Player Matchup

Cthulhu
Cthulhu
Glackasar
Cthulhu
Level 118
God Stats
18W - 11L
1,584 SR
Queue Stats
19W - 11L
1,721 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
IWhalezI
Ah Muzen Cab
Level 109
God Stats
3W - 2L
1,577 SR
Queue Stats
44W - 30L
1,638 Elo+
Party 1
Zeus
Zeus
Smile4Uncle
Zeus
Level 145
God Stats
4W - 0L
1,625 SR
Queue Stats
36W - 22L
1,639 Elo+
Party 1
Team Averages
Level 124
1,595 SR
1,666 Elo+

VS

Team Averages
Level 73
1,637 SR
1,496 Elo+
Cthulhu
Cthulhu
Basil852
Cthulhu
Level 92
God Stats
1W - 1L
1,826 SR
Queue Stats
50W - 47L
1,643 Elo+
Solo
Scylla
Scylla
swaiilo
Scylla
Level 59
God Stats
1W - 3L
1,586 SR
Queue Stats
31W - 50L
1,446 Elo+
Solo
Skadi
Skadi
temp-316717
Skadi
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 36L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Glackasar
Cthulhu
11
1 / 0 / 8
7,754
775
3,611
6,317
4,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ah Muzen Cab
IWhalezI
Ah Muzen Cab
13
7 / 0 / 2
8,277
828
6,950
5,716
1,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
2 / 2 / 6
7,374
737
13,519
6,419
1,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Basil852
Cthulhu
10
2 / 1 / 0
6,642
664
7,402
8,937
7,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
swaiilo
Scylla
8
0 / 3 / 2
6,199
620
3,655
9,933
2,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 6 / 1
6,198
620
2,617
8,090
2,364
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
10
Kills
2
2
Deaths
10
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Basil852
Cthulhu
2
1
0
2
W
Cthulhu
Glackasar
Cthulhu
1
0
8
5
W
Ah Muzen Cab
IWhalezI
Ah Muzen Cab
7
0
2
8
W
2
2
6
2.5
L
Scylla
swaiilo
Scylla
0
3
2
0.33
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,080
Damage
13,674
18,452
Taken
26,960
8,545
Mitigated
12,824
7,134
Healing
5,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Basil852
Cthulhu
7,402
446
59
3,433
8,937
7,547
0
4,400
4,213
16,795
0
W
Cthulhu
Glackasar
Cthulhu
3,611
26
125
1,397
6,317
4,653
0
2,673
3,314
17,950
0
W
Ah Muzen Cab
IWhalezI
Ah Muzen Cab
6,950
3,395
0
3,664
5,716
1,968
0
3,606
1,942
0
34,282
W
13,519
549
88
1,860
6,419
1,924
48
4,116
1,876
26,148
0
L
Scylla
swaiilo
Scylla
3,655
267
0
1,419
9,933
2,913
0
6,093
3,494
15,483
0
L
2,617
660
0
515
8,090
2,364
0
5,974
1,637
0
18,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,405
Gold Earned
19,039
134
Minions Killed
109
8
Camps Cleared
2
612,165
Distance Traveled
562,179
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,642
664
25
3
1
207,405
1
W
Cthulhu
7,754
775
23
2
0
205,775
1
W
Ah Muzen Cab
8,277
828
73
7
6
210,375
1
W
Zeus
7,374
737
38
4
2
196,015
5
L
Scylla
6,199
620
34
3
1
177,928
1
L
Skadi
6,198
620
50
5
0
176,846
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role