Player Matchup

Artio
Artio
ForsaknKnowledge
Artio
Level 82
God Stats
2W - 2L
1,538 SR
Queue Stats
147W - 155L
1,608 Elo+
Solo
Janus
Janus
Häte
Janus
Level 157
God Stats
18W - 20L
1,572 SR
Queue Stats
555W - 556L
1,634 Elo+
Solo
Danzaburou
Danzaburou
LambWasTaken
Danzaburou
Level 143
God Stats
1W - 1L
1,757 SR
Queue Stats
49W - 42L
1,748 Elo+
Solo
Yemoja
Yemoja
LordGhosty21
Yemoja
Level 155
God Stats
6W - 1L
1,937 SR
Queue Stats
307W - 272L
1,727 Elo+
Party 1
Ravana
Ravana
TheRadEd
Ravana
Level 153
God Stats
6W - 2L
1,809 SR
Queue Stats
126W - 129L
1,643 Elo+
Party 1
Team Averages
Level 138
1,723 SR
1,672 Elo+

VS

Team Averages
Level 129
1,655 SR
1,655 Elo+
Serqet
Serqet
FearPresence
Serqet
Level 146
God Stats
20W - 9L
1,692 SR
Queue Stats
187W - 120L
1,615 Elo+
Party 2
King Arthur
King Arthur
RinScythe
King Arthur
Level 101
God Stats
3W - 4L
1,503 SR
Queue Stats
199W - 139L
1,616 Elo+
Party 2
Bacchus
Bacchus
ZotanMan
Bacchus
Level 103
God Stats
0W - 1L
1,874 SR
Queue Stats
76W - 78L
1,630 Elo+
Party 2
Hachiman
Hachiman
contemption
Hachiman
Level 137
God Stats
5W - 7L
1,536 SR
Queue Stats
93W - 91L
1,679 Elo+
Solo
Ra
Ra
onstack
Ra
Level 160
God Stats
5W - 5L
1,669 SR
Queue Stats
273W - 227L
1,737 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 4
9,711
540
12,111
19,501
23,330
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
Häte
Janus
15
2 / 4 / 3
9,614
534
5,076
11,686
4,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
LambWasTaken
Danzaburou
18
8 / 0 / 4
11,683
649
18,705
13,155
5,670
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
12
0 / 0 / 4
8,264
459
3,925
12,147
10,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Ravana
TheRadEd
Ravana
16
6 / 2 / 6
9,959
553
6,472
10,223
6,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
2 / 4 / 1
8,001
445
3,300
13,895
6,797
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
RinScythe
King Arthur
14
0 / 4 / 1
8,489
472
9,409
18,293
13,109
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Bacchus
ZotanMan
Bacchus
11
1 / 5 / 2
7,869
437
7,786
13,379
14,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Hachiman
contemption
Hachiman
15
0 / 5 / 1
8,823
490
5,523
11,972
3,609
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
4 / 0 / 3
11,340
630
15,328
11,449
4,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
18
Kills
7
7
Deaths
18
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Serqet
2
4
1
0.63
W
2
1
4
4
W
Janus
Häte
Janus
2
4
3
0.88
W
Danzaburou
LambWasTaken
Danzaburou
8
0
4
10
W
Yemoja
0
0
4
2
L
King Arthur
RinScythe
King Arthur
0
4
1
0.13
W
Ravana
TheRadEd
Ravana
6
2
6
4.5
L
Bacchus
ZotanMan
Bacchus
1
5
2
0.4
L
Hachiman
contemption
Hachiman
0
5
1
0.1
L
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,289
Damage
41,346
66,712
Taken
68,988
50,789
Mitigated
42,881
26,966
Healing
18,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
3,300
350
0
2,358
13,895
6,797
0
3,691
10,132
0
42,988
W
12,111
736
597
11,398
19,501
23,330
150
3,442
15,711
63,130
0
W
Janus
Häte
Janus
5,076
209
0
1,371
11,686
4,286
0
7,480
3,969
73,335
0
W
Danzaburou
LambWasTaken
Danzaburou
18,705
10,489
0
6,804
13,155
5,670
450
3,808
8,972
0
117,534
W
Yemoja
3,925
1,151
2,535
3,354
12,147
10,756
224
5,466
6,448
24,521
0
L
King Arthur
RinScythe
King Arthur
9,409
2,275
0
3,160
18,293
13,109
0
9,008
9,247
0
61,676
W
Ravana
TheRadEd
Ravana
6,472
1,484
0
907
10,223
6,747
824
3,832
6,214
0
61,754
L
Bacchus
ZotanMan
Bacchus
7,786
658
0
1,726
13,379
14,624
0
3,042
10,190
16,950
0
L
Hachiman
contemption
Hachiman
5,523
2,778
0
3,149
11,972
3,609
0
784
11,188
0
67,482
L
15,328
1,764
1,829
6,199
11,449
4,742
0
4,168
7,119
109,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,231
Gold Earned
44,522
569
Minions Killed
570
0
Camps Cleared
0
1,869,596
Distance Traveled
1,769,611
25
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,001
445
70
4
0
324,310
6
W
Artio
9,711
540
119
7
0
362,771
1
W
Janus
9,614
534
151
8
0
387,099
4
W
Danzaburou
11,683
649
170
9
0
375,440
8
W
Yemoja
8,264
459
35
2
0
336,910
4
L
King Arthur
8,489
472
122
7
0
338,627
2
W
Ravana
9,959
553
94
5
0
407,376
8
L
Bacchus
7,869
437
25
1
0
362,619
6
L
Hachiman
8,823
490
132
7
0
325,495
9
L
Ra
11,340
630
221
12
0
418,560
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role