Player Matchup

Charybdis
Charybdis
PickleKet
Charybdis
Level 159
God Stats
15W - 25L
1,443 SR
Queue Stats
119W - 91L
1,620 Elo+
Party 2
He Bo
He Bo
Sequor
He Bo
Level 122
God Stats
1W - 4L
1,105 SR
Queue Stats
167W - 176L
1,577 Elo+
Solo
Hercules
Hercules
ZekoWolf
Hercules
Level 61
God Stats
22W - 6L
2,000 SR
Queue Stats
56W - 20L
2,022 Elo+
Solo
Jormungandr
Jormungandr
nicotheviking
Jormungandr
Level 158
God Stats
99W - 68L
1,758 SR
Queue Stats
134W - 106L
1,610 Elo+
Party 2
Awilix
Awilix
vandurrlopez
Awilix
Level 125
God Stats
1W - 1L
1,546 SR
Queue Stats
15W - 11L
1,615 Elo+
Party 2
Team Averages
Level 125
1,571 SR
1,689 Elo+

VS

Team Averages
Level 111
1,674 SR
1,528 Elo+
Hel
Hel
Akoni8
Hel
Level 142
God Stats
3W - 1L
1,667 SR
Queue Stats
36W - 29L
1,559 Elo+
Party 1
Hercules
Hercules
ElitheNarco
Hercules
Level 138
God Stats
1W - 1L
1,603 SR
Queue Stats
44W - 40L
1,520 Elo+
Party 1
Merlin
Merlin
FaZoBlaZe
Merlin
Level 67
God Stats
9W - 7L
1,887 SR
Queue Stats
83W - 86L
1,502 Elo+
Party 1
Hun Batz
Hun Batz
Kreechur
Hun Batz
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
209W - 196L
1,607 Elo+
Party 1
Chaac
Chaac
yungrich9
Chaac
Level 80
God Stats
8W - 7L
1,711 SR
Queue Stats
38W - 38L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
PickleKet
Charybdis
18
3 / 3 / 18
11,461
716
11,449
9,912
4,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Sequor
He Bo
19
4 / 2 / 14
11,924
745
17,472
11,507
5,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
ZekoWolf
Hercules
20
12 / 2 / 12
14,766
923
22,143
37,212
37,784
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
nicotheviking
Jormungandr
17
2 / 3 / 25
12,399
775
14,736
21,358
26,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Awilix
17
9 / 5 / 13
13,011
813
13,054
10,875
7,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Akoni8
Hel
18
3 / 5 / 3
11,057
691
11,263
14,675
6,696
Hercules
ElitheNarco
Hercules
17
1 / 8 / 10
10,435
652
11,436
27,928
32,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
FaZoBlaZe
Merlin
18
4 / 6 / 4
11,643
728
16,621
14,810
6,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Kreechur
Hun Batz
17
5 / 6 / 6
11,834
740
16,795
14,083
6,827
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
yungrich9
Chaac
16
2 / 5 / 8
10,530
658
13,863
21,813
26,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
46
30
Kills
15
15
Deaths
30
82
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Hel
Akoni8
Hel
3
5
3
0.9
L
Hercules
ElitheNarco
Hercules
1
8
10
0.75
L
Merlin
FaZoBlaZe
Merlin
4
6
4
1
L
Hun Batz
Kreechur
Hun Batz
5
6
6
1.33
W
Charybdis
PickleKet
Charybdis
3
3
18
4
W
He Bo
Sequor
He Bo
4
2
14
5.5
W
Hercules
ZekoWolf
Hercules
12
2
12
9
W
Jormungandr
nicotheviking
Jormungandr
2
3
25
4.83
W
Awilix
9
5
13
3.1
L
Chaac
yungrich9
Chaac
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,854
Damage
69,978
90,864
Taken
93,309
81,797
Mitigated
78,622
25,879
Healing
30,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
Akoni8
Hel
11,263
1,282
9,693
6,600
14,675
6,696
1,018
7,708
6,847
44,129
0
L
Hercules
ElitheNarco
Hercules
11,436
2,450
0
6,959
27,928
32,127
153
11,110
16,494
0
27,510
L
Merlin
FaZoBlaZe
Merlin
16,621
1,296
312
915
14,810
6,522
1
6,054
8,670
48,514
0
L
Hun Batz
Kreechur
Hun Batz
16,795
6,186
0
425
14,083
6,827
444
4,094
9,901
0
43,333
W
Charybdis
PickleKet
Charybdis
11,449
7,078
0
705
9,912
4,794
1,463
2,484
6,767
0
41,748
W
He Bo
Sequor
He Bo
17,472
604
152
2,126
11,507
5,364
1,776
2,747
8,324
53,460
0
W
Hercules
ZekoWolf
Hercules
22,143
7,141
0
19,458
37,212
37,784
84
11,385
24,399
15,948
42,206
W
Jormungandr
nicotheviking
Jormungandr
14,736
3,283
0
2,721
21,358
26,182
266
8,931
11,370
30,247
0
W
Awilix
13,054
6,990
0
717
10,875
7,673
750
1,607
8,695
0
24,928
L
Chaac
yungrich9
Chaac
13,863
1,253
0
5,464
21,813
26,450
336
8,902
12,727
0
33,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,561
Gold Earned
55,499
285
Minions Killed
304
8
Camps Cleared
8
1,520,311
Distance Traveled
1,429,887
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,057
691
86
5
1
296,026
2
L
Hercules
10,435
652
28
2
1
276,343
1
L
Merlin
11,643
728
84
5
3
279,985
3
L
Hun Batz
11,834
740
57
4
3
284,723
1
W
Charybdis
11,461
716
70
4
2
290,733
6
W
He Bo
11,924
745
91
6
1
326,602
5
W
Hercules
14,766
923
75
5
4
304,194
4
W
Jormungandr
12,399
775
27
2
0
308,659
0
W
Awilix
13,011
813
22
1
1
290,123
2
L
Chaac
10,530
658
49
3
0
292,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role