Player Matchup

Sun Wukong
Sun Wukong
DevilMayCry5348
Sun Wukong
Level 153
God Stats
42W - 20L
1,579 SR
Queue Stats
385W - 263L
1,587 Elo+
Party 2
Heimdallr
Heimdallr
HekiSentinel
Heimdallr
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
294W - 245L
1,580 Elo+
Party 2
Olorun
Olorun
ShadowCrypt2498
Olorun
Level 6
God Stats
2W - 1L
1,370 SR
Queue Stats
4W - 6L
1,480 Elo+
Party 2
Team Averages
Level 88
1,483 SR
1,549 Elo+

VS

Team Averages
Level 61
1,353 SR
1,328 Elo+
Chiron
Chiron
 
Chiron
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
D3M0N_K1N6_Rules
Aphrodite
Level 24
God Stats
1W - 7L
1,205 SR
Queue Stats
16W - 42L
1,175 Elo+
Party 1
Fafnir
Fafnir
ottoybruno729
Fafnir
Level 106
God Stats
3W - 2L
1,353 SR
Queue Stats
7W - 9L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DevilMayCry5348
Sun Wukong
15
7 / 1 / 1
12,163
676
15,019
15,085
19,559
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
HekiSentinel
Heimdallr
14
0 / 4 / 6
10,725
596
19,457
9,544
4,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 8 / 4
10,683
594
9,722
14,361
4,368
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
10 / 3 / 3
12,561
698
20,391
16,867
9,170
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
14
1 / 3 / 12
10,499
583
3,347
14,029
16,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 2 / 10
10,570
587
4,587
22,376
35,055
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
8
Kills
13
13
Deaths
8
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
10
3
3
3.83
L
Aphrodite
1
3
12
2.33
W
Sun Wukong
DevilMayCry5348
Sun Wukong
7
1
1
7.5
W
Heimdallr
HekiSentinel
Heimdallr
0
4
6
0.75
W
1
8
4
0.38
L
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,198
Damage
28,325
38,990
Taken
53,272
28,170
Mitigated
60,672
9,604
Healing
20,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
20,391
9,181
1,625
3,811
16,867
9,170
427
2,342
14,525
0
54,059
L
Aphrodite
3,347
1,214
5,626
6,209
14,029
16,447
108
2,008
12,021
31,116
0
W
Sun Wukong
DevilMayCry5348
Sun Wukong
15,019
1,753
0
4,213
15,085
19,559
392
3,208
11,877
148
46,911
W
Heimdallr
HekiSentinel
Heimdallr
19,457
8,632
0
504
9,544
4,243
1,136
2,605
6,939
0
52,573
W
9,722
5,455
1,280
3,607
14,361
4,368
948
2,961
11,400
25,950
0
L
4,587
988
811
2,648
22,376
35,055
104
5,760
16,616
22,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,571
Gold Earned
33,630
180
Minions Killed
123
9
Camps Cleared
2
887,163
Distance Traveled
1,025,228
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
12,561
698
54
3
1
318,919
2
L
Aphrodite
10,499
583
49
3
0
332,097
0
W
Sun Wukong
12,163
676
86
5
6
308,432
4
W
Heimdallr
10,725
596
68
4
2
312,755
0
W
Olorun
10,683
594
26
1
1
265,976
0
L
Fafnir
10,570
587
20
1
1
374,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role