stats
9W - 6L
1,647 SR
Queue Stats
89W - 112L
1,353 Elo+
Party 2
Raijin
Raijin
Infectous
Raijin
Level 19
God Stats
2W - 4L
1,313 SR
Queue Stats
41W - 46L
1,326 Elo+
Solo
Guan Yu
Guan Yu
Luckyj13
Guan Yu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,416 Elo+
Party 1
Izanami
Izanami
Nerrh
Izanami
Level 16
God Stats
9W - 11L
1,329 SR
Queue Stats
22W - 20L
1,412 Elo+
Party 1
Team Averages
Level 19
1,482 SR
1,366 Elo+

VS

Team Averages
Level 15
1,436 SR
1,401 Elo+
Bellona
Bellona
Chiiinnnn
Bellona
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,713 Elo+
Party 3
Hachiman
Hachiman
Kattazthemattaz
Hachiman
Level 29
God Stats
66W - 85L
1,410 SR
Queue Stats
149W - 226L
1,280 Elo+
Solo
Cthulhu
Cthulhu
KingStarFox27
Cthulhu
Level 28
God Stats
29W - 26L
1,561 SR
Queue Stats
47W - 59L
1,273 Elo+
Solo
Bakasura
Bakasura
Moobid
Bakasura
Level 16
God Stats
2W - 3L
1,208 SR
Queue Stats
12W - 9L
1,170 Elo+
Solo
Hel
Hel
MsBb
Hel
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,570 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ArthurZIMM
Jormungandr
7
1 / 2 / 2
4,883
444
2,984
6,443
3,325
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
GUPP1
Fenrir
5
0 / 5 / 1
4,207
382
1,604
6,634
1,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Raijin
Infectous
Raijin
9
0 / 4 / 0
5,014
456
1,886
6,470
2,455
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
Luckyj13
Guan Yu
8
0 / 5 / 0
4,445
404
1,613
6,642
2,078
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Nerrh
Izanami
8
2 / 2 / 1
5,302
482
5,567
5,412
1,609
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Chiiinnnn
Bellona
14
6 / 0 / 4
7,789
708
6,460
7,505
6,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
9
3 / 1 / 3
5,628
512
2,452
4,773
1,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
8
0 / 2 / 4
4,808
437
2,631
6,647
4,176
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bakasura
Moobid
Bakasura
10
5 / 0 / 2
6,160
560
3,199
6,705
1,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hel
MsBb
Hel
12
4 / 0 / 5
7,304
664
6,329
5,795
2,251
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
3
Kills
18
18
Deaths
3
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
ArthurZIMM
Jormungandr
1
2
2
1
W
Bellona
Chiiinnnn
Bellona
6
0
4
8
L
Fenrir
GUPP1
Fenrir
0
5
1
0.1
L
Raijin
Infectous
Raijin
0
4
0
0
W
Hachiman
3
1
3
4.5
W
Cthulhu
0
2
4
1
L
Guan Yu
Luckyj13
Guan Yu
0
5
0
0
W
Bakasura
Moobid
Bakasura
5
0
2
6
W
Hel
MsBb
Hel
4
0
5
6.5
L
Izanami
Nerrh
Izanami
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,654
Damage
21,071
31,601
Taken
31,425
11,194
Mitigated
16,567
3,274
Healing
11,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
ArthurZIMM
Jormungandr
2,984
1,076
0
250
6,443
3,325
0
2,603
3,800
11,592
0
W
Bellona
Chiiinnnn
Bellona
6,460
2,383
0
3,005
7,505
6,923
69
326
7,179
2,192
52,742
L
Fenrir
GUPP1
Fenrir
1,604
286
0
395
6,634
1,727
0
1,614
4,970
0
13,605
L
Raijin
Infectous
Raijin
1,886
242
0
672
6,470
2,455
0
2,921
3,549
24,954
0
W
Hachiman
2,452
1,159
0
1,489
4,773
1,242
0
937
3,789
0
21,674
W
Cthulhu
2,631
361
0
1,008
6,647
4,176
0
1,320
5,291
14,368
0
L
Guan Yu
Luckyj13
Guan Yu
1,613
489
0
822
6,642
2,078
0
232
6,245
0
13,968
W
Bakasura
Moobid
Bakasura
3,199
2,524
0
1,127
6,705
1,975
0
345
6,360
0
25,599
W
Hel
MsBb
Hel
6,329
870
1,751
3,375
5,795
2,251
0
1,834
3,936
43,508
0
L
Izanami
Nerrh
Izanami
5,567
3,982
0
1,135
5,412
1,609
52
1,636
3,696
0
30,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,851
Gold Earned
31,689
158
Minions Killed
330
0
Camps Cleared
0
1,009,916
Distance Traveled
1,100,768
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
4,883
444
17
2
0
215,402
1
W
Bellona
7,789
708
131
12
0
243,105
0
L
Fenrir
4,207
382
18
2
0
214,114
0
L
Raijin
5,014
456
42
4
0
197,700
4
W
Hachiman
5,628
512
50
5
0
201,464
2
W
Cthulhu
4,808
437
21
2
0
196,277
4
L
Guan Yu
4,445
404
23
2
0
188,363
0
W
Bakasura
6,160
560
57
5
0
231,222
3
W
Hel
7,304
664
71
6
0
228,700
0
L
Izanami
5,302
482
58
5
0
194,337
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role