Player Matchup

Da Ji
Da Ji
Blast WRLD
Da Ji
Level 88
God Stats
1W - 4L
1,136 SR
Queue Stats
677W - 732L
1,415 Elo+
Party 1
Tiamat
Tiamat
FizbanTheMeh969
Tiamat
Level 62
God Stats
10W - 7L
1,464 SR
Queue Stats
313W - 380L
1,405 Elo+
Solo
Izanami
Izanami
K0V1DPOSITIV
Izanami
Level 88
God Stats
33W - 23L
1,437 SR
Queue Stats
651W - 704L
1,417 Elo+
Party 1
Neith
Neith
LegendaryShutter
Neith
Level 85
God Stats
21W - 13L
1,563 SR
Queue Stats
369W - 437L
1,402 Elo+
Party 1
Cerberus
Cerberus
Th1gh Sens3i
Cerberus
Level 29
God Stats
19W - 16L
1,352 SR
Queue Stats
276W - 302L
1,361 Elo+
Party 1
Team Averages
Level 70
1,390 SR
1,400 Elo+

VS

Team Averages
Level 89
1,488 SR
1,451 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
BongSZN
Loki
Level 100
God Stats
26W - 34L
1,434 SR
Queue Stats
338W - 366L
1,468 Elo+
Party 3
Sol
Sol
Kelesus
Sol
Level 21
God Stats
1W - 3L
1,537 SR
Queue Stats
5W - 11L
1,314 Elo+
Party 3
Cthulhu
Cthulhu
Whiddey_
Cthulhu
Level 115
God Stats
8W - 11L
1,469 SR
Queue Stats
398W - 398L
1,474 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
11
3 / 0 / 0
6,074
607
2,531
5,563
1,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 1 / 0
5,793
579
1,403
2,389
1,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
K0V1DPOSITIV
Izanami
12
1 / 1 / 2
6,774
677
4,697
4,828
1,480
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
10 / 2 / 4
6,985
699
6,590
5,218
1,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
Th1gh Sens3i
Cerberus
10
5 / 0 / 9
6,398
640
4,003
7,580
7,655
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
6
1 / 7 / 1
4,459
446
2,986
7,755
1,698
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cu Chulainn
 
Cu Chulainn
5
0 / 8 / 2
4,089
409
1,985
7,435
1,757
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Loki
BongSZN
Loki
11
2 / 2 / 0
5,820
582
3,109
6,499
1,716
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sol
10
0 / 0 / 0
5,130
513
672
3,160
1,075
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Whiddey_
Cthulhu
9
1 / 3 / 1
5,297
530
3,133
7,948
6,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
19
Kills
4
4
Deaths
20
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
1
7
1
0.21
L
Cu Chulainn
 
Cu Chulainn
0
8
2
0.13
W
Da Ji
3
0
0
3
L
Loki
BongSZN
Loki
2
2
0
1
W
0
1
0
0
W
Izanami
K0V1DPOSITIV
Izanami
1
1
2
2
L
Sol
0
0
0
0
W
10
2
4
6
W
Cerberus
Th1gh Sens3i
Cerberus
5
0
9
9.5
L
Cthulhu
Whiddey_
Cthulhu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,224
Damage
11,885
25,578
Taken
32,797
13,754
Mitigated
12,332
8,259
Healing
6,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
2,986
751
226
672
7,755
1,698
444
1,542
6,213
0
14,958
L
Cu Chulainn
 
Cu Chulainn
1,985
914
154
465
7,435
1,757
274
1,911
5,524
0
8,775
W
Da Ji
2,531
186
0
750
5,563
1,806
0
1,177
4,386
0
33,729
L
Loki
BongSZN
Loki
3,109
616
0
2,462
6,499
1,716
29
1,174
5,287
0
32,626
W
1,403
234
0
706
2,389
1,294
28
821
1,568
26,246
0
W
Izanami
K0V1DPOSITIV
Izanami
4,697
3,562
0
2,811
4,828
1,480
712
1,807
3,021
0
46,048
L
Sol
672
318
0
956
3,160
1,075
0
430
2,610
21,076
0
W
6,590
4,227
0
1,830
5,218
1,519
1,252
0
5,218
0
35,626
W
Cerberus
Th1gh Sens3i
Cerberus
4,003
569
0
2,162
7,580
7,655
35
0
7,580
21,266
0
L
Cthulhu
Whiddey_
Cthulhu
3,133
96
300
1,149
7,948
6,086
0
165
7,757
20,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,024
Gold Earned
24,795
340
Minions Killed
231
0
Camps Cleared
0
975,888
Distance Traveled
1,007,536
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
4,459
446
22
2
0
196,650
0
L
Cu Chulainn
4,089
409
11
1
0
195,901
0
W
Da Ji
6,074
607
68
7
0
232,759
0
L
Loki
5,820
582
74
7
0
224,642
2
W
Tiamat
5,793
579
61
6
0
195,075
3
W
Izanami
6,774
677
100
10
0
184,071
1
L
Sol
5,130
513
74
7
0
189,418
0
W
Neith
6,985
699
67
7
0
172,086
0
W
Cerberus
6,398
640
44
4
0
191,897
2
L
Cthulhu
5,297
530
50
5
0
200,925
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role