Player Matchup

Janus
Janus
 
Janus
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
DENDROP
Osiris
Level 24
God Stats
2W - 3L
1,259 SR
Queue Stats
204W - 264L
1,347 Elo+
Solo
Mulan
Mulan
xlardis
Mulan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 94
1,452 SR
1,469 Elo+

VS

Team Averages
Level 83
1,517 SR
1,481 Elo+
Hel
Hel
Barely_Charlie
Hel
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 180L
1,414 Elo+
Party 1
Cupid
Cupid
NuniShadow
Cupid
Level 127
God Stats
6W - 3L
1,617 SR
Queue Stats
241W - 260L
1,364 Elo+
Party 1
Mulan
Mulan
Pandacious1
Mulan
Level 129
God Stats
1W - 5L
1,401 SR
Queue Stats
391W - 369L
1,566 Elo+
Solo
King Arthur
King Arthur
ShazamAngry
King Arthur
Level 17
God Stats
2W - 0L
1,564 SR
Queue Stats
85W - 75L
1,564 Elo+
Solo
Arachne
Arachne
ajangel
Arachne
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
7 / 4 / 4
9,848
895
18,955
7,245
2,773
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tyr
 
Tyr
14
2 / 5 / 8
7,839
713
5,936
12,125
10,502
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

He Bo
 
He Bo
12
2 / 7 / 1
7,200
655
12,146
9,743
3,025
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
DENDROP
Osiris
14
2 / 2 / 9
8,217
747
7,387
12,758
9,062
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mulan
xlardis
Mulan
12
0 / 7 / 6
7,043
640
4,406
18,037
9,529
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 14
9,091
826
10,027
8,971
3,736
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cupid
18
6 / 0 / 17
10,026
911
11,644
7,523
3,110
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
5 / 4 / 11
9,270
843
7,758
12,580
7,795
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
ShazamAngry
King Arthur
17
6 / 2 / 16
9,614
874
17,557
25,357
22,998
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Arachne
ajangel
Arachne
14
4 / 4 / 12
9,008
819
8,418
11,146
4,900
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
95
13
Kills
25
25
Deaths
13
28
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
7
4
4
2.25
L
Tyr
 
Tyr
2
5
8
1.2
L
He Bo
 
He Bo
2
7
1
0.36
W
4
3
14
3.67
L
Osiris
DENDROP
Osiris
2
2
9
3.25
W
Cupid
6
0
17
14.5
W
5
4
11
2.63
W
King Arthur
ShazamAngry
King Arthur
6
2
16
7
W
Arachne
ajangel
Arachne
4
4
12
2.5
L
Mulan
xlardis
Mulan
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,830
Damage
55,404
59,908
Taken
65,577
34,891
Mitigated
42,539
14,609
Healing
35,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
18,955
1,470
533
557
7,245
2,773
0
502
6,473
44,123
0
L
Tyr
 
Tyr
5,936
197
239
2,421
12,125
10,502
0
3,143
8,670
565
14,157
L
He Bo
 
He Bo
12,146
347
370
776
9,743
3,025
0
1,719
7,881
18,699
0
W
10,027
767
9,502
3,676
8,971
3,736
92
6,498
2,473
20,080
0
L
Osiris
DENDROP
Osiris
7,387
1,267
729
6,000
12,758
9,062
0
1,507
10,911
0
11,935
W
Cupid
11,644
5,983
5,236
2,048
7,523
3,110
1,160
5,378
2,145
0
27,118
W
7,758
1,430
668
1,830
12,580
7,795
999
5,386
7,194
0
17,394
W
King Arthur
ShazamAngry
King Arthur
17,557
1,682
1,540
8,765
25,357
22,998
85
9,530
15,827
0
25,281
W
Arachne
ajangel
Arachne
8,418
4,941
123
2,185
11,146
4,900
1,139
4,859
6,287
0
11,934
L
Mulan
xlardis
Mulan
4,406
548
0
2,984
18,037
9,529
0
3,156
14,405
0
7,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,147
Gold Earned
47,009
122
Minions Killed
111
0
Camps Cleared
0
884,797
Distance Traveled
966,081
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,848
895
61
6
0
200,170
0
L
Tyr
7,839
713
24
2
0
178,474
1
L
He Bo
7,200
655
17
2
0
153,227
0
W
Hel
9,091
826
26
2
0
210,133
0
L
Osiris
8,217
747
10
1
0
183,254
5
W
Cupid
10,026
911
32
3
0
199,831
1
W
Mulan
9,270
843
26
2
0
153,487
0
W
King Arthur
9,614
874
21
2
0
201,595
0
W
Arachne
9,008
819
6
1
0
201,035
2
L
Mulan
7,043
640
10
1
0
169,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role