Player Matchup

Chronos
Chronos
Gold III
SHADOW2F4UBABY
Chronos
Gold III
Level 84
God Stats
2W - 0L
2,004 SR
Queue Stats
20W - 14L
1,884 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 84
2,004 SR
1,884 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 160
1,541 SR
1,677 MMR
Loki
Loki
Gold II
KrayzieBone760
Loki
Gold II
Level 160
God Stats
0W - 2L
1,541 SR
Queue Stats
26W - 23L
1,677 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 0
9,836
894
7,453
12,276
11,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
HadesKaliAnubisMorgan Le FaySet

VS

Bans
TiamatSolSkadiAh Muzen CabAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 0
7,019
638
7,812
11,489
6,876
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,453
Damage
7,812
12,276
Taken
11,489
11,452
Mitigated
6,876
6,108
Healing
1,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,812
1,691
0
1,724
11,489
6,876
0
6,685
4,804
0
39,968
W
7,453
3,083
0
6,108
12,276
11,452
2,294
278
11,998
51,785
5,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,836
Gold Earned
7,019
119
Minions Killed
47
7
Camps Cleared
3
208,825
Distance Traveled
233,860
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,019
638
47
4
3
233,860
2
W
Chronos
9,836
894
119
11
7
208,825
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role