Player Matchup

Zhong Kui
Zhong Kui
Bmamba777
Zhong Kui
Level 69
God Stats
11W - 26L
1,111 SR
Queue Stats
141W - 183L
1,415 Elo+
Solo
Medusa
Medusa
Razor54
Medusa
Level 84
God Stats
4W - 4L
1,431 SR
Queue Stats
55W - 55L
1,457 Elo+
Solo
Ymir
Ymir
Sukusake
Ymir
Level 58
God Stats
0W - 2L
1,604 SR
Queue Stats
63W - 100L
1,317 Elo+
Solo
Team Averages
Level 70
1,382 SR
1,396 Elo+

VS

Team Averages
Level 72
1,582 SR
1,410 Elo+
Chaac
Chaac
 
Chaac
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
MoxerxaD
Hel
Level 35
God Stats
3W - 3L
1,697 SR
Queue Stats
9W - 22L
1,364 Elo+
Party 1
Neith
Neith
Noterf
Neith
Level 48
God Stats
1W - 0L
1,549 SR
Queue Stats
9W - 22L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bmamba777
Zhong Kui
12
1 / 4 / 2
8,176
629
8,644
12,796
8,616
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
Razor54
Medusa
10
2 / 7 / 1
7,962
612
7,089
12,496
3,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
11
1 / 6 / 3
8,745
673
5,641
16,919
12,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
9 / 1 / 7
10,535
810
16,583
12,774
8,136
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
5 / 0 / 8
9,638
741
8,496
8,926
6,825
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
Noterf
Neith
12
2 / 3 / 11
9,035
695
11,076
9,006
3,477
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
4
Kills
16
17
Deaths
4
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
9
1
7
12.5
L
Zhong Kui
Bmamba777
Zhong Kui
1
4
2
0.5
W
5
0
8
9
W
Neith
Noterf
Neith
2
3
11
2.5
L
Medusa
Razor54
Medusa
2
7
1
0.36
L
Ymir
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,374
Damage
36,155
42,211
Taken
30,706
24,514
Mitigated
18,438
6,622
Healing
16,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
16,583
1,715
0
4,618
12,774
8,136
1,148
5,888
6,886
0
46,248
L
Zhong Kui
Bmamba777
Zhong Kui
8,644
1,532
54
3,453
12,796
8,616
0
2,581
10,215
26,776
0
W
8,496
850
4,852
5,888
8,926
6,825
599
3,849
5,077
22,181
0
W
Neith
Noterf
Neith
11,076
5,877
0
1,320
9,006
3,477
1,011
5,062
3,944
0
28,554
L
Medusa
Razor54
Medusa
7,089
3,130
0
1,770
12,496
3,569
0
2,648
9,848
0
33,740
L
Ymir
5,641
643
0
1,345
16,919
12,329
0
4,392
12,527
18,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,883
Gold Earned
29,208
126
Minions Killed
154
3
Camps Cleared
7
648,714
Distance Traveled
739,780
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,535
810
67
5
6
265,815
2
L
Zhong Kui
8,176
629
69
5
2
231,537
1
W
Hel
9,638
741
42
3
0
252,644
1
W
Neith
9,035
695
45
3
1
221,321
1
L
Medusa
7,962
612
36
3
0
190,678
2
L
Ymir
8,745
673
21
2
1
226,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role