Player Matchup

Izanami
Izanami
Boricua-gamer620
Izanami
Level 23
God Stats
16W - 19L
1,415 SR
Queue Stats
24W - 38L
1,217 Elo+
Party 1
Loki
Loki
DoormanDori
Loki
Level 10
God Stats
17W - 25L
1,474 SR
Queue Stats
69W - 69L
1,351 Elo+
Solo
Vamana
Vamana
IAmHercuIes
Vamana
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,070 Elo+
Party 1
Khepri
Khepri
SirDragonsbeard
Khepri
Level 3
God Stats
4W - 3L
1,257 SR
Queue Stats
7W - 8L
1,169 Elo+
Solo
Pele
Pele
temp-134607
Pele
Level 18
God Stats
14W - 17L
1,412 SR
Queue Stats
26W - 40L
1,246 Elo+
Solo
Team Averages
Level 12
1,411 SR
1,211 Elo+

VS

Team Averages
Level 13
1,518 SR
1,497 Elo+
Thanatos
Thanatos
 
Thanatos
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Airstriker95
Anubis
Level 7
God Stats
1W - 0L
1,758 SR
Queue Stats
11W - 11L
1,514 Elo+
Party 2
Chang'e
Chang'e
Blackmood0628
Chang'e
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 109L
1,499 Elo+
Party 2
Sylvanus
Sylvanus
ShinobiAMG
Sylvanus
Level 11
God Stats
4W - 7L
1,333 SR
Queue Stats
29W - 26L
1,469 Elo+
Party 2
Nemesis
Nemesis
TakashiXrist
Nemesis
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 7 / 1
5,855
532
6,651
8,349
1,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
1 / 1 / 0
5,763
524
1,328
6,004
1,339
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
7
0 / 3 / 3
4,744
431
1,034
5,424
1,065
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
4 / 5 / 1
6,076
552
2,945
8,827
4,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

8
0 / 7 / 0
5,011
456
1,986
8,653
2,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
4 / 2 / 4
6,673
607
3,462
7,323
2,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
13
11 / 0 / 6
7,766
706
10,368
5,891
3,312
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
10
3 / 0 / 8
5,940
540
4,108
6,064
2,248
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
ShinobiAMG
Sylvanus
10
5 / 1 / 10
6,243
568
5,985
5,889
4,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
TakashiXrist
Nemesis
8
0 / 5 / 2
5,247
477
1,307
6,348
1,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
53
7
Kills
23
23
Deaths
8
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
4
2
4
3
W
Anubis
11
0
6
14
W
Chang'e
3
0
8
7
L
2
7
1
0.36
L
1
1
0
1
L
Vamana
0
3
3
0.5
W
Sylvanus
ShinobiAMG
Sylvanus
5
1
10
10
L
4
5
1
0.9
W
Nemesis
TakashiXrist
Nemesis
0
5
2
0.2
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,944
Damage
25,230
37,257
Taken
31,515
10,398
Mitigated
13,690
7,877
Healing
16,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
3,462
1,253
0
5,929
7,323
2,204
124
282
7,041
0
40,185
W
Anubis
10,368
1,792
95
4,637
5,891
3,312
566
824
5,067
47,040
0
W
Chang'e
4,108
575
159
2,288
6,064
2,248
404
378
5,686
20,676
0
L
6,651
4,671
0
1,191
8,349
1,958
352
4,925
3,424
0
31,077
L
1,328
147
0
3,128
6,004
1,339
0
1,362
4,642
0
29,260
L
Vamana
1,034
561
0
268
5,424
1,065
192
2,982
2,442
0
9,172
W
Sylvanus
ShinobiAMG
Sylvanus
5,985
2,309
1,078
1,547
5,889
4,071
373
859
5,030
15,739
3,841
L
2,945
411
0
910
8,827
4,002
0
5,595
3,232
7,015
0
W
Nemesis
TakashiXrist
Nemesis
1,307
530
0
500
6,348
1,855
1,423
602
5,746
0
19,568
L
1,986
511
0
2,380
8,653
2,034
0
4,828
3,825
0
19,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,449
Gold Earned
31,869
182
Minions Killed
273
0
Camps Cleared
0
1,064,455
Distance Traveled
1,064,440
14
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,673
607
80
7
0
219,969
0
W
Anubis
7,766
706
94
9
0
197,761
0
W
Chang'e
5,940
540
27
2
0
211,064
0
L
Izanami
5,855
532
66
6
0
181,333
0
L
Loki
5,763
524
66
6
0
214,827
1
L
Vamana
4,744
431
15
1
0
207,115
0
W
Sylvanus
6,243
568
33
3
0
211,437
0
L
Khepri
6,076
552
4
0
0
220,780
10
W
Nemesis
5,247
477
39
4
0
224,209
0
L
Pele
5,011
456
31
3
0
240,400
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role