Player Matchup

Izanami
Izanami
H2OBlupanda
Izanami
Level 86
God Stats
8W - 4L
1,789 SR
Queue Stats
195W - 234L
1,509 Elo+
Solo
Ne Zha
Ne Zha
Klasterst0rm
Ne Zha
Level 125
God Stats
62W - 46L
1,668 SR
Queue Stats
331W - 284L
1,698 Elo+
Party 2
Zeus
Zeus
TimVelden
Zeus
Level 121
God Stats
9W - 9L
1,717 SR
Queue Stats
327W - 274L
1,703 Elo+
Party 2
Team Averages
Level 111
1,725 SR
1,637 Elo+

VS

Team Averages
Level 111
1,464 SR
1,470 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
ScorpionBex91
Anhur
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,341 Elo+
Party 1
Scylla
Scylla
slay-karma_
Scylla
Level 145
God Stats
10W - 17L
1,393 SR
Queue Stats
271W - 275L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
H2OBlupanda
Izanami
15
4 / 2 / 15
9,804
817
13,865
7,396
2,550
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
15
15 / 2 / 4
10,843
904
15,428
9,645
3,610
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Zeus
12
3 / 5 / 8
8,548
712
9,481
7,631
2,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
3 / 6 / 4
8,211
684
6,268
17,453
13,871
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
1 / 5 / 7
7,921
660
3,417
11,132
3,324
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
11
5 / 11 / 3
8,682
724
8,536
13,820
4,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
23
22
Kills
9
9
Deaths
22
27
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
6
4
0.83
W
Izanami
H2OBlupanda
Izanami
4
2
15
5.75
W
Ne Zha
15
2
4
8.5
L
1
5
7
0.9
W
Zeus
3
5
8
1.4
L
Scylla
5
11
3
0.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,774
Damage
18,221
24,672
Taken
42,405
8,319
Mitigated
21,330
7,134
Healing
3,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,268
344
0
1,181
17,453
13,871
0
3,196
14,257
17,521
0
W
Izanami
H2OBlupanda
Izanami
13,865
9,634
78
2,198
7,396
2,550
1,022
5,479
1,917
0
52,861
W
Ne Zha
15,428
4,766
0
4,555
9,645
3,610
1,638
4,646
4,999
0
38,772
L
3,417
917
0
0
11,132
3,324
0
4,108
7,024
0
11,827
W
Zeus
9,481
242
0
303
7,631
2,159
0
5,173
2,458
24,158
0
L
Scylla
8,536
318
0
1,972
13,820
4,135
0
2,473
11,347
22,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,195
Gold Earned
24,814
163
Minions Killed
96
10
Camps Cleared
1
640,206
Distance Traveled
575,529
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,211
684
24
2
0
224,036
4
W
Izanami
9,804
817
84
7
4
209,674
4
W
Ne Zha
10,843
904
33
3
5
227,271
1
L
Anhur
7,921
660
27
2
0
186,386
4
W
Zeus
8,548
712
46
4
1
203,261
0
L
Scylla
8,682
724
45
4
1
165,107
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role